NotAKidoS

NotAKidoS

@nak.koneko.cat

huh, how did you get here? 2 volunteer chilloutvr developer opinions & statements are my own

47 followers10 following167 posts

NotAKidoS reposted

What better way to celebrate spooky month than bringing our Status Reports back from the dead? 🎃 Our development team and contributors have been cooking up lots of exciting changes we can't wait to bring to ChilloutVR, so check out our latest blog post! chilloutvr.net/blog/status_...

NotAKidoS@nak.koneko.cat

i was bored a week ago or so and hooked up pemas EpicFixShader to asset load to see what would happen (and hooked up a familiar loading screen by loading a bundle from an old VRC mod git repo at runtime :)) github.com/pema99/EpicF...

it did not work in the end :( i may have deleted most of the client to get it this far… and poked the editor to compile C#7 on 2018… and modded the vita to crawl hung threads, log to disk, and bypass permissions to fix GC… and had PC backport bundles on the fly & proxy net traffic… was fun though

went to fix one issue and by doing so inherently addressed 5 or so others loosely related from my todo list while also making things less of a clusterfuck overall very cool

NotAKidoS reposted

Replying to @frooxius.bsky.social

I just end up increasingly more and more stressed, because now I'm several times over the 5 minute deadline to fix it, making it harder to focus on the fix. So please, if you think about saying this, don't. It does more harm than good - problems are often more complex than they seem on the surface.

NotAKidoS reposted

"It just takes 5 minutes to fix this, why haven't you done it already?" is one of the most motivation and sanity draining things I hear some people say. So many times I would get into seemingly quick fix, only to spend hours going down a complex rabbit hole. (continuing)

the only world that worked flawlessly happened to be one dedicated to 1001, which is actually so cool considering pema made this tool because of 1001s treehouse in VRC this was a fun experiment

tossed this on git and threw the link at a few games which could maybe use it tiara had it implemented in poligon in a few days i think it is really cool code i wrote is now running in 2 social VR games (and possibly another system i wrote in a VR furry porn game lol) i like making cool things :D

NotAKidoS@nak.koneko.cat

i’ve been kind of sporadic and doing random projects recently instead of focusing on anything that makes sense… i replicated vrcs contacts feature-wise ? (+ some old cannys i made long ago) after hearing for the 100th time cvr pointers and triggers are slow and people compare the two systems :)

just finished moving, new place is kind of depressing (but should be temporary) not sure how this will affect my availability just yet- but i’m considering taking a week or two to just binge anime or something instead of throwing my time at code my new setup is kind of eh to work with anyways