Jeremy Statz

Jeremy Statz

@jstatz.bsky.social

If you need help bringing your project to consoles or other platforms, we're good at that. Check our site for some examples! Working on Puzzle Rogue, a roguelite match3 game! Add it to your wishlist!

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Varog has a trinket called a Guard Seal, which will share defense with all allies when it maxes out. Krinn has Blue Aegis, so he can spend mana to give an ally defense. Syrin can buff all shields on the board to give double defense. It takes some attention but you can keep everybody fully protected.

Working on a project where the client uses Teams, and wanted to use that for comms. Okay fine, bookmark the page and visit to give updates, etc. Eventually, I post a pic in the chat as part of an update. One minute later I get an e-mail from Microsoft thanking me for opening a OneDrive account.

Jeremy Statz reposted

Hey @unity.com the 'stats' view in the upper right of the game tab tells me I have 198 SkinnedMeshRenderers in view. This means the engine has a list of these somewhere. For real, is there a place I can see that list? The frame debugger doesn't have a filter for this.

We've been working with Crowbar Collective on their new FPS, Rogue Point! Relive some of those old Counterstrike vibes with short cooperative campaigns with randomly generated loot and objectives! Demo out now for NextFest! store.steampowered.com/app/1843840/...

store.steampowered.comRogue Point on SteamWelcome to Rogue Point, a 4 player, cooperative shooter. Team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure with hundreds of...

@unity.com Is there a good way to disable a package by platform? Many, many packages do not play well when included on Switch, iOS, etc. We jump through a lot of hoops for this, when really the ideal would be the package's folder be totally ignored. Is this on a roadmap, if it doesn't exist?

Turns out, Unity still does all the work of logging in Release. Also turns out, there are times this matters. This led to writing a blog post: www.kittehface.com/2025/01/unit... Might be specific to this engine version because why does it do this? #unity #unity3d #unityengine

kittehface.comUnity Logging Still Happens in ReleaseWe recently spent two days chasing down a major hitch, that ultimately boiled down to two things.  First, turns out, Unity doesn't necessar...

Encoding a video with an alpha channel, with FFMPEG, that works with Unity, took a surprisingly long time to figure out. I've posted the command-line I ended up using to our blog for posterity and future searches to find. www.kittehface.com/2024/11/enco...

kittehface.comEncoding a Video With Alpha for Unity, Using FFMPEGIt took a surprisingly long time to track down a working combination of arguments for this, so here's one that's known working in an actual ...

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