Nico Dug

Nico Dug

@nicodug.itch.io

I like making games Working on SUPER ADVENTURE (superadventuregame.bsky.social)

1.4K followers109 following177 posts

Nico Dug reposted

Here's the first dev short I made last week! Been trying to make one everyday, unsure if I'll keep it up all the way until release 😂😵‍💫 (I think you gotta click on it to view it in 9:16) #indiegame #gamedev #indiegames #ScreenshotSunday

Nico Dug reposted

リーフ・ドラグーン、完成っ! ライジングムーンでハマる不具合があったり リーフストームの竜巻がうまい具合に 進んでくれなかったりしていたが なんとかねじ伏せた。 #GameMaker #gamedev

Nico Dug reposted

Excited to announce Shell of a King will be leaving early access and will full release on April 2nd, 2026! Seems like a ways away, but I still got alot to do! Check out the latest trailer, I hope you like it! 😤🙏 #indiegame #TrailerThursday #gamedev #indiedev

Is there a Minecraft server where every players spawn at a random location of the world and you cant see your coordinates and the only way to communicate is through proximity (voice) chat? I think that would be so cool

Nico Dug reposted

Hey y'all! I'm working hard towards getting 100 reviews on Steam, but I feel like I've hit a wall, so if you've played Shell of a King and enjoyed it, please consider leaving a review, it would mean a lot to me! 🥺🙏❤️ #indiegame #ScreenshotSunday #gamedev

The Steam page is live! We also made a new teaser so please go check it out and wishlist. It helps a lot! :) #indiedev #gamedev #pixelart #godotengine

Nico Dug reposted

I really love to pixel with a lot of limitations, and I think you can recreat any character with just 3 colors and 16x16 pixels. Can you recognize them all? #PixelArt #GameDev #Games

Nico Dug reposted

I love Kero Blaster. What Pixel and Kiyoko Kawanaka created is a game I replay every few years. It was a big reason I started making Super Adventure. While I think Super Adventure will be a bit different, it wouldn’t exist without Kero Blaster. ありがとうございます STUDIO PIXEL! #gamedev #pixelart #indiegame

I am having fun with wilds but it also makes want to replay the old psp games again. I miss the vibe the older monster hunter games used to have

I love the moments during game dev when one goes theory crafting a new idea for a mechanic or whatever, go implement that into the game and see everything actually coming together for the first time and then realize „Ok… I have COOKED!“

I decided to make BULLETnico into an actual game! (meaning I will put it on Steam so I can get a bit familiar with the process of setting up a steam page) Also I will be adding a bit more content to the game that I had to cut initially, in addition to rebalancing the bosses overall a little bit.

Pro level type of movement The little mushroom are really good at sneaking in some damage and they are making it look EASY here! :D Also crazy move dodging that one rock, I didnt even know that was possible hahaha

Maxfield@maxfieldev.bsky.social

Had a lot of fun playing @nicodug.itch.io's Bullet Nico #indiedev game made in the #godotengine ! Recommend you check it out on itch: nicodug.itch.io/bulletnico 👌Here's me putting the moves on some mushrooms 😄 (apologies for the poor compression)

Nico Dug reposted

I WAS THE FRIEND! PLAY IT NOW FOR... how much? ... wait what... , FREE! nicodug.itch.io/bulletnico #game #indiegame

nicodug.itch.ioBULLETnico by Nico DugCommander Bullet out to safe the Universe!
Nico Dug@nicodug.itch.io

hey #ScreenShotSaturday! This is BULLETnico, a game I have been working on for the past month after a friend asked me to make him a shmup. I never made one before and creating this was really fun! Will be releasing it on itchio in the next couple of days :D #indiedev #gamedev #pixelart #godotengine

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Making this was really fun and I am so happy to have been able to release a game of mine that isn’t „just“ a gamejam game. Although I feel like some parts could be better, especially towards the end of the game, I am still very proud of this Project :D

Idk if anyone is actually going to play all the way through to one of the endings, I dont even expect it as it might be a bit too punishing for the average player. But I made this game primarily for a friend and he liked it alot so I already feel accomplished :)

You can play the game directly in the browser but I recommend to download the .exe if you are on windows. There are sometimes audio and performance problems while playing in the browser

Some friends play tested BULLETnico today at seems like they had fun which is nice :D And of course almost immediately some bugs and exploits were found that I have to fix lol I was worried that the game was too hard but they both managed to beat it after an hour or two

hey #ScreenShotSaturday! This is BULLETnico, a game I have been working on for the past month after a friend asked me to make him a shmup. I never made one before and creating this was really fun! Will be releasing it on itchio in the next couple of days :D #indiedev #gamedev #pixelart #godotengine

I wont be making it in time I am almost done but I need a few more days to polish everything, also lots of the sounds are still missing Anyways, in the meantime here is a logo I made for the game #gamedev #indiedev #pixelart #godotengine

Nico Dug@nicodug.itch.io

I haven't posted the last couple of days but I am making good progress! I polished the game quite a bit, finished level 2 and implemented a lot of the story I hope I can get everything done untill the 1st of February. Still have to make the last boss #indiedev #gamedev #pixelart #godotengine

I haven't posted the last couple of days but I am making good progress! I polished the game quite a bit, finished level 2 and implemented a lot of the story I hope I can get everything done untill the 1st of February. Still have to make the last boss #indiedev #gamedev #pixelart #godotengine

8 days left Today I made the GAME OVER screen and a continue animation. I am really happy with how the sound design turned out! #indiedev #gamedev #pixelart #godotengine

9 days left! Made some new enemies for level 2 today A big mushroom disguised as a small mushrooms that shakes and spawns small mushrooms which run away #indiedev #gamedev #pixelart #godotengine

10 days left! started working on the second level Making stone sprites is always so hard for me I feel like the tiles are too noisy, will probably change them later on again #indiedev #gamedev #pixelart #godotengine

11 days left! At the end of a level your play style will get graded based on clear time, how many enemies were killed and how much damage one has taken. I am not good at designing stuff like this so I just kept it simple #indiedev #gamedev #pixelart #godotengine

13 days left until the deadline Tried to make more music today but nothing really turned out great. So did not make that much progress today sadly I also made this new attack for the bird enemy in the first level Could use some more polish tho #gamedev #indiedev #pixelart #godotengine

Added some music and sound effects Also started to make the first level but still needs a lot of work I want to have this finished till the end of the month so I give myself the 31st as a deadline and I will (try to) post daily updates until then #gamedev #indiedev #pixelart #godotengine