Dung Ho! is an up to 6 player co-op physics game from Lesser Weevil Games that looks so much fun! The giant dogs are hilarious!!! 😆 The game comes crashing onto Steam March 12th. #gamedev
Louis Ewens
Louis Ewens
@netbear.bsky.social
Technophile, nature lover, Electone musician, listener, mentor, dog walker, bear, seeker of fitness. Agent for all that is good. Lifetime game dev, building and operating game technology to create enjoyment, fun and delight. He/him
221 followers391 following48 posts
This is fantastic introduction to how @cooldowngames.bsky.social came to be. It’s a bittersweet tale of how a phoenix can emerge from the ashes in the gaming industry. #gamedev #computergaming #publisher
Louis Ewens reposted
New to Bluesky? Here’s a fantastic how-to thread with recommendations for how to get started.
🦋 WELCOME TO BLUESKY! I recommend exploring our custom feeds, which are a little like hashtags but more interesting. We have them for academic and professional subjects, sports, cities, hobbies (e.g., gardening, baking), and many more. Search them in the sidebar under Feeds. 🧵
Breathing in smoke from wildfires is really bad for your health. During the NorCal fires we learned the hard way. Please mask up in LA. #lafires #health #maskup #lunghealth
PSA to my friends in California near the fires: breathing in wildfire smoke is really bad for you (even if it’s not super thick where you are) but if you have face masks (N95, KN95, etc) those can help a lot
Here's @anniefox.com and @davidbfox.com back around 1978 at Marin Computer Center, the world's first public access microcomputer center in Marin County, California. #computerhistory #nostalgia More pics and info from David at mastodon.gamedev.place/@DavidBFox/1...
Computer gaming has gone through some tough times. We’ve all been waiting for some signs of recovery. @cooldowngames.bsky.social is a new game publisher with a refreshing new mission to curate games that “give a lot and only ask for a little.” #computergaming #publisher #gamedev
Create a new planet in real-time! @playerunknown.net has released Preface, a technology demo that generates an entire Earth-scale world. This tech demo gives you a small glimpse into Melba, their groundbreaking new technology. preface.pp.studio #gamedev #techdemo #biome
Yessss… Priority one: Defining a practical scope for the #gamedev project. — “So the first challenge was to define an idea that was exciting, but doable.”
"There are lessons that you only learn when you take the leap. Defining a production plan is crucial to make an efficient use of time and resources." The developers of Everdark share crucial lessons from developing a game and publishing it on Steam
Love this idea for how to visualize a game’s user interface/features and the underlying logic to support them. — “Another way to think about it: Every time you add a new system for the player to interact with, it has to interface with all of the game’s existing systems…”
Yesterday I posted a #GameDev thread from @maxnichols.bsky.social that described a game’s possibility space as its “surface area.” I like this analogy because it more accurately describes a game’s scope. Let me explain in this thread 🧵, featuring #GameDesign, Will Wright, and #TheBlob.
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