matthew | ENCHAIN out NOW

matthew | ENCHAIN out NOW

@mattlawr.dev

he/they aka mattlawrdev. game dev, lowpoly art. making an action exploration movement FPS computer game called ENCHAIN

1.1K followers371 following43 posts

matthew | ENCHAIN out NOW reposted

Queen’s Domain is launching OCT 30TH!! ⚔️ Excited to announce our retro-fantasy action RPG with brutal combat and traversal-focused exploration will be available soon for PC and Consoles. Coming to Steam, Switch 2, Xbox Series and PS5!

matthew | ENCHAIN out NOW reposted

speedrun of a challenge trial from the recent patch. time trials are not a focus but they highlight the game's movement. the past two updates I have made these trials more robust, so they'll be simple to setup in new areas. only thing missing is some kind of replay ghost system...

speedrun of a challenge trial from the recent patch. time trials are not a focus but they highlight the game's movement. the past two updates I have made these trials more robust, so they'll be simple to setup in new areas. only thing missing is some kind of replay ghost system...

the closest thing for now to replays is this tag system that uploads equipment used during your run. for example if you relied on rocket jumps it is shown to others that you equipped the launcher. not sure if many games use this kind of metadata for their leaderboards but it was fun to implement.

also another new system is the categories, which separates more specific runs from the base runs that most players attempt. leaderboards are reuploaded per-category. Lanternless (shown above) is the only category so far, ranked separately by unequipping the lantern hook for a limited movement kit.

matthew | ENCHAIN out NOW reposted

in case you missed it, ENCHAIN is 16% off in the Steam summer sale. been making progress with the next major update, should be a bit longer. in the meantime a new patch should be out pretty soon!

hi #pitchyagame ⛓️ ENCHAIN is a collectathon movement FPS inspired by Quake, Smash, and Dark Souls. Unravel twisting routes in an interconnected underworld, as you grapple, slide, kick, and dive into frenetic platforming action. available now in Early Access! store.steampowered.com/app/1396870/...

in case you missed it, ENCHAIN is 16% off in the Steam summer sale. been making progress with the next major update, should be a bit longer. in the meantime a new patch should be out pretty soon!

hi #pitchyagame ⛓️ ENCHAIN is a collectathon movement FPS inspired by Quake, Smash, and Dark Souls. Unravel twisting routes in an interconnected underworld, as you grapple, slide, kick, and dive into frenetic platforming action. available now in Early Access! store.steampowered.com/app/1396870/...

the first patch for ENCHAIN is now available, adding time trials, steam leaderboards and other polish/QoL also the game is on a -15% discount for the week, so it is a good time to jump in if you missed the Early Access launch. enjoy! store.steampowered.com/news/app/139...

store.steampowered.comENCHAIN - Update 0.5.1 - Quality of Life After Death - Steam NewsThe first large patch is here, focused on Quality of Life features and fun. Most notably, leaderboard integration has been added.

matthew | ENCHAIN out NOW reposted

to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things. these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools. only a bit more to fix for this QoL update, stay tuned

to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things. these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools. only a bit more to fix for this QoL update, stay tuned

matthew | ENCHAIN out NOW reposted

working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers) still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too. #enchain #indiedev

more incoming QoL: map perspective mode and compass

working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers) still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too. #enchain #indiedev

working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers) still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too. #enchain #indiedev

ENCHAIN has already been out for almost 2 weeks! early access launch has been great. feedback has been super positive and thoughtful, from what I peeked at so far. thank you for the support! been on a break, excited to jump back in. I will start making the first update (QoL+polish) next week.

latest official announcement from a moment ago. just need to wait this out before releasing store.steampowered.com/news/app/139...

store.steampowered.comENCHAIN - Early Access slight delay of a day or so... - Steam Newsmay need to wait a day or more. Steam build review blocking release.

I've run into a wall with Steam build review and can't release my game until they approve, unfortunately. Sorry to anyone waiting! I'll update as soon as I get confirmation when the build will go live.

I've run into a wall with Steam build review and can't release my game until they approve, unfortunately. Sorry to anyone waiting! I'll update as soon as I get confirmation when the build will go live.

really heartwarming to see the release date announcement responses :) been wanting to upload a few devlogs that never got posted here, this is the first: star KOs! launch enemies with enough speed and they'll enter the stratosphere (2022)