Junowski

Junowski

@junowski.bsky.social

Finnish visual development artist, follower of Tzeentch and praiser of the sun https://linktr.ee/junowski

142 followers233 following134 posts

Sunsets are violet For now, I'll stop talking about the project, but there's a lot more stuff in the Kaukasalo world book! Support us or any L&L product, if you want to see more!

Sometimes the best approach is classic lineart → flat color → rendering. I love it for detailed, complex subjects and concept art. I shy away from lineart when I want to paint motion, mood and lighting. Maybe one day I'll be experienced enough to get it all from a simple sketch!

Little sidequest! As I was working on the world book of Kaukasalo, I also spend few weeks on top of work painting this cover for Legenda magazine, my third year in a row! Check out all L&L projects if you want to support the Finnish TTRPG scene! Or me!

I started the sketch for Vaskihamina twice: the first time early in the morning before going to work, and the second time after that workday, as I thought I had lost my Photoshop file. Later I found the og sketch too, and it's funny how similar the sketches are.

I like to do 1-5 warmup sketches every morning just to throw away (the act of throwing away is a very important part of it, otherwise you start trying too much and the whole point of warming up gets lost), but among these I accidentally found an idea I liked.

The boats and the riverlands are among my favourite in this book! I made alot of studies and paintings of this subject before eventually breaking out Blender to do the blockout for the final illustration. You can find Kaukasalo, the finnish L&L world book, at any well-prepared bookstore!

Working with Kaukasalo, I created multiple sketches for this location before eventually starting the painting over from photos I took last year visiting Iceland.

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As we end up walking in streets where there’s nothing to look at, watching reels predicted by the greek seers, eating food made exactly like the chain tells them to make it, we truly stop experiencing life itself.

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These things, these human-made, personal, weird occurances are disappearing, as everything becomes more and more streamlined, fast-paced, mass produced, and I think it has one major disadvantage for the human experience: When everything becomes the same, there is no novelty for the brain to pick up.

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Imagine the loneliness of pushing a button to create a Marvel Movie, and then watching. No one came together to argue how the plot should be, and no one saw it with you either. It was perfectly catered for you, triggering you with what you think is wrong, bringing relief in ways you expected.

Imagine a street without a hint of architects love. The grey buildings after sand-colored buildings after modest brown. The door handles lack design and character, the key to every house is the same.

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The thing that makes AI terrifying is not that it’s stealing someone’s job. It’s not that it makes it million times easier to produce a video. It’s not even the enviromental cost, if compared to what it does to our psyche as human beings.

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While one driven by greed, industrialization, and mechanical efficiency will create soulless and uninspired works. Sounds familiar? I’m not about to make the point that since factories happened and we survived, AI should as well happen, as it’s just part of the inevitable train of progression.

I want to ask: Did we survive? Did we actually get better of from letting factories produce our clothes, our houses, our kitchenware? Is it truly a magnificent world where we live now, with abundance of stuff and that does not falter (or if it does, is as easily replacable as a disposable cup)?

This is not the first time humans have faced craftmanship traded for mass production. At late 19th century the Arts & Crafts movement was formed, a rebellion to the rise of factories, that at the time were viewed as “a insult to craftmanship, severing people from the joy of craftmanship”.

John Ruskin, art critic and inspiration to the movement, wrote that art is not merely an aesthetic pursuit but a reflection of the ethical and moral health of a civilization. To Ruskin, a society that values truth, integrity, and human welfare will produce great art, ->

If left untended, they could grow as big as the solar system, ultimately swallowing the sun. — ­­­A respected scientist, probably Another playable species from Dark the TTRPG! Soon to be playtested!!

Study of the gorgeous Geraldine James from the movie Ghandi spend around 45 minutes. faces always gets me stuck with scribbling, since it's so easy to tell why a face is not working, but so hard to fix it while looking at it

Slightly older painting made for Dark, the TTRPG I'm working on. Not super happy with it anymore, but I'm already at a threshold of not wanting to post it, so I might as well now and then bury it with newer work :joy: #ttrpg #ttrpgart #indiettrpg

20 minute lunch study I hate the term lunch study, since it implies that you need to skip lunch in order to have time to study. don't skip lunch!! unless you don't care about lunch that much, then okay, neglect your lunch as much as you want to. #dailypainting

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Human bone marrow? A Velan delicacy. Brains sustained in an electrified brine until consumption? It is said that the active chemical transmissions make it taste better.

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In the Orion-Cygnus Junction, farm animals roam the fallowing fields, naturally replenishing nutrients and fertilizing the land. No meat, milk, or hair is harvested—instead, a true symbiosis exists.

Cattle graze freely while their caretakers provide protection from predators, medical care, and shelter during harsh seasons. The mental health benefits are immense when you don't have to constantly slaughter your beloved animal companions.

I debated hard how to approach farm animals in DARK the TTRPG. For me, sci-fi should both explore ideas for bettering human(or any alien)kind, while also showcasing the dystopian societies, that show lack of interest in morals or wellbeing of planets and their habitants.

I haven't really participated to Mermay too many times, but I could find this puffer mermaid from the archives. I don't think I pushed the puffer fish concept enough with the original one, and today I had only a few minutes to do it again half-assed. Maybe next year!