Vlad Nefrace

Vlad Nefrace

@nefrace.ru

Making small games using ordinary (and not so) engines. Godot, Go, Odin+Raylib, PICO-8, TIC-80 https://nefrace.itch.io

176 followers179 following47 posts

Looks like after a long break I've started my drawing journey. It was mostly inspired by Murder Drones and one specific character that I've specifically liked. Out of random tried to do the job in vector graphics with no previous experience "The Queen//The Fool" #murderdrones #Cyn #tessaelliott

Sometimes you just need to learn basics so you know what you're doing. Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player. Loads instantaneous. Runs on potato PC.

Welp, stupid code is fun but optimizations are also fun sometimes. So I've made a grid system for the scene to optimize collision detection and drawing. Now every moving object doesn't check every single other one. Now it can run at 200 fps on and old dual core laptop! #Odin #raylib #gamedev

Stupid code is not stupid if it works for you. Made a simple elastic collisions with naive object querying (every object loops over every other object) and simplest optimizations (if velocity is 0 then don't query). Still don't know if I need it. Also maybe gonna try Box2D. #odin #raylib #gamedev

Some really small update on the new project I started making literally yesterday. Gonna be kinda simple arkadey space shooter with some ship configuration, interstellar traveling and (i hope so) fun gameplay! Need to be sure the controls feel fun first. Made with #raylib and #odin

(1/2) A month ago I was promoted to the new position in the dev team of our company. I'm currently in the tech support mostly working with Windows PCs and this promotion was here because I've made some nice progress in fixing software problems with new Linux PCs that were set up in some stores.

(2/2) We had a call with my new boss about some possible variants. B: We have frontend with react, Backend with PHP and database engineering with PostgreSQL. Me: What's the version of PHP? B: Currently its 7.x but were moving to 8.x Me (no PHP experience and a year in JS): I'm fine with PHP.

Oh wow! That was really unexpected. Guess I need to post more new things then (: Well, I'm not doing anything besides of main job right now, but I have some plans for Odin gamedev, learning about multithreading and writing some simple turn-based multiplayer. December is going to be a fun month!

Welp, I need to write some first post, right? So be it. Hi! I'm a amateur game developer (it's not my job and doesn't bring me money) trying make some small games. Mostly doing game jams with Godot, Odin+Raylib (my beloved), some fantasy consoles etc. Next posts will be about my jam games

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The Opening - you need to go to the deepest layers of the mysterious dungeon to retrieve the artifact that would help to seal the opening to that dungeon forever (that was the plan but we didn't implement half of the ideas) Godot 4.3, made for GBJam #12 nefrace.itch.io/the-opening #gamedev #godot

Welp, I need to write some first post, right? So be it. Hi! I'm a amateur game developer (it's not my job and doesn't bring me money) trying make some small games. Mostly doing game jams with Godot, Odin+Raylib (my beloved), some fantasy consoles etc. Next posts will be about my jam games

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Sorry, the last one was made for Pashtet Jam #3. That one is for #4 Shotgun Jump - made with Odin+Raylib, built for web using some Emscripten magic. You can only move by shooting in the opposite direction. Don't get caught! nefrace.itch.io/shotgunjump #raylib #odinlang #gamedev

Arkadodge - a small arkanoid with procedural levels and the additional mechanic - you need to dodge the blocks you've broken. Odin + Raylib, for that project i've made my own small tween library and it was super easy and fun! No public links now, sorry #odinlang #raylib

Welp, I need to write some first post, right? So be it. Hi! I'm a amateur game developer (it's not my job and doesn't bring me money) trying make some small games. Mostly doing game jams with Godot, Odin+Raylib (my beloved), some fantasy consoles etc. Next posts will be about my jam games

View full thread

Welp, I need to write some first post, right? So be it. Hi! I'm a amateur game developer (it's not my job and doesn't bring me money) trying make some small games. Mostly doing game jams with Godot, Odin+Raylib (my beloved), some fantasy consoles etc. Next posts will be about my jam games

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