Mike Nisbet reposted
Mike Nisbet
Mike Nisbet
@mikesky.dev
Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉 Maintainer of @openbrush.app and OpenXR Extensions for Unity.
936 followers518 following178 posts
Mike Nisbet reposted
Replying to @acjsissons.bsky.social
This would be a truly terrible idea, decimating the heat pump industry and leaving UK climate and energy policy in disarray www.nesta.org.uk/blog/four-re...
Mike Nisbet reposted
Mike Nisbet reposted
SCOOP: 404 Media placed a tracking device in a shipment of rare books to see which AI company was buying it. What did we find? It ended up at an Amazon facility where Amazon scans and destroys books. Yes. This is literally the logo outside the Amazon warehouse door. Read now:
Mike Nisbet reposted
VICTORY! Government to open up the Land Registry - bringing to an end a thousand years of secrecy shrouding who owns England. I’ve been campaigning for this for ten years: the new Land Use Framework, published later today, makes it government policy. 1/ www.theguardian.com/environment/...
Mike Nisbet reposted
Beyond proud to see Heatly as a case study in the Warm Homes Plan, especially our AR Room Scanner which I worked on! 🎉 You can find us on page 141 amongst some other great companies pushing forward the transition 🍃
The full Warm Homes Plan is now out. It's a 152 page whopper... www.gov.uk/government/p...
Mike Nisbet reposted
The press release for the Warm Homes Plan - the long-awaited Warm Homes Plan! - is out www.theguardian.com/environment/...
Mike Nisbet reposted
Delighted to publish this personal essay by me and John: Getting Britain out of the hole. We wanted to write something quite readable that covers the big picture of the UK’s economic struggles. Hopefully we’ve managed at least one of those! @johnspringford.bsky.social getting-out-of-the-hole.uk
New essay out today by me and @acjsissons.bsky.social - ‘Getting Britain out of the hole: a plan for the economy’. You can read the whole thing here getting-out-of-the-hole.uk A chart mega-thread follows 🧵
Mike Nisbet reposted
The UK’s first National Emergency Briefing on the #Climate & Nature crisis was held on the 27th November. Sign an open letter to Keir Starmer on the climate crisis. www.nebriefing.org/open-letter-...
Please watch this important new video from Youtube channel “Just Have a Think”.
Mike Nisbet reposted
Heat pumps news! DESNZ is expanding the Boiler Upgrade Scheme to cover air to air heat pumps and heat batteries. Both will be eligible for a £2,500 grant if it fully replaces a gas or oil boiler… www.businessgreen.com/news/4521952...
Mike Nisbet reposted
Mike Nisbet reposted
We sneaked out support for Gaussian Splats using the very groovy three.js plugin Spark: icosa.gallery/view/ZTLkNjE...
Wow, @openbrush.app name dropped by @valvesoftware.com in this interview as already working with Steam Frame! 🥳 Please still send us dev kits… www.pcgamer.com/hardware/vr-...
Mike Nisbet reposted
Announcing: New @steampowered.com Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame. Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Mike Nisbet reposted
Mike Nisbet reposted
Further exploration of some topics I pondered in the recent Almost Breaking News episode. llewellyn.substack.com/p/two-ideas-...
Mike Nisbet reposted
Igalia is excited to announce a new commission from the Sovereign Tech Fund to advance the Servo web engine. www.igalia.com/2025/10/09/I...
Mike Nisbet reposted
Mike Nisbet reposted
KA-KAWWW! In case you missed out on our booth at PAX West, our company has taken up bird watching... kinda. Peep Birdseed, a cozy nature-focused VR game where your goal is to snap the rarest birds in the most majestic (or wacky) poses. Learn more about Birdseed ➡️ buff.ly/VDJqFxG #gamedev #indiedev
Mike Nisbet reposted
Announcement! I've been working on Unity support for the new OpenXR Spatial Entities extensions, and today we shipped a public native API in OpenXR Plug-in 1.16.0-pre.1: docs.unity3d.com/Packages/com... This API is a pure C# port of the OpenXR spec, currently limited to spatial entities.
Mike Nisbet reposted
Mike Nisbet reposted
I did a bigger write-up on linked-in but I can finally go public with what I've been working on for the past 3 or so months. OpenXR 1.1.49 adds the much awaited spatial entities extension. Thanks to funding from Khronos, Godot will support this API "today". github.com/godotengine/...
Mike Nisbet reposted
I can finally talk about this in the open, HURRAY! OpenXR 1.1.49 dropped today and one of the two big things I've had a small hand in is Spatial Entities support. Watch this space for more news soon! www.khronos.org/blog/openxr-...
Mike Nisbet reposted
Mike Nisbet reposted
Guess who is now live in the Meta Horizon Store? 👉😂🌱👈 www.meta.com/en-gb/experi... #VR #Vivarium #MetaQuest #VRgames #VirtualReality
Mike Nisbet reposted
Mike Nisbet reposted
Teaser... Coming soon: docs.openbrush.app/alternate-an... It's very cool and expands the features of Open Brush in a lot of interesting ways. We just want to get multiplayer officially released before we hit you all with this :-)
In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...
Meta will recommend developers use the built-in OpenXR support of Unity & Unreal from next week. The news comes after developers complained that Meta's integrations blocked other PC VR headsets:
Promising, but I’ll reserve judgement until I see the changes they’ve made. In the meantime, I’m still working on my plugin to deploy a single binary for all VR headsets. H/T to @uploadvr.com, @kentbye.com, Guy and Matthieu for their work bringing this to light developers.meta.com/horizon/blog...
Mike Nisbet reposted
Meta's Unity and Unreal "OpenXR" SDKs block other PC VR headsets, going against the spirit of the standard, and developers aren't happy about it:
Mike Nisbet reposted
I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri voicesofvr.com/1526-allegat...
Mike Nisbet reposted
Mike Nisbet reposted
Replying to @koujaku.bsky.social
Even within the Unity ecosystem, Vendor SDKs aren't required, and working around them will make your app actually portable! See @openbrush.app and @mikesky.dev's work as an excellent example here.
Mike Nisbet reposted
Open Blocks, the open source rebirth of Google's Blocks, is now available on Quest in early access, following its release on Steam last year:
Mike Nisbet reposted
Open Blocks Early Access released for Quest! The most intuitive 3D modelling app is now available for standalone headsets. Free and open source forever. Full "publish and share" solution coming soon. www.meta.com/en-gb/experi... ` ` ` ` #openblocks #vr #vrart #lowpoly
Mike Nisbet reposted
Mike Nisbet reposted
Replying to @holdenlink.bsky.social
As soon as Meta started using an OpenXR backend, they could have their done stuff in a much more cross-platform manner and saved everyone a headache. I’m building github.com/mikeskydev/u... to prove that, and as a bonus @openbrush.app will now ship a single apk for Pico and Quest, with Passthrough!
Mike Nisbet reposted
Mike Nisbet reposted
Android XR is finally here! 🥳 Open Brush is *already* compatible thanks to the power of @openxr.bsky.social. See you there! blog.google/products/and...
Mike Nisbet reposted
Here's the list of new OpenXR extensions coming with AndroidXR, as well as the existing ones they support! developer.android.com/develop/xr/o...
Mike Nisbet reposted
We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience. Learn more about AndroidXR: blog.google/products/and...
Android XR is finally here! It sensibly uses @openxr.bsky.social, so @openbrush.app is already, automatically ported 😁 Looking forward to distributing Open Brush and Open Blocks on Google platforms, they've gone full circle! blog.google/products/and... #OpenXR #AndroidXR
Mike Nisbet reposted
Mike Nisbet reposted