Netrosis

Netrosis

@netrosis.net

59 followers53 following153 posts

Finished implementing an entity interaction system. Each button flips a light on and off, as well as the axially adjacent buttons and their lights. Hit detection for brushes could use some polish, but that might be because I don't have a crosshair. #gamedev #indiedev

Just bought a Switch 2. One problem, minor problem, I have no fucking idea what email I had all of my digital purchases on.

90’s Plasma shader written in C++ and Objective-C. Only dependencies are AppKit for creating the window and displaying the bitmap. Project is 243 lines of code, compiled program is 70kb. #graphicsprogramming

Had to make sure the cubemaps were generating properly, so just slapped a bunch over every light in the level. #gamedev #indiedev

After months of struggling with compute shaders and metal API trying to bake indirect illumination, I took a look at the light volume lump in the Q3 BSP format This looks like a much easier solution than trying to make a ray tracer for HD lightmaps, and I hate that it took this long to look into

Left: OpenGL version of my lightmap baker Right: Current state of the rewrite in Metal API Current thoughts: I like Metal, but I'd like it more if I didn't have to deal with Objective-C. #indiedev #graphicsprogramming

Objective-C is still taking some getting used to, but baby steps are being made for converting my lightmap baker to Metal API #gamedev #programming

So I’ve recently realized while debugging my sound system that I have mild hearing loss in one ear. Things brings up two things: 1.) I need a visual solution for checking sound levels per-channel 2.) This would actually be a really good accessibility feature in a horror game #gamedev #indiedev

Testing 3D audio sources in the engine. Song is Ghostin' by Planet Booty. (Listen with headphones for best results) #gamedev #indiedev #gameprogramming

A friend and I are working on a Castlevania-styled game. Here's the current concepts for the main character, Van Helsing. Thoughts on the outfits? #indiegame #gamedev #indiedev #castlevania

Does anyone have good resources for doom level rendering in software renderers? Curious what's causing the squash and stretch artifacts in the distance. #gamedev #indiedev

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