MP83

MP83

@mp83.bsky.social

I'm a retro game geek who especially loves Japanese video games. My passions include MSX computers, game preservation, and creating maps for games. I also livestream frequently at: https://www.twitch.tv/themp83

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This obscure, officially licensed Highlander RPG needs to be found and preserved! ASCII published it in 1986 exclusively via mail order and only for a very limited time. Three episodes were released, each priced at 3,000 yen. The game was available for the PC-8801 and Sharp X1 computers.

When people talk about old games, I don't buy the idea that the graphics were always made with CRT blending in mind, because high-quality video output existed even in the 80s. However, in cases like Back to the Future for the PC-88, it's super obvious that this is the case:

Just want to clarify that this is actually a bad example. This example is more about artifact colors, which is related, but not the same thing as CRT blending.

Here's my current high scores for the PC-88 version of Back to the Future, a game that was just recently dumped. It's exactly the same game as the MSX original, but with added Low difficulty, which is only slightly easier.

Believe it or not, but there used to be an undumped, officially licensed Back to the Future game out there... but no more!!

I'm being told the action game version of Back to the Future has been undumped for the PC-8801, with all images floating online being the adventure game. With the powers of @mp83.bsky.social's team and me combined, we have now fixed that 😸 archive.org/details/back...

Not sure why I did this, but I ripped the graphics from all three versions of Hunchback: The Adventure (1986, Ocean Software).

Hunchback: The Adventure has one of the worst fonts I've ever seen in a game, and it's a text adventure, where the entire game revolves around reading text! Just look at how much the “s” looks like a “g.”

Thanks to modern technology, I can just change the font. (: Here's the ZX Spectrum version of the game using the Hunchback II (Commodore 64) font:

MP83 reposted

Replying to @denzquix.bsky.social

I translated "Backstage" (1993) presented by "LIVECLUB", a mail-order subscription service for CDs and VHS tapes. The in-game goal is to win a radio contest, but the game also invites you to enter a real-life competition that closed in 1994. archive.org/details/back...

Here are covers to early computer RPGs that Stuart Smith made between 1980 and 1985. I’ve only played them recently for the first time, and I gotta say, they’re charming and still rather fun to play today, if you don't mind the outdated visuals.

The games "Ali Baba and the Forty Thieves" and "The Return of Heracles" were re-released by EA in 1986 as a set called "Age of Adventure." This is the preferred way to play these two games because the menu navigation was made less awkward, and you can adjust the game speed.

This Japanese episodic Highlander RPG, released by ASCII in 1986 for the PC-8801 and Sharp X1 computers, is lost media. It was available by mail order for a limited time and appears to have been advertised only in LOGiN magazines (11/1986–01/1987). Will this game ever be found?

Character portraits from different versions of Xak III: The Eternal Recurrence, an action-RPG by Micro Cabin:

Character portraits from different versions of Fray in Magical Adventure (AKA Xak Gaiden), an action-RPG by Micro Cabin:

Character portraits from different versions of Xak II: The Rising of the Redmoon, an action-RPG by Micro Cabin:

[1/2] Character portraits from different versions of Xak: The Art of Visual Stage, an action-RPG by Micro Cabin:

[2/2] Character portraits from different versions of Xak: The Art of Visual Stage, an action-RPG by Micro Cabin:

Manual illustrations from Belloncho Shintai Kensa (Body Inspection in Belloncho), a PC-88/PC-98/MSX2 adult game published by HARD in 1990. The illustrations were drawn by Sapporo Momoko.

Here are graphics ripped from the 1989 arcade game Plus Alpha, developed by Jaleco. The blue-haired girl is Selia, and the yellow-haired girl is Rumy.

Here’s some graphics ripped from Namco’s Wonder Momo. The arcade (1987) version is on the left, and the PC Engine (1989) version is on the right.

(Re-uploaded with improved video quality and an error fixed.) Here's the spiral staircase scene from Ys III: Wanderers from Ys across the different versions of the game. For some reason, this scene isn't included in the Famicom and PS2 releases. #Falcom #Ys

Here's Randar as he appears in Super Cooks (MSX2, Disc Station Special #2, 1989). Super Cooks is a spin-off of the Golvellius series by Compile.

Randar appearances from Compile Disc Station MSX2 manuals (1988-1991, issues 3, 10, 16, 24, 28, 32, SP1, and SP3): #randar #msx #compile #discstation

Illustrations from the MSX2 manual of Mahjong Shikaku (麻雀刺客), AKA Mahjong Assassins, a game released by Nichibutsu in 1990 and based on the 1988 arcade game of the same name.

Manual illustrations and in-game portraits from Hai no Majutsushi (牌の魔術師), a 1989 Konami game for the MSX2, featuring Popolon, Aphrodite, Simon Belmont, Pentaro, Goemon, Moai, Dr. Venom, and Snatcher. #msx #konami

Gagnant is a #MSX game released by Humming Bird Soft in 1986. It’s quite good, with nice mechanics (enemies stay dead, destructible environments), but was released broken. The good ending couldn’t be reached, and the high-score feature didn’t work. @larsthe18th.bsky.social has now fixed it!

Here is the goddess Artemis from Phelios, a Namco game released for arcades in 1989 and the Mega Drive/Genesis in 1990:

It was fun exploring the AX series for the PC-6001. Lots of stinkers or generic games there, but there were also games of some interest: Arabian Rhapsody (AX-1) Nostromo (AX-2) Olion (AX-5) Quest: The Adventure (AX-5) Bounder Robo (AX-9) Outlaw (AX-10) Pop Hand (AX-10) The Seven Bibles (AX-10)

Every illustration from the Japanese MSX manuals of Gradius (グラディウス), Gradius 2 (グラディウス2), Gopher's Ambition Episode II (ゴーファーの野望EPISODEII), and Salamander (沙羅曼蛇). Beautiful artwork! #MSX #Konami #shmup #gradius #nemesis #salamander #lifeforce

A perfectly normal early English localization of Ys I: Ancient Ys Vanished - The Omen. It was released in the West for the Apple IIGS and DOS under the title Ancient Land of Ys. Nothing unusual here. Nope, not at all!

What a pleasant surprise! In 1998, Masakuni Mitsuhashi, one of the developers of Theseus (MSX), decided to remake the game and include it as one of the sample applications in "GAME BASIC for SEGA SATURN". I had no idea this even existed! It's quite charming.