Mike Nisbet

Mike Nisbet

@mikesky.dev

Tech lead working in the decarbonisation of heating and renewables. Passionate about fixing the climate, nature, and birbs. 🦉 Maintainer of @openbrush.app and OpenXR Extensions for Unity.

936 followers518 following178 posts

Mike Nisbet reposted

Don't let billionaires convince you slop is the future. They're used to managing & directing, not making things themselves. Of course they can't see the difference. They don't understand your love for the craft. Keep making personal, beautiful games. You've got my support 💖

Mike Nisbet reposted

SRC changed their terms of use yesterday, and released a news post with an FAQ. They make it sound like not a big deal. It's a big deal. The Creative Commons licence is gone. They claim ownership over the data now. Thread about what this means, and what we can do about it 🧵

Mike Nisbet reposted

SCOOP: 404 Media placed a tracking device in a shipment of rare books to see which AI company was buying it. What did we find? It ended up at an Amazon facility where Amazon scans and destroys books. Yes. This is literally the logo outside the Amazon warehouse door. Read now:

404media.coWe Tracked a Shipment of Rare Books. It Ended at an Amazon AI Training FacilityWe placed a tracking device in a shipment of rare books to see which AI company was buying it, and found an Amazon facility where Amazon scans and destroys books.

Mike Nisbet reposted

VICTORY! Government to open up the Land Registry - bringing to an end a thousand years of secrecy shrouding who owns England. I’ve been campaigning for this for ten years: the new Land Use Framework, published later today, makes it government policy. 1/ www.theguardian.com/environment/...

theguardian.comGovernment to lift paywall from large parts of the Land RegistryExclusive: finding out who owns land will become simpler under plans to make the best use of green spaces and hit net zero targets

Mike Nisbet reposted

Delighted to publish this personal essay by me and John: Getting Britain out of the hole. We wanted to write something quite readable that covers the big picture of the UK’s economic struggles. Hopefully we’ve managed at least one of those! @johnspringford.bsky.social getting-out-of-the-hole.uk

getting-out-of-the-hole.ukGetting Britain out of the holeA plan for the UK economy
John Springford@johnspringford.bsky.social

New essay out today by me and @acjsissons.bsky.social - ‘Getting Britain out of the hole: a plan for the economy’. You can read the whole thing here getting-out-of-the-hole.uk A chart mega-thread follows 🧵

Mike Nisbet reposted

Mike Nisbet reposted

Mike Nisbet reposted

I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment 🌲

Mike Nisbet reposted

It is with shock and genuine sadness that I learn of the passing of my good friend, long time colleage and just a really kind man, Quentin Willson. He will be sorely missed by many who knew and worked with him.

Mike Nisbet reposted

Mike Nisbet reposted

Mike Nisbet reposted

Multiplayer painting is now live! Collaborate, chat, draw with friends, show off or just allow others to explore your worlds. Cross platform, free and open source forever. Get it on Steam, Meta, Itch and other stores. #vr #vrart #tiltbrush #openbrush

In light of this, I’m happy to announce I’ve received funding from my old employer, SideQuest, to expand my OpenXR Unity extension plugin further! Let’s all move away from vendor SDKs and make OpenXR truly cross platform. github.com/mikeskydev/u...

github.comGitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions
UploadVR@uploadvr.com

Meta will recommend developers use the built-in OpenXR support of Unity & Unreal from next week. The news comes after developers complained that Meta's integrations blocked other PC VR headsets:

Mike Nisbet reposted

I dig into the allegation Meta has been deliberately undermining the @openxr.org standard by blocking apps on PCVR that are non-Meta HMDS or if they're not using Oculus Link. Virtual Desktop's Guy Godin corroborates many of the claims first made by Matthieu Bucchianeri voicesofvr.com/1526-allegat...

voicesofvr.com#1526: Allegations that Meta’s OVRPlugin is Undermining the Spirit of OpenXR by Blocking Non-Meta Headsets on PCVR. – Voices of VR Podcast

Mike Nisbet reposted

[1/5] PCVR journalists: when covering a headset software/firmware update, run the OpenXR Conformance Test Suite. If it fails, the headset/software/firmware *DOES NOT* support OpenXR and users should expect problems. The CTS is freely available on GitHub.

I already mothballed my account on the other place but left it up so my followers could find me on here too. After today it’s now fully deleted, I would encourage anyone else still hanging on to do the same. It’s not worth it to continue propping up a platform full of hate.

With all the update issues Quests are having I’m genuinely dreading turning on my headsets after the holidays 😬 is it safe to play yet??

Mike Nisbet reposted

To all our intrepid beta users. Help us test the first release of the long-awaited multiplayer. It's fully cross-platform. Just switch to the beta version, pick a room name, tell others and you can start painting together. Merry XRmas to you all!.#vr #vrart #tiltbrush #openbrush

Mike Nisbet reposted

Replying to @holdenlink.bsky.social

As soon as Meta started using an OpenXR backend, they could have their done stuff in a much more cross-platform manner and saved everyone a headache. I’m building github.com/mikeskydev/u... to prove that, and as a bonus @openbrush.app will now ship a single apk for Pico and Quest, with Passthrough!

github.comGitHub - mikeskydev/unity-openxr-extensions: Cross-platform OpenXR extensions for Unity. No vendor bloat.Cross-platform OpenXR extensions for Unity. No vendor bloat. - mikeskydev/unity-openxr-extensions

Mike Nisbet reposted

We are delighted to welcome Google’s adoption of the OpenXR open standard. This milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience. Learn more about AndroidXR: blog.google/products/and...

blog.googleAndroid XR: The Gemini era comes to headsets and glassesAndroid XR is our newest platform built specifically for XR headsets and glasses.

Mike Nisbet reposted

Hello 👋 We're excited to announce that Icosa Gallery is here on Bluesky. We've been busy behind the scenes, but launch updates are on the horizon. Stay tuned! 🚀 #IcosaGallery #StayTuned

Mike Nisbet reposted

We're hitting refresh on our posts here! 👋 After a bit of radio silence, we're back and ready to bring you a bunch of developments. #StayTuned #OpenBrush