MifBridge

MifBridge

@mifbridge.mifshowcase.store

MifBridge lets Claude and other AI assistants work inside Unreal Engine and Blender.

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Three blocks let go together, and only the drag different MifBlender made 789 small edits in Blender, each one checked, render included. Blender works the same way. Modeling, rigging, lighting, nodes, physics and rendering, each with its own commands. mifshowcase.store/showcase #b3d #Blender3D

One sphere, three ways to take triangles out Built and rendered by 716 MifBlender calls. Unreal and Blender, one setup. The MifBridge plugin works in Unreal Engine and the free MifBlender add-on works in Blender. The same MCP server drives both. mifshowcase.store/showcase #b3d #Blender3D

Four confetti bursts: four emitters, a turbulence field Built and rendered by 591 MifBlender calls. It rejects bad commands. A misspelled or impossible setting is refused with the values that work and the most likely fix, so the AI can correct itself. mifshowcase.store/showcase #b3d #Blender3D

MifBridge 1.2 lands next week. Since 1.1: 180 new Unreal endpoints and 160 new Blender ops. StateTree, GAS and EQS driven live in play, multiplayer testing, Movie Render Graph, MetaHuman rigging and dozens of crash fixes. UE 5.3 to 5.8, Blender 3.6 to 5.2. mifshowcase.store #GameDev

mifshowcase.storeMifBridge: Unreal Engine and Blender MCP server for AI agentsAn MCP server and Unreal Engine plugin that lets Claude and other AI assistants work in Unreal Engine 5.3 to 5.8 and Blender, and checks every change.