Jon de Nor

Jon de Nor

@jondenor.com

Rock Wizard · Host of GoblinPoints.com · Stawl.app Developer · Occasional Draw Steel supplement designer · he/him JonDeNor.com Avatar by @dojikaan.bsky.social

584 followers216 following1.8K posts

I'm joined by @jeffstevensgames.bsky.social . He's a one-man-outfit writing and publishing materials for several games, including Draw Steel. Currently he's crowdfunding Threats of the Timescape, and has previously published Weapons of Lore and Weapons of Legend. GoblinPoints.com/2630

goblinpoints.comJeff Stevens: Threats of the Timescape And Being a Publisher | Interview - Goblin PointsNews and interviews about Draw Steel and MCDM. New episodes thrice a month. Hosted by Jon de Nor.

Jon de Nor reposted

A reminder to leave reviews for #drawsteel 3rd party supplements you enjoy! Every review on itch, stawl, and other anywhere else you get your favourite DS content helps designer. #ttrpg

Eric Lazure@ericlazure.bsky.social

So few people leave reviews. Whether it's on itch, Heart of Daggers, Drivethrurpg or elsewhere, take a minute to rate and review indie products made with passion and effort (not AI!). Waking up to this review of Hope Springs Eternal, my Daggerheart supplement, made my day!

Jon de Nor reposted

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

I love how the doctor runs off while Bill's distracted to get his jacket to make a dramatic introduction of the TARDIS. You hear him running down the stairs when he returns.

"Let me show you how to use this creative software in this video with an AI generated thumbnail" *Clicks "Never recommend this channel"*

Listening to the most recent Play to Find Out talkback. @itsquinns.bsky.social is making the based take that a rules light games doesn’t save you from work by not having to do a lot of reading, they increase push more work over to the GM

To be fair. It looks like it’s a proof of concept, more than something ready for use. But the web crawlers found it anyway

Jon de Nor reposted

Fun as always to geek out on Draw Steel and Crows for 90 minutes. The live chat is now available when watching the VOD

Jon de Nor@jondenor.com

Goblin Panel returns on Tuesday! I'm joined by @riseheroesrise.bsky.social, @triglavananam.bsky.social and @andyaiken.bsky.social Topics include Crows RPG crowdfunder, Draw Steel: Encounters, Power Roll Magazine, Hooked on Crafting, Rocks Fall!, The Knight and more! youtube.com/live/gbXjH7g...

We're live in less than 10 minutes! #drawsteel #crowsrpg

Jon de Nor@jondenor.com

Goblin Panel returns on Tuesday! I'm joined by @riseheroesrise.bsky.social, @triglavananam.bsky.social and @andyaiken.bsky.social Topics include Crows RPG crowdfunder, Draw Steel: Encounters, Power Roll Magazine, Hooked on Crafting, Rocks Fall!, The Knight and more! youtube.com/live/gbXjH7g...

Record keeping is a fucking super power. Saw a link to a thing on Itch, and I'm like "When did this release?! I haven't seen this! January? This is super useful!" Only to then see at the top of the page, "You bought this 208 days ago". Apparently, I did see this....

Jon de Nor reposted

I don't think I've felt as engaged or supported by the rules of a ttrpg then when I run Draw Steel. I ran a werewolf against my players and it felt like I got to pilot a Dark Souls boss - at level goddamn 1! #drawsteel

Hmm... I need to get better at designing dungeons. Every time I make one I get more and more aware how bad I'm at it. They're always boring, it feels like.

Jon de Nor reposted

Jon de Nor reposted

Super happy to have contributed to @hellomcdm.bsky.social 's recent Red Road release on the Codex. Tough but fun, trying to design gnolls which felt unique, MCDM, action-first and matching the various artstyles that 'came before me' Whatcha waiting for? That road aint getting any redder! #Drawsteel