JNS

JNS

@jnsstudios.bsky.social

Guy who likes video games, animation, and computer science. linktr.ee/jnsstudios Creator of Life Hacker (working title) and @papercutscomic.bsky.social.

143 followers58 following609 posts

Starting to add multi-object selection with a "selection limit" and a visual indicator of how many selections are left in the current selection marquee. The more you progress, the more you'll be able to select at once. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Weird texture glitch where the pause screen graphics pulled from the main villain's test sprites... a villain who is trying to break the limits and rules of the game engine to escape into the real world... hm. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Testing low-cost crowd entities controlled by crowd managers. Two test actions: "cheer" by playing an animation and jumping repeatedly for a bit, and dispersing into three groups. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Starting to stress-test my game's NPC system. Got 22 copies of the same NPC running different behaviors, including random wandering, patrolling a trail/set of points, and chasing down the player character (for enemies). #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

starting to put together the inventory page. using these test sprites and data. You can hold on an item stack in discard mode to mark the whole stack,or hold on an already-selected stack to reduce how much to discard. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Added the holographic watch’s virtual assistant, “HEVA,” who will (eventually react to your actions in the pause menu. Also added proper "apply/discard changes" UI & new screens for Main Menu and Quit Game (format not final) #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Redone pause menu elements: flip-over toggles, fill bars for linear options, dropdown menus for multi-text options, and a new "wide" display mode for stuff that demands more screen space, such as the credits and licenses tab. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Pause screen: from quick concept sketch to mostly functional interface (WIP). Still hope to update the submenu options to use more than just text for the setting states, but I still like how this is coming out so far. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Designing the character's holographic watch interface (aka your pause screen) with this "misty" design language. Claude Code did a lot of the heavy lifting for the mist simulation and condensing actions tho lol #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Starting to build the pause screen design with the player character using his holographic watch. Test text for what action was selected, with the pointer hand reacting to which buttons you press, with idle/tire-out loops #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

Designing and animating a pause screen where the player character displays the pause screen with his holographic watch. The right hand will react to your menu selections and movements too. #gamedev #indiegame #indiedev #rpg #GodotEngine linktr.ee/lifehacker.g...

I’m at a wedding and the people at my table are discussing what their ideal first dance song would be for their own weddings, asking me and I’m telling them “I don’t really know.” I’m secretly thinking of the Comet Observatory theme from Mario Galaxy

Version 2 of my game's public playtest is out now! Mostly bug fixes and a few features, namely ever-so-slightly improved Steam Deck support. Now I am tired and need to go to bed, enjoy yay jnsstudios.itch.io/life-hacker-... #gamedev #indiegame #indiedev #rpg #godot linktr.ee/lifehacker.game

jnsstudios.itch.ioVersion 2 out now!Got a version 2 with some bug fixes and new features in! Bug/oversight fixes: Fixed a bug where if you clicked and dragged an object with any transform tool and paused the game or otherwise caused the...

I can't believe I ripped off 3D Classics Excitebike without realizing it.

JNS@jnsstudios.bsky.social

Oh yeah I forgot to post that I did this too #gamedev #indiegame #godot #spriteart #pixelart #3d discord.gg/ygx4sQ37p5

Thanks Toby Fox, now I’ll never beat the “Deltarune ripoff” allegations 😅

JNS@jnsstudios.bsky.social

Oh yeah I forgot to post that I did this too #gamedev #indiegame #godot #spriteart #pixelart #3d discord.gg/ygx4sQ37p5

Hey TikTok I specifically downloaded your Studio app so I could manage my game project’s TikTok page without needing the full app or the feed taking up space on my phone, so can you not default to the TikTok feed in your “Studio” app and fill up my storage with AI slop I don’t want?

The benefit of looking up Backrooms discussion on Twitter is that it will hopefully drown out any Digital Circus finale discussion until I see the movie myself.

The urge to draw my games characters interacting with the characters from #gameoverse, fighting the urge of me not wanting to draw a catgirl

Bro I'm graduating college and getting a new Glitch pilot on the same day, and with a job straight out of college. Life is good.

GLITCH@glitchprod.com

This team's ready to save the world! ... They ARE gonna save it, right?

Can’t believe it’s over. My exams are over, my homework is over, this stuff that has consumed my entire existence since I was 5 years old is now over. …why do I miss it?