Kee Chi

Kee Chi

@keescheese.bsky.social

Gameplay Programmer at Double Fine, Lead Programmer on Psychonauts 2, Keeper.

1.3K followers386 following482 posts

Come get this incredibly charming game for under five bucks! That’s a great shenanigans per dollar ratio!

Double Fine@doublefine.com

🚍 THANK YOU BUS DRIVER IS NOW AVAILABLE! 🚍 If you’ve ever loved anything we’ve ever done, now is a critical time to support us. It’s $4.99 USD for bite-sized bus driving shenanigans. Want to help us reach more players? Your shift starts now! Buy TYBD: https://doublefine.com/tybd

Whoa whoa whoa!!!! 4.99! Next WEEK!!!!!! That's a tremendous amount of entertainment for less than a Blockbuster Rental!!! That..that's a current reference right? um..that's less than a gallon of gas!!! I..I guess a gallon of gas isn't entertaining? It's a super fun game for a very low price!

Double Fine@doublefine.com

We are ONE WEEK from the launch of THANK YOU BUS DRIVER, and we're thrilled to announce it will be available for 💥$4.99 USD💥when it hits Steam on October 14. That's less than a roundtrip bus pass! 🥳 Help support our studio by wishlisting TYBD today: https://s.team/a/5067360

Oh maaaaan this was a great shirt! Pick it up before it’s gone again!

TimOfLegend@timoflegend.bsky.social

Happy to announce the return of the legendary KOCHAMARA SHIRT! Last available twenty years ago! Beware it's hard to avoid... AREA ATTACK! www.kickstarter.com/projects/dou...

Watching Laterns and reading Geoff John’s GL run, I can totally see an adventure or puzzle game with Green Lanterns. Point and click with constructs as inventory? Limited use due to ring power draining.

Spider Man 2 on the PS2 was the first time I’ve really felt like a super hero in a video game. The feeling of swinging through NY and climbing up skyscrapers felt so good!

Monster Hunter is the most recent game. It’s the first game that I played coop with both of my boys and it had all of us fully immersed in it for months. It was special to be able to share that time with them.

Persona 4 Golden on the vita was the first time I experienced a persona/smt game. The time and social links element was mind blowing. I’ve had the Junes theme song stuck in my head for YEARS.

Under A Killing Moon was another game that had humor. The futuristic scifi detective noir setting was really fun and the FMV just pushed it over the top!

I spent a ridiculous amount of time during college playing StarCraft with friends. From LAN parties to playing over early battle net. We also played a lot dung the early times of Brutal Legend development. Still trying to beat Brad Muir 1 v 1. Kekekekeekeke

The Last Express was a game unlike any other when I played it. The real time element, the gorgeous graphics all set in a time and setting that I’ve rarely experienced in games. It’s truly a masterpiece and more folks should experience it. Also it’s a really bad game for FOMO.

Civ I had me gripped. The classic “one more turn” game. I used to play is way late into the night where my parents would keep telling me to go to bed. The sounds from the game still sticks in my brain.

Some of my fondest memories was going to the neighborhood donut store (and sometimes liquor store or Pizza Hut) with my friend and put a quarter down to play Street Fighter. Trying to really figure out how to do an “all you can” and just spending the afternoon with your friend immersed in that sound

The Secret of Monkey Island showed me that games could be funny! Great puzzles and hilarious dialog plus characters that are so memorable. It is still to this day my favorite game.

Woooo!!!! The Keeper programming team did inspiring work bring this world to life. Feel so lucky to have gotten to work with them! And oh man look at all them 1s and 0s on that award.

Lee Petty@leepetty.bsky.social

Congrats to the Keeper programming team for winning the Webby award in technical achievement and making our beautiful, strange game possible.

This game is SUPER fun and hilarious. @willk3d.com and team have done an amazing job on it. One day I hope @devinks.bsky.social can talk about how he hooked up the bus movement! It's very clever!

Double Fine@doublefine.com

Announcing: Thank You Bus Driver! Our very first Double Fine Action Labs title, this is a fun-sized, chaotic game where you take on the role of a town’s bus driver trying to get through the day with minimal rule breaking and maximum gratitude. 

It’s out! Right now!!!! I’m excited for more folks to experience this world and story! We also do some neat stuff with the PlayStation controller.

Double Fine@doublefine.com

~ KEEPER HAS OFFICIALLY AWAKENED ON PS5 ~ The wait is over: You can now enjoy Keeper on Playstation 5! Twig and the Lighthouse await you! 🧡 Please enjoy our heartwarming tale of companionship and mystifying metamorphosis! https://store.playstation.com/product/UP2154-PPSA39326_00-0567159384498331

Like...what would fastball special look like if instead of wolverine with claws one threw someone that had the powers of static electricity, where everything they touch sticks to them.

WOOOOOO!!!! Thanks everyone!!!!!! SO excited to work on any of these projects!!!

Double Fine@doublefine.com

WE DID IT! 🎉🎉🥳 Fully funded in just over 72 hours! Your support means so much to us, thank you to everyone who got us over the finish line 🥹🧡 But we're not done yet! There's an entire game jam to be had, and some amazing new stretch goals coming to the campaign. Stay tuned!

AF is coming back! And there's a bunch of really amazing ideas! Please check them out! And also this is my pitch with programmer art that I've spent way too much time on. Imagine X-Men danger room except it's at the DMV. www.youtube.com/watch?v=By_S...

youtube.comAmnesia Fortnight 2026 Pitches: Super Power Performance EvaluationYouTube video by Double Fine
Double Fine@doublefine.com

🚨AMNESIA FORTNIGHT 2026 KICKSTARTER CAMPAIGN IS LIVE 🚨  Help us keep making weird and wondrous games; 26 amazing game pitches await your votes, and in the end, one prototype will emerge victorious! The fate of THE ENTIRE UNIVERSE is in your hands! 🌌 http://www.dfaf2026.com

James did an amazing job on this feature and this talk!!

GDC Festival of Gaming@officialgdc.bsky.social

Designing fixed wing flight in Keeper was a challenge the devs were certainly up to. Check out this clip from the GDC 2026 session "Fixed Wing Flight in 'Keeper' Pathfinding, Locomotion, and Animation of a Bird Companion" and then watch the whole thing only on GDC Vault! https://gdcvault.com/

I’m curious how these games (Metaphor, Persona, SMT) are made. What’s the engine, how are the events scripted, who on the team does what. It must be an astonishing amount of data.

Metaphor was an incredible game and it makes me look forward to the next Persona. The end of the game definitely keeps going…and going…and going. It does appease my procrastination brain (oh no I didn’t do that thing…OH. I HAVE TIME NOW).

Wooooo!!! We’ve achieved technically!!! Folks on the project created some amazing technical features to bring the world and its inhabitants to life.

Lee Petty@leepetty.bsky.social

I’ve been traveling so I’m a little behind on things but Keeper got some awards and recognition on the Webby awards!

Woooo launch day! HUGE congrats to the kiln team. Shipping is incredibly hard and this team has done an amazing job tackling the challenges that come along with it. I hope that folks play this game and feel the care that the team has put in crafting it for you.

Double Fine@doublefine.com

🏺 KILN is HERE 🏺 Grab your aprons, spin up those imaginations, sculpt your finest clay body, and meet us on The Wedge. We can't wait to see all your amazing pots 🫖...and then smash them into smithereens on the battlefield! 💥 Buy Now: https://www.doublefine.com/games/kiln#buynow

21 years! Whoa whoa! My favorite world to work on was Waterloo World. The transitions between the different scales was fun to figure out and setting up the pieces and how they work. @erikrobson.net ‘s design for the gameplay here was amazing and I had such a blast working with him on it.

Double Fine@doublefine.com

🥳🎂Happy 21st Birthday to Psychonauts!🎂🥳 Snuck into the vaults and grabbed some original concept art (by the amazing Peter Chan) to share—what's YOUR favorite mental world in Psychonauts? 💚🧠🌀

Sigh, if we find folks a year or so from now lamenting why it takes so long and so much resources to make a video game, we can most definitely point to all the recent layoffs leading to an experience drain in the industry.

Ok. Enough time has gone from shipping where I feel like I could play a long game. Diving into Metaphor (I know super late), multiple hours in and I’m just waiting to level up social links. That’s in the game…right?

Releasing very soon! You seriously have to experience the pot making, it's so very cool.

Double Fine@doublefine.com

🚨 KILN OPEN BETA, PREORDER & LAUNCH INFO🚨 Our pottery party brawler launches on APRIL 23, 2026! Please wishlist it! We like feeling important. 😌 PS5: https://www.playstation.com/en-us/games/kiln/ Xbox Series X|S, Xbox on PC: https://www.xbox.com/en-us/games/kiln Steam: https://bit.ly/Steam_Kiln

Really great talk! The world artists did some magical work. The talk also shows off some neat @p1xelcoder.bsky.social tech!

Double Fine@doublefine.com

Look at our very own Nick Maksim doing a great job introducing his @officialgdc.bsky.social talk, "The Modular and Expressive World Art of 'Keeper'" We are so proud of all our Double Fine GDC speakers! 👏🏽👏🏼👏🏿👏🏽👏🏿👏🏼

Without naming your job, tell me something you say over and over again at work. “How…..how did this ever work?!??!”

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The pot making tech is incredible. I'm excited for folks to play this game and super excited for the kiln team!

Double Fine@doublefine.com

🚨🏺Introducing our newest game: KILN!🏺🚨 An online multiplayer, pottery party brawler! Teams of colorful spirits sculpt ceramic battle armor on a pottery wheel, and the size and shape of your pots determine your play-style and abilities. Coming 2026 (yep, THIS year)! youtu.be/mi0iRV0U3VY

This is really good! I love this part youtu.be/6PIg71aayEE?... where they discuss the development of the light aiming mechanic. Senior Gameplay Programmer Keenan Patterson did a heroic job tackling this very hard problem on the programming side and Lee talks through some of the complexities here.

youtu.beTelling a Story Without Words in KEEPER with Double Fine's Lee Petty | Game Maker's Notebook PodcastYouTube video by Academy of Interactive Arts & Sciences
Lee Petty@leepetty.bsky.social

What a fun— and long— conversation!

OH!!! OH NO!!!! My heart....it...it cannot take it..... Also my goggles will be full......of tears.....

Double Fine@doublefine.com

We love AGDQ, and we'll be watching a speedrun of #Psychonauts2 tonight! We can practically hear @keescheese.bsky.social's tears streaming down his face while he watches all the exploits. 😉 Grab your finest goggles and watch along at around 5:54pm PT: gamesdonequick.com/schedule/62#...

The animation team did some awe-inspiring work on this project. This is very well deserved!!!

Lee Petty@leepetty.bsky.social

Keeper is nominated for an Annie Award for Best Character Animation - Video Game!

So well deserved! Lee led the art team to craft an amazing work of art and I’m so proud of them!!!

Double Fine@doublefine.com

What an honor! Keeper has been awarded Best Art Direction in @gameinformer.com's Best of 2025! So proud of @leepetty.bsky.social for dreaming up this surreal, strange world, and we're just as proud of the rest of the team for bringing that vision to life. 🥹

Great tips from Naoko! She’s been keeping us organized for many years!!!

GDC Festival of Gaming@officialgdc.bsky.social

Time for 5 Things I Bring to GDC episode 2! Naoko Takamoto (Principal Producer, Double Fine) takes us through her GDC essentials. We love the sticky notes! What are you bringing to GDC Festival of Gaming 2026? Register today: https://bit.ly/48w1DxK

Now, the holy grail of bug repro is if your game supports replay files and things ran in a deterministic enough way where it was attached to the bug and you have an automatic repro. We got close to that on Brutal Legend.

I can't express enough how much I appreciate videos being attached to bugs. Capturing moments BEFORE the bug happens and what it looks like is almost essential these days. I remember the closest we had to that were video tapes of bugs being reproed. Otherwise you hope for really good descriptions.

Where I ultimately land with the thoughts around game dev career mortality (wait that sounds too morbid), end game (better?) is that I want to make stuff with folks that like to make stuff and feel joy in the process. And maybe help others as they start their journey.

I do start to think about my own game dev mortality with the number of years and titles left until my brain no longer wants to. Most can't pick and choose exactly what kind of games they want to make, it's always about situations and opportunities, so what should on look for?

The thing that's odd being in this industry (for me) this long is that it's hard to see what paths there are. Many of my peers in programming have gone to other industries, and other than roles in big companies, what does a career path for a gameplay programmer about to hit 50 look like?

This month marks 23 years in the game industry for me. I've been INCREDIBLY fortunate to have worked with all of the amazing folks that I've worked with, the games that I got to work on and to have had made some life long friends along the way. Truly grateful.

After being done with the shipping phase, I have the brainspace to play other games and I am blown away by HOW MANY different games are out there. You all are creating incredible stuff! The breadth of topics, genres, and big swings are inspiring.

It's a stark contrast to when I started my career back in 2002. Xbox live arcade games hasn't started, steam wasn't a thing, nor were engines like unity, most games had to go through a big publisher and most of the time had to be BIG games.