Max

Max

@maxvanleeuwen.com

Indie Creative Developer, SPECS Augmented Reality

129 followers48 following106 posts

Eulerian Fluids in Lens Studio! Required loads of shader passes, but it even has vorticity confinement! Now optimizing it for SPECS The effect is 2D but it looks good at a distance I'll share the setup soon. Mobile lens: www.snapchat.com/lens/e730f9a... #augmentedreality #AR #indiedev #gamedev

i've been working on something :) Sparkle Mouse 🐁✨ pretty particles, for desktop and web, super customizable check it out: sparklemou.se > open source > npm package: sparkle-mouse > made with @tauri.app and #threejs

I'm working with AΦE on a reimagination of Peter and the Wolf in the Spectacles! This weekend we demoed a prototype at Kent's bOing festival! Will share more soon As a SPECS ambassador I'm really excited to see this platform used for storytelling :) #augmentedreality #spectacles #SnapAR #SPECS

We leave traces everywhere! To try with your own phone, set a gray image to full-screen and take a picture with a different camera, preferably in a dark room with a long shutter time. That way you can increase the contrast and see more detail. #screensavers

A quirky experiment: Making Lens Studio compatible with Cardboard VR! πŸ₯½ I made a simple stereoscopic renderer, you can tweak the barrel distortion, FOV and IPD to match with your model Soon in the Asset Library. Project files on Github: github.com/max-van-leeu... #lensstudio #cardboardVR #vr

I lowered WireTool's price to $5 on gumroad :) maxvanleeuwen.gumroad.com/l/wiretool #augmentedreality #gamedev #indiegamedev #AR

Max@maxvanleeuwen.com

really proud of WireTool! my own trail renderer, for Lens Studio easily create cylindrical meshes in real-time! it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes more info at maxvanleeuwen.com/wiretool

Hi @captaindisillusion.bsky.social! Would you be up for sharing another image, using AE Camera Lens Blur instead? I'd love to give that a shot! :) (AE Fast Box Blur defaults to 3 iterations, which dampens high frequencies more strongly) Here's my deconvolve attempt, still needs some imagination..

I published Bitmoji Crowds to the Asset Library! πŸ§πŸ§β€β™€οΈπŸ§β€β™‚οΈπŸ§πŸ§β€β™€οΈ (it's a handy shader that makes audiences for your games) easy to use and super performance-friendly, also works on Spectacles! #LensStudio #AugmentedReality #shaders #Spectacles #AR #gamedev

shader trickery: in some cases, pow() can be optimized using binary exponentiation! modern compilers sometimes do this for you, but it's a good habit to have #shaders #maths #programming #gamedev

I did a very fun collab with the #Spectacles: Multiplayer racing with physical steering wheels 🏎️ Snap built the installation, and I teamed up with the great Nina Lijzenga to develop the game It was shown at Lens Fest & AWE! More info: maxvanleeuwen.com/project/spec... #AR #AugmentedReality

WIP sundial in AR! πŸ•°οΈπŸŒž using the sun's real-time position + my self-shadowing renderer (LUX) the dial is rotated based on latitude. then its shadow reads solar time! sundial from muzea.malopolska.pl/en/objects-l... #gamedev #AugmentedReality #shaders

Max@maxvanleeuwen.com

Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky πŸŒžπŸŒ™ Asset Library & GitHub: github.com/max-van-leeu... Lens: www.snapchat.com/lens/1b41e32... #augmentedreality #gamedev

I added highscores to AR Flower Drawing! The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺πŸͺ» If you have Spectacles, go try and break my humble record of 20.77m / 68'2''! #augmentedreality #snapAR #gamedev #lensstudio

AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for bump (normals) and highlights (emission) in a simple PBR setup the waves are on separate planes w/ 2 static textures (cross-fading and animated stretch) 🌊 super simple, but effective 🌊 #gamedev #xr

Max@maxvanleeuwen.com

Age of Mythology in AR! > Experiment/Fan art (not affiliated) I wanted to see what AoM & Age of Empires would look like in Augmented Reality :) Captured in real-time on the Spectacles! #xr #gamedev #augmentedreality #ageofmythology #ageofempires

Age of Mythology in AR! > Experiment/Fan art (not affiliated) I wanted to see what AoM & Age of Empires would look like in Augmented Reality :) Captured in real-time on the Spectacles! #xr #gamedev #augmentedreality #ageofmythology #ageofempires

Still can't believe I got this shoutout at Lens Fest, Snap's annual AR conference! 😊 #augmentedreality #immersivetech #gamedev

Max@maxvanleeuwen.com

really proud of WireTool! my own trail renderer, for Lens Studio easily create cylindrical meshes in real-time! it's performance-friendly, customizable, and it includes normals & UVs & optional custom shader attributes more info at maxvanleeuwen.com/wiretool