Modus Interactive

Modus Interactive

@modusinteractive.bsky.social

Indie Dev || Bryce 3D Renderer || Currently working on Super 10 Pin and responsible for Knight's Try https://modus-interactive.itch.io/

1.9K followers149 following187 posts

Modus Interactive reposted

Another little neighborhood walk for y'all. Getting down to the final stretch and, clearly, I'm prioritizing my time well. #screenshotsaturday #proceduralgeneration

One of my favorite little sound design tricks is to do some serious pitch bending on drum kits. The only instrument on this track is the drum kit, split into a few different discs to separate the automated effects.

Finishing up some QoL features. You can "stack" up to 4 discs in a slot, allowing for longer patterns. Also added a burst mode which holds a disc for X loops and then plays for Y loops. Hoping these changes will allow for more variety while still resulting in relatively simple loops.

Modus Interactive reposted

REAL WEB LEGENDS: Carter's Quest Act 2 Launches SEPTEMBER 18th!! A FREE update to my 2024 solo indie game, continuing the story while the combat, performance, graphics, and more. This has been a labor of love and I can't wait for you to play it.

Modus Interactive reposted

Never Gonna Stop this Ape on Mars! My snake-tossing cryptic retro adventure, Encroacher: Snakes, is OUT NOW!

Taking my WIP soundfont for a spin. Still missing a bunch of instruments and it doesn't have drums yet, but its sounding half decent! I'm trying to make it "mostly" GM compatible, but I still want it to be weird. Track is "Heavy Dew" by Melon from POWER! XG MIDIs

I've been working on a custom soundfont to ship along with this thing, as well as some advanced features like burst mode. It'll let you idle a disc for a specified number of revolutions and then spin a specified number of times. Think I'm nearing the max amount of features I want this to have!

Modus Interactive reposted

My Rotary MIDI Sequencer UI is pretty much done! Still working on the SFX, and I need a better save/load system but I'm happy with it so far. It's a good sign that I keep going in to test one thing and accidentally spend 15 minutes making a new track.

My Rotary MIDI Sequencer UI is pretty much done! Still working on the SFX, and I need a better save/load system but I'm happy with it so far. It's a good sign that I keep going in to test one thing and accidentally spend 15 minutes making a new track.

Modus Interactive reposted

Ringwyrm is an immersive action horror game with survival elements. Explore a nonlinear interconnected world, meet a large cast of memorable characters, slay sickly monstrosities and avoid myriad diseases. Coming 2027.... wishlist below!

Modus Interactive reposted

Behold the humble Noem! Beguiling and silly-pilled, fully customizable, monstrous or adorable: with an n-dimensional vector space of fantasies and memories. An urban digital dollhouse, constructed top-to-bottom with a focus on simulation fidelity. Wishlist @ store.steampowered.com/app/4894510/...

store.steampowered.comNOEMATICA: Digital Dollhouse on SteamBehold the humble Noem! Beguiling and silly-pilled, fully customizable, monstrous or adorable: with an n-dimensional vector space of fantasies and memories. An urban digital dollhouse, constructed top...

Delving into the depths of the MIDI mines and uncovering horrors lurking within. I've been working on this weird little MIDI loop sequencer for a while now and it's finally starting to take shape. Here i was pushing it to it's limits and testing out the new filter cutoff and resonance controls.

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Delving into the depths of the MIDI mines and uncovering horrors lurking within. I've been working on this weird little MIDI loop sequencer for a while now and it's finally starting to take shape. Here i was pushing it to it's limits and testing out the new filter cutoff and resonance controls.

Multiple Rotary Discs can be activated in a Loop, each assigned to a midi track. Rotary discs contain the note data and FX sends. The speed value acts as a ratio of the BPM. Each Rotary Disc can have multiple control discs, which control MIDI CCs. Their speed value is a ratio of the parent rotary.