Martin

Martin

@landeaudio.com

Technical game audio dude. https://www.landeaudio.com/

70 followers122 following280 posts

Found some naughty combinations generated by our guest name generator today. Whoops! Good to plug these holes before some poor person ends up with the name "PenIsbjørn" (unfortunate combination for norwegian-speaking users). 😅 #gamedev #godot

Three sound design mockups for our results screen, after reworking the UI VFX. Going for that Nintendo-style dopamine hit. Which one works best: 1, 2 or 3? 🧪 #godot #gamedev #gameaudio

Added swipe to go back. One of those mobile UI quality-of-life features that you really notice when it’s not there. #godot #wordgame

Adjusting UI transitions in Wordnerd. Too much or just right? 🤔 Looks pretty smooth at 120 fps. #godot #gamedev #ui

Recently updated Lunar Crash Defense: free roguelite tower defense, playable in browser. New: - Passive abilities - Challenges that unlock more abilities - Turret upgrades that change turret behavior, not just stats lande-audio.itch.io/lunar-crash-... #gamedev #indiedev #roguelite #towerdefense

Wordnerd 3D has an admin tool that lets us inspect games, turn by turn. This helped me fix a really nasty bug related to how the server draws tiles from the tile bag. Handy! The game is out on iOS now - check it out if you like word games! apps.apple.com/app/id675506... #godot #three.js #webdev

TIL that there's a PR to add StyleBox transition animations. github.com/godotengine/... Would be lovely to see this get merged. The render offset feature of 4.7 made complex UI animations easier, and this feature would make it even easier to create polished UI in Godot. #godotengine

github.comAdd StyleBox transition animations by dugramen · Pull Request #114285 · godotengine/godotCloses godotengine/godot-proposals#8992 Also partially related to godotengine/godot-proposals#13269 This is an implementation for Stylebox animations, but they work for theme_color and rect changes...

Wordnerd 3D is out now on the iOS app store. Play words in any direction - with friends, strangers or a bot. Please share with anyone you know who likes word games - also, add «Martin» if you’d like to play a round! apps.apple.com/app/id675506... #godot #wordgame #puzzle

What implementing an auto-resizing message box UI in Unity feels like after working in Godot for a while. #godot #godotengine #gamedev

Found a Godot bug today that makes the iOS app icon blurry. Seemed random, but was able to track it down; If your app icon texture is used in a scene, and you have the scene open in the editor = blurry, low-res icon. #godot #gamedev github.com/godotengine/...

Discovered today that the Godot iOS photo picker plugin stopped working in Godot 4.6. Was a bit of a bummer - but I figured I'd let Claude Code have a go at it. Gave it a single prompt, had a fix ready after about five minutes. Pretty neat! github.com/godot-sdk-in... #godotengine #gamedev

github.comFix photo_picker not presenting picker UI on Godot 4.6. by Landeplage · Pull Request #105 · godot-sdk-integrations/godot-ios-pluginsGodot 4.6 hosts the engine view controller inside a SwiftUI WindowGroup, so [UIApplication.sharedApplication.delegate window].rootViewController is nil and the picker silently fails after the permi...

Working on a multiplayer game where we've got a sandbox server for testing and breaking things. A nifty editor tool lets me toggle between 🟡sandbox and 🟢production. Super handy - and incredibly straightforward to set up! #godotengine #gamedev

TIL of a useful debug feature in Godot. When "low-processor mode" is enabled, you have to make sure you're not redrawing canvas items all the time for it to have an effect. This debug mode flashes redrawn controls red, making it easy to spot what needs to be optimized. #godotengine #gamedev

TIL you can override any project setting in Godot based on feature tag. For example, setting a different main scene only on iOS, or an icon specific to demo builds. 🤯 docs.godotengine.org/en/stable/tu... Versatile, yet straightforward - like many of Godots features! #godotengine #godot #gamedev

I've been supplying sound effects for this game on-and-off for a good while. It's quite fun - check it out if you like the Survivors-genre!

Relic Abyss ✨EA out now!✨@relicabyss.bsky.social

Relic Abyss is out NOW on Early Access!✨ Play it on PC / Steam deck for $8.99 -10% discount for the next two weeks! 😉 Experience the 3 out of 7 chapters of this Anime-fueled Mystery JRPG x bullet heaven game!🔥 New trailer drops tomorrow! Here's a sneak peak.👀

Successful devs giving back to the community - pretty cool!

Godot Engine@godotengine.org

We would like to thank @megacrit.com for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡 fund.godotengine.org

Been part of this beat'em'up project since 2022 - has really shaped up in the last six months or so. Main dude behind it has so far paid from personal savings, now finally crowdsourcing as a way to hopefully finance the rest! www.kickstarter.com/projects/piz... #unity #unity3d #beatemup

kickstarter.comPizza Kidd: Gritty Sci-Fi 2D Beat ’Em Up ActionSavage 2D pixel brawling meets martial arts mayhem in a grimy sci-fi world—brimming with monsters, mystery, & insane arcade energy.

Martin reposted

We did it! Relic Abyss has finally surpassed 10,000 Wishlists on Steam! ✨🔥 I used to dream of reaching this number. Today, we finally reached it! 😭 Our Scottish-accented muscle mommy tomboy mechanic, Maeris gives her thanks for all your support! 🛠️👩‍🏭 #indiedev #gamedev

Testing out Linux lately, using Pop!_OS. Could definitely get used to this no-nonsense environment. Took a bit of terminal-wrangling to get set up, but really nice once it's all up and running. #open-source #linux #godot

Animating UI in Godot can be a pain, since visuals are tied to the layouts. This PR adds a visual-only transform (position, rotation, scale) to Controls that can be changed without affecting layout. Hope to see this merged eventually! github.com/godotengine/... #godot #gamedev #ui

github.comAdd render transform to Control nodes by timoschwarzer · Pull Request #87081 · godotengine/godotThis is an implementation of my proposal outlined in this discussion: godotengine/godot-proposals#7053 (comment) tl;dr: Currently it's hard and complicated to animate Control nodes without brea...

Diving into Godot again and discovering that it supports soft masking UI elements and variable fonts out of the box. #godot #godotengine

Martin reposted

Hi everyone I was denied entry, detained, and deported from the USA over the last 48 hours because of my reporting on the Columbia student protests I arrived back in Melbourne hours ago and had my phone handed back to me upon landing