Michael Jared🌲BUSHCRAFT SURVIVAL🌲

Michael Jared🌲BUSHCRAFT SURVIVAL🌲

@michaeljared.bsky.social

[He/Him] Gamedev/engineer/teacher. I make a lot of educational content for the Godot Engine and Blender. Working on Bushcraft Survival! https://store.steampowered.com/app/3529110/Bushcraft_Survival/ www.michaeljared.ca

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Free Patreon drop! Blender Export Collections! We take a little look into this feature that has existed for pipelining 3D content since Blender 4.2. Testing with Godot 4.6 Will be posted on YouTube next week! #blender #godot #import #pipelines www.patreon.com/MichaelJared...

patreon.comBlender Export Collections! Are they worth it? | Michael JaredShort answer - yes! But there are some caveats. Like all things in Blender and Godot, there's always some weirdness. To summarize (in case y

More C++ in Godot! I made a simple cross-platform painting app with layers and got a big speed boost by porting the brush code to C++. Super fun process. Check out the article on my Patreon here! www.patreon.com/MichaelJared... #godot #c++ #cplusplus #crossplatform #emscripten #gdextension

patreon.comAn Interesting use of C++ in Godot: Painting Applications! | Michael Jared(Itch.io page with builds) A few months ago I bought a very cheap tablet to bring to a game developer convention. I needed something simple

Some quick thoughts on game systems, modular design, and testing in Godot. Check it out! (this content is in the Free tier on my Patreon, so please consider signing up!) #patreon #godot #rapidtesting #iteration #gamesystems #design www.patreon.com/MichaelJared...

patreon.comGame Systems and Testing: A Practical Example from Bushcraft Survival | Michael JaredHey guys! I've been working away at some new UI screens in Bushcraft Survival and wanted to share a few thoughts on game systems, modular de

ℹ️GAMEDEV TOOLINGℹ️ I prefer having several small tools that do specific jobs as opposed to one giant tool that tries to do everything. This is one of the reasons I price all my addons very affordably. I'm hoping users mix/match as they see fit! What do you think? #blender #gamedev #indiedev #addons

STEAM NEXT FEST IS HERE! Bushcraft Survival isn't participating, but there is still a demo available to play. Check it out! store.steampowered.com/app/4481020/... Also: I am super happy that the 15 reviews so far are 100% positive! #bushcraft #survival #indiegames #pcgames #steam #demo #nextfest

store.steampowered.comBushcraft Survival Demo on SteamAlone. Hungry. Freezing. Test your grit in this unforgiving, Bushcraft Survival simulator set deep in the icy forests of Northern Canada. Collect resources, build shelters, fish, track, and trap in a ...

Hey everyone! I have been a bit quiet on here lately, so apologies for that. I've actually taken a 2-3 week break from dev on Bushcraft (which I think was sorely needed). Happy to say I'm back up on the horse and excited to finish dev! 🎉DEMO DROPS MAY 26🎉 ROADMAP to 1.0, see below! #indiedev

People have told me many times that Bushcraft Survival's graphics are bad. I usually go along with it and say something along the lines of "you're right, I'm not an artist". I'm now turning a corner where I really like the visual aesthetic, and no longer think it looks bad! #bushcraft #survival

3. Set your tree origin at the trunk base. Use a custom AABB which extends the full tree height below ground. This puts the AABB center at the origin. This will ensure vis range fading works properly 4. In your foliage shader dither between LOD, but skip dithering when IN_SHADOW_PASS (2/3)

5. if (!FRONT_FACING) NORMAL = -NORMAL; This ensures your double-sided branch cards have correct normals 6. Adding depth pre-pass can solve render sortation issues 7. RenderingServer is your friend. Chunking systems also work really well for forests Okay my head hurts. Bye (3/3)

This is a small thing, but I'm proud of it. I just got a request for a custom screen resolution on A Beaver's Tale (1680x900), for a person with a disability. Being able to jump in there and patch it for them genuinely makes me feel like gamedev can have a positive impact in the world! #indiedev

Just in case any of my fellow Godot devs haven't read it yet, the 4.6 highlight notes look *really* good. For me, I'm really excited to see how the new docking/panel system works on my setup. Godot is looking really good these days! godotengine.org/releases/4.6/

godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

The art direction for Bushcraft Survival is starting to get solidified! This workflow involves taking real-life photos, projecting them onto a 3D model, and painting layers on top. It's a fairly low poly target. #blender #godot #gimp #bushcraftsurvival www.artstation.com/artwork/gRlLWm

artstation.comOutdoor Clothing for Bushcraft Survival, Michael JaredStarting to solidify the low-poly art direction for Bushcraft Survival (bushcraftsurvivalgame.com). I've stumbled upon a pretty sweet workflow that involves using real-life photos of equipment, projec...

Michael Jared🌲BUSHCRAFT SURVIVAL🌲 reposted

Iggy was an invaluable tester and contributed so much to the project. He was absolutely brilliant in the game and came up with so many original strategies we had never considered. Please help us spread the word and as we help find him a living kidney donor. 💙

Blue Prince@blueprincegame.bsky.social

A plea for help. 🙏 One of the lead playtesters of Blue Prince, Iggy, has polycystic kidney disease and has only a few months to find a living kidney donor. His story, contact and donor information can all be found on iggyland.org Please help us in sharing his story and getting the word out.💙