MaxMart

MaxMart

@maxmartdev.bsky.social

Slowly becoming a real dev Learning godot engine 🇪🇸

72 followers120 following311 posts

Sometimes I think about it and I should have made smaller games before the ones I'm currently working on. There is too much to do in order to achieve the bare minimum and there is too little time to do all of it, even with help. Gamedev it's a mountain. And I'm taking baby steps to climb it.

MaxMart reposted

Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful! For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹 Support me below!

MaxMart reposted

Hace tiempo que la gente me pregunta "¿Crees que Godot llegará a tener un 'Hollow Knight'?". Siempre respondo que es cuestión de tiempo. Slay the Spire 2 es el 18º juego más jugado de toda la historia de Steam. Con Godot, Raylib y otras herramientas libres pueden hacerse grandes juegos.

I did not regret any minute from this pre-launch open weekend. I came for the visuals and I stay for the gameplay. It has surprisingly been the first live service game I have enjoyed both with and without friends. Absolute peak *TO ME*. #marathon #marathongame #bungie

Marathon@marathonthegame.bungie.net

Server Slam is now over. Thanks for joining us this weekend! See you at launch on the 5th.

This is the first time something of this kind happens to me. Because although the game is from a past game jam, there was no one still playing after that. This and how they expressed it brings me a lot of motivation. I wonder how other devs have experienced this same situation. #gamedev #godot

MaxMart@maxmartdev.bsky.social

Last week I joined a little games expo and presented Tramfight. It was a real success. Like 30 people played it, two doing a +40min run! Today the event manager texted me: she is still playing the game since then, and she is not the only one. Try it: maxmartdev.itch.io/tramfight #gamedev #godot

Last week I joined a little games expo and presented Tramfight. It was a real success. Like 30 people played it, two doing a +40min run! Today the event manager texted me: she is still playing the game since then, and she is not the only one. Try it: maxmartdev.itch.io/tramfight #gamedev #godot

maxmartdev.itch.ioTRAMFIGHT: L2 Smackdown by MaxMartDev, dagomo, Miguel Ángel, Paula cheese, Jorgee4, gabotabo, MilNombres, NadiaElRhaddof, OtonoooWhat if public transport was a combat arena? Fight for your seat on the tram while you can on this beat em' up.

Mi primer Zelda fue el Phantom Hourglass. Gran juego la verdad. Siempre me pareció que tenía mucha personalidad. Luego vi que era por windwaker jaja. #zelda

Rafa Laguna@rafalagoon.bsky.social

ES EL 40 ANIVERSARIO DE ZELDA 🎂 Cita este post con el primer juego de Zelda que jugaste ✨️ Un compañero del cole lo tenía. Su padre lo compró en una tienda de segunda mano en USA y todos flipamos. Aunque el primero ✨mío✨ fue Link's Awakening de Game Boy.

I find programming in OpenGL very interesting. I have discovered why engines like Unity of Unreal can be optimized by using both a master shader and an atlas texture because I had to program exactly that from scratch. Cool.

Recently I returned to Godot after six months of mainly using Unity and I felt just at home. I learnt to code games there, I just hope someday there will be job openings for it.

MaxMart reposted

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers. If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of: fund.godotengine.org

Adriaan@adriaan.games

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

Yesterday I spent 7 hours programming in assembly for gameboy. 2h - Load a tilemap on memory 1.5h - Make a fade in / out effect 3.5h - Script player movement like Frogger In Godot would be 1h. #gameboy #gamedev #retro #retrogame

MaxMart reposted

These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4%

I feel like Bsky is empty, is the only social media in which I haven't got any consistent follower. I just get likes from accounts that track hashtags to republish and like to get attention. Idk, I'll keep trying.

@enriquecoli.net, Blasphemous' 1 and 2 level designer played TRAMFIGHT! He loved it (and he was very good), soo I'm very happy. Thanks to him for playing. Such positive feedback from someone with that background makes me feel very motivated to continue the gamedev journey. #gamedev #godot #indiedev

El riguroso directo empieza ya mismo, aunque me haya retrasado unos 20 minutos. ¡Lo siento! ¡Empezamos ya con los juegos de la #levelup_gamejam #levelup_gamejam25 #levelup_gamejam2025! www.twitch.tv/baxayaun www.twitch.tv/baxayaun www.twitch.tv/baxayaun

OUR GAME TRAMFIGHT IS FINALIST ON THE #gamejam !!! #godot #gamedev #indiegame

Level Up (Game Dev Hub)@game-levelup.bsky.social

¡Ya conocemos a los finalistas de la #levelup_gamejam 2025! 🥳🎮 Queremos felicitar a todas las personas que habéis participado. El nivel de los juegos ha sido impresionante y no podemos estar más orgullosos del talento que habéis demostrado. ¡Finalistas o no, sois increíbles! 💖

Participating in a 9 day game jam with my college friends has been an awesome experience. It made me realise I am not a #godot beginner anymore. I taught them concepts along the way and I liked it. Despite of that, we managed to make a game I'm very proud of. Man I love #gamejams . #gamedev

TRAMFIGHT: L2 Smackdown is finished!!! After 9 days of development, our game for the #levelupgamejam 2025 has finally gone gold! You can play it in Web, Windows and Linux. We are VERY happy with the result and we hope all of you like it too. maxmartdev.itch.io/tramfight #godot #gamedev #gamejam

maxmartdev.itch.ioTRAMFIGHT v1.0TRAMFIGHT L2: Smackdown ha terminado su desarrollo! Empezamos este proyecto con ilusión y aunque al principio nos costó sacar ideas de la temática de la gamejam, empezamos a trabajar desde el prime...

Level Up Game Jam #6-7 We are dancing between being productive and being stuck but we made progress I can at last show what we have. TRAMFIGHT is about fighting your way through the public transport. Kind of a roguelike. This is a very early build and needs balancing. #godot #gamejam #gamedev

Level Up Game Jam #5 Halfway through! 4 days left. It has been a very productive day. Programmers are more focused, artists are finishing assets and our musician started composing! We are closer to show some gameplay but I want to wait a bit more. #godot #gamejam #gamedev #levelupgamejam

Level Up Game Jam Devlog #3-4 We're a bit stuck with the gameplay and the level design. I believe I missprioritize some elements of the game. It's clearly a bad sign that in 4 days of jam the player can't still attack on an ARPG game. At least I noticed, time to fix it. #godot #gamejam #gamedev

Level Up Game Jam Devlog #2 We made progress on the main logic of the game. I built a basic character and the game loop while my team focused on enemies, objects, etc. Meanwhile, our artists are making pure fire. In general a productive day, but there is still a lot to do. #gamedev #devlog #godot

Level Up Game Jam Devlog #1 We saw the presentation event and the theme is "Reinvent the ordinary". We were very confused but my group and I found a little idea that might be funny to see implemented. #gamejam #godot

I will be participating in this #gamejam these next 9 days. I'm excited to start the development!! Check out for updates. Oh and it'll be a #godot game of course. #gamedev

Level Up (Game Dev Hub)@game-levelup.bsky.social

🌊 ¡Refréscate este verano con el regreso de la #Levelup_gamejam! ⛱️ 🗓️ Del 4 al 13 de JULIO 2025 🎮 Crea tu juego, gana premios y conecta con la comunidad 🙌 👉¡Inscríbete! bit.ly/LvlUp-Jam-25 🎁 Pronto revelamos sorpresas: premios, invitados, mentorías y +! #gamejam #indiedevs #gamedevs #gamejams

Here's another element for my 3D platformer exp. A configurable button which calls a trigger function on a single object (given on an export var). The only requirement of the exported Node is implementing the function "trigger_action()". That allows inserting any possible logic. #godot #gamedev

Here's a spring I created for a 3D project. Works for both player and RigidBodies. Besides, the mechanic of pressing jump to go higher just appeared out the blue. As I apply velocity for both jumping and the spring, they just add up. Should I make a tutorial about it? #godot #godotengine #gamedev

I'm close to finally show something about college a project I developed this year. I'll say two things: - It's a videogame - It's name is 'In Nomine Patris' #gamedev

Little change for today. I created a stats manager to keep track of what you've done in the current game and then show it in the end screen. I may add more stats in the future. #godot #gamedev