Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶

Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶

@neoteaika.com

neoteaika.com | New Wave artist, musician, gamedev, <3 takoyaki. Directing: GLOO (3D arcade collect-a-thon) & Xenotomb (FPS), Audio: Delivery & Beyond, Point of Zoo, Aerial Vanguard Hummingbird. Ex-Digsite (audio + level R&D). @ Music Planet Wellington.

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BELIEVE THE DREAM: THE FIRST DREAM features music from our first look into @digitallandmine.bsky.social's AERIAL VANGUARD HUMMINGBIRD, out now + extra goodies to download, DRM free. neoteaika.bandcamp.com/album/the-fi... Check out our first look! youtu.be/WjaUKBmAuVQ #mecha #soundtrack #anime #80s

Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶ reposted

This is fantastic news. The PS2's Mechacon security chip that also handles the drive mechanisms has been cracked and documented, which is great for hacks and homebrew and also tremendous help with viable ODEs.

DiscoStarslayer@disco.camp

After 4 years of effort, I'm happy to announce that one of the final secrets of the PS2 has been broken wide open! It's been a long process of decapping, optical dumping, and now at last a software solution. Thank you @libby.bsky.social for finding the exploit from our dirty optical dumps!

Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶ reposted

my 13 years at bandcamp are coming to an end - i’ve been laid off along with most of the remaining engineers. best job i’ve ever had, working with the best people you could ever work with. unceremonious end to quite a ride.

the last part of a stage demo we gave of GLOO's narrative: an expedition to the center of the galaxy to collapse a wormhole powered super-entity, intending to attack all servers in the galaxy and forcefully nuke cultural evolution by replacing all historical media with generative AI #godot #gamedev

Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶ reposted

Grab the Godot card effects here: binbun3d.itch.io/godot-card-fx As usual all the shaders are free and there's a convenience version with presets and all the graphical assets for a couple of bucks. Oh and these work for non-card things too hah #godot #godotengine #shaders #vfx #pixelart

trying to make the homework into stuff i enjoy but i am ready for a breaaaaak. there's at least one project aside from gloo that i'll have to continue working on all the way through my break but i've knocked every other one out except for this vis project. fuck i hate working in ue5 too

Neo Te Aika → ɴᴢɢᴅᴄ²⁰²⁶ reposted

second test pie tonight! refining some of my safety technique to get used to the hotter oven without using mitts - the difference continues to be staggering, just *look* at that beautiful crust bottom

just realized i could get the final viewport texture and throw it on a quad in the bg so i can see the 240p output at the same time i'm working on the shader (bc godot doesn't reload shader file changes in running instances) and see it at both resolutions you're telling me you can just Do things?

#gloo dev, #godot gonna possibly start logging more notes as i work on things, especially since this game has been what i've wanted to use as a vessel to learn more tech art stuff. closer look at the current "rim light" shader, basically a stylized emission influenced by vertex lighting (1/2)

as seen here, 1px resolve isn't great at 320x240, so to compensate for breakup i plan to try a 3rd pass of "basic outline" doing that thing where it extrudes the vertex/normals(?), & colour it the same way as this "rim" pass, hopefully thicken it -just- enough to solve this specific challenge (2/2)