My Furality panel about Unity lighting has been published on Furality's YouTube channel! Feel free to check it out if you're interested in VRChat world creation or want to learn more about the techniques I use. youtu.be/md8EJUn72u8 #VRChat
MyroP
MyroP
@myrodev.bsky.social
33 yo dude creating and exploring worlds on VRChat. I am mostly posting about WIP stuff, Unity and world recommendations.
592 followers75 following348 posts
Actually, one more thing I can share : I added an elevator door, but I still need to add the control panel. Baked Specular makes a huge difference here, especially with smooth metallic surfaces (notice the flower pot on the left too) Baked Specular ON ↔ OFF ↔ Unbaked #VRChat
Day 5~6 : Mostly done. I added water, and used Mochie's water shader for caustics. Closed the hallway and added a little art installation. And added LV support, I don't always add LVs, but I think it makes sense here given the more varied lighting conditions. No post processing added yet
Not sure if I'll keep talking about that hallway, it's mostly done. At this point, it's just micro-adjustments and finishing certain assets. I also haven't decided if I want a more cyan-colored light or something more bluish, like what I saw during my holiday in Mallorca (main lighting inspiration).
You can get it on my Gumroad, but it's a free asset, so you can also just DM me on Discord if you prefer. DMs are open (My Discord is the same as my VRC username: myrop) myrop.gumroad.com/l/3dcam
More info here docs.unity3d.com/6000.5/Docum... I think my use case is fine, but Unity may call that event too often, so the code should remain lightweight.
(2/2) I wrote a script that fixed that issue for me, and you can get that script here gist.github.com/MyroG/1233c5..., explanation in the comments of the script. Basically replace your current station interact script with that script.
"partial" , because in 3rd person view, the tab key enables VRC's free-look system, which locks the cursor in place, and the panel cannot be interacted with. It could be interesting if we could toggle "free-look" in Udon for cases like this, but it's not a big issue. github.com/MyroG/Portab...
Actually, I will also share the very simple and persistent translation script I used. Attach that script on any TextMeshPro component to add Japanese language support. Then, set the persistent value "PERSISTENT_LANGUAGE_KEY" to translate everything gist.github.com/MyroG/458456...
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat
I haven't tried it out yet, but it looks pretty interesting : An open source GPU lightmapper for Unity with real-time preview support github.com/z3y/glim It got released yesterday.
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat
I will probably update the world one more time at the end of this week, and I decided to open more picture slots. If you're interested and don't have a picture in that hallway yet, please follow the instructions in the quoted Tweet! Deadline 16th, so a shorter deadline than previously. #VRChat
Hello everyone, quick announcement! In my NUCLEUS II world, I'm building a corridor where each frame displays a 3D portrait of different players. If you would like to be included, you can visit the world I'll post in the replies! #VRChat