newobject

newobject

@newobject.bsky.social

new game POWER CREEPS coming 2027 i made ballionaire! more here: https://linktr.ee/newobjectdev press/inquiries : newobjectdev [at] proton [dot] me i 🧡 cavernous death metal seattle, wa

1.4K followers677 following881 posts

This; the differentiating magic happens when you’re *doing the work*, I don’t know what else to say. AI bros wrongly imagine the creative process as “imagine a widget a priori then build it” and it’s almost never like that.

Nathalie Lawhead@alienmelon.bsky.social

i judge for a few festivals, and i can safely say that the games that always stand out the most are ones with personal creative care taken in every aspect of the game. people say AI should replace this but you can’t automate intentionality or love. if you bank on that then you don’t understand art.

newobject reposted

"Programming is hard", writes the company behind Unreal Engine, where coders for decades maintained foundational pieces of engineering underpinning the games industry, admitting that layoffs & sloprot left them unable to code basically an advanced student project store.epicgames.com/news/epic-ga...

store.epicgames.comThe new Epic Games Launcher is finally here in PreviewThe new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look.

Great. Seriously. Please flush Marvel and Star Wars down the toilet via enslopification. It'd be a huge fucking service to take these evergreen cultural "commodities" out of rotation for a few decades. This stuff should melt away like a sandcastle on a beach. Not last longer than a human generation.

Jason Schreier@jasonschreier.bsky.social

NEW: Epic Games has delayed its upcoming (not yet announced) Star Wars + Marvel shooter as it pivots to complete AI game development. "No more hand-written code," a director told staff. All art "generated with full AI workflows." Full scoop: www.bloomberg.com/news/article...

I’d bet my left nut that Meta uses machine learning to clip Threads previews in Instagram in the most clickbaity way possible. It’s fucken diabolical.

worldspace (spatial fragment shader) halftone overlay, but halftones are kept at a consistent density regardless of distance/depth. the halftone texture is applied in hmm "object screen space" (?? not sure what to call this) so it doesn't swim as you move around. #indiedev #godot #gamedev

I've had the pleasure of watching Ghost Eater come together over the years, and let me tell you: it's really something special. But, I think you can probably easily see that for yourself? Just. Look. At. It. Playtest is live now, get on it!!! #indiegames #indiedev

AleX_E@alexepton.bsky.social

ghost eater steam playtest is live! #hacknslash #cag #indiegame #indiegames #indiegamedev #indiedev

Not too surprised by this at the end of the day but umm if you do this in #Godot in a spatial fragment shader: if (false) { ALPHA = *anything* }; ... you're still gonna end up in the transparent queue. Hope that saves you ~10+ minutes of hairpulling some day ...

creator of torment nexus begs public to stop them from building the torment nexus so fast. "we gotta stop," said the one person empowered to make it stop, "if only there was a way"

Hoping bsky won't slaughter the fine detail in this image, but I now have a full 3d-to-separated halftone layers stylization running in-game: this is a 3d scene where distinct objects are stylized in screen space w/ different halftone patterns. Full lighting is running, so the torch flickers etc.

Number of times I've heard devs on youtube talk about "making 10 games so i get 1 hit" 😵 ... try this instead: You have a 10% chance (generous estimate) of EVER making one hit. You have a 1% chance of EVER making two hits. You have a 0.1% chance of EVER making three hits. etc.