Megal

Megal

@megal.dev

I'm obsessed with all things modding; I also like block games and code. Learning rust & the bevy framework :).

96 followers113 following602 posts

Megal reposted

Following the cancellation of Hytale, I'm now looking for work after seven years at Hypixel Studios. Please reach out if you'd like to talk game design, worldbuilding, or creative direction. Or books, obviously. I also write books.

#AskHytale Does the game have achievements? If so, are they tied to a world or to a player's profile? (Or even both??)

#AskHytale Are recipes locked to item ids and tags (assuming they exist), or can we use more complex checks such as queries and custom conditions?

#AskHytale are items registered/created during an initialization stage of some sort, or are they controlled dynamically via components?

#AskHytale Will the world progress with you? As in, will the world change after certain key points in progression or the story?

#AskHytale What role will the elements play within Hytale? And how will they shape the world and its inhabitants?

#AskHytale Will we see or otherwise be able to use the light element within Hytale? We know it exists and that it has something to do with Gaia, but not anything more past that

#AskHytale Will there be any world customization options available to the player? Will we be able to affect things such as difficulty, region sizes, starting biome, etc?

#AskHytale Is the live scripting that was showcased in the trailer still a planned feature? If so, what limitations does it have compared to normal scripting (if any at all)?

#AskHytale For working with luau scripts, will a custom text/code editor be bundled with the tools, or will there be support for visual studio and/or visual studio code?

#AskHytale Will modding documentation be accessible directly through the engine or some other tools? And if so, would mods be able to add their own?

#AskHytale Whats the game's current target demographic? And has this changed from what it originally was?

#AskHytale when making "games"/custom adventures, will we have access to adventure mode content and/or components without having adventure mode actually present?

#AskHytale will we be able to redirect/defer items, blocks, and entities within mods, effectively replacing them? And if so, would there be any limitations imposed with this?

#AskHytale Will players on non pc platforms have access to any of the creative/modding tools that the game offers?

#AskHytale Since it was last mentioned in 2019, have the plans to have Hytale's servers be shared source changed? If not, will we be allowed to modify them to do things outside of what's provided by the tools?

#AskHytale Will mods be able to edit the code of other mods (and/or things like adventure mode), replacing or injecting into scripts and methods? Not at all expecting it, but would love to see the tools able to do even a fraction of what you're able to with mixins/asm; github.com/SpongePowere...

#AskHytale Will something similar to Minecraft's tags exist within Hytale? They're super helpful when it comes to mods and I'd love to see something like them :). Wiki page for reference; minecraft.wiki/w/Tag

#AskHytale How will defining recipes work? Will it be done through data files like json, or perhaps instead with code?

#AskHytale How will item, block, and entity creation/registration look for mods? And can it be done dynamically, or does it need to be done at startup (or whatever the equivalent is for mods)?

This doesnt really fit the format since its not a question, but do you guys have any fun little tidbits you could tell us about modding/content creation in hytale? #AskHytale

Loving the frequency that we're getting #Hytale stuff, really looking forward to hopefully seeing the results of that creative playtest at the end of this year :)

Megal reposted

Hello, Bluesky friends! It's time for #AskHytale! ✨ Question from 'Memetheew' on Twitter: "Are Long-Lasting singleplayer 'worlds' a thing the team has in mind when designing Hytale and thinking about how they might roll new updates once the game is out?" Let's see what our Game Director says 👀

#AskHytale would it be possible to tick blocks in unloaded chunks, or else would it be possible to prevent blocks from unloading/load specific blocks? Would love to have things like conveyors that stretch out for hundreds of blocks without needing to load the whole chunk to keep them running.

With games/experiences in #Hytale assumedly each being their own things, I wonder if sandboxed mods would be possible? Essentially just mods that don't directly depend on a game that they're targeting, allowing them to be ported to other games without much work needed.

Would love to see a community direct for #Hytale in the future; a biannual or quarterly presentation to show off all of the cool things that have been going on in the community over the last 3-6 months. Additionally, it could serve as a platform for creators both big and small to announce projects.

#Hytale being split up into regions rather than zones is a change i'm super happy with, while zones were still super cool, I feel like regions by far have much more potential