Miofable

Miofable

@miofable.bsky.social

We're developing Echoes of Shanhai, an action roguelite inspired by Chinese mythology. Ricocheting marbles, real-time combat, and dark ink-inspired art. Follow our progress & chat with the team: https://discord.gg/bTtFJCp9p

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I’ve been wanting to change the look of our game, but I don’t have an art background. What would you change first—the colors, the characters, or the environment? Does anyone have any suggestions? I’d love to hear them. #IndieGame #GameDev

What happens when you add a Z-axis to a 2D shooter? I made the marbles in my game bounce. Next, I want bounce height to actually matter. Should higher bounces clear enemies—or hit harder on landing? #IndieGame #GameDev

Dodged the charge. The follow-up had other plans. 💀 Your turn: A — Roll now B — Wait a split second Be honest. Would you survive? #IndieGame #GameDev

The web version is finally playable. No download. Just open and start ricocheting marbles, dodging, and stacking five-element builds. Chinese mythology shooting roguelite. We’ve been polishing the feel for a while. How hard do you find the ricochet aiming? Try it and tell me.

EA spent decades & millions to shut down BioWare and cancel Mass Effect 5. We used full AI tools and actually shipped a playable game. Big studios: drama & layoffs. Small teams: games. Android test is live. Test the “AI is garbage” theory. #BioWare #AIinGames #IndieGame #game

Epic goes all-in on full AI workflows. Replies are chaos. Some say AI games are garbage. Others say one person can finally ship a full game. We’re the latter. Our game is almost fully AI-made. AI isn’t magic—we still iterate hard until it’s fun. #AIinGames #IndieGame #GameDev

Hot take: AI seems better at making 3D games than 2D—at least visually. Without an experienced artist guiding the work, AI-generated 2D assets can look great individually but feel like they belong to five different games. Anyone else running into this? #gamedev #AIart

Here’s a regular fight in Echoes of Shanhai. What do you like, and what would you improve? We’d like to hear your thoughts on the gameplay, pacing, visuals, sound, or anything else that stands out. The game is still in development. Honest feedback is welcome.

Here’s the current look of Echoes of Shanhai, our action roguelite inspired by Chinese mythology. We’re planning a major art rework. Before we settle on a direction, what would you keep, and what would you change? Work in progress.

Echoes of Shanhai — Devlog #01 Starting our development journal with a look at combat: free movement, ricocheting marbles, and different weapons and blessings. Still a work in progress. We’ll keep sharing what we’re building and refining. Let us know what you think!

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