Jeroth

Jeroth

@jeroth.bsky.social

He/Him, Pillow Fort Commander, TTRPG Lover, Critter, Aux Crew, aromantic

15 followers64 following9 posts

With @streampunksrpg.bsky.social returning in the new year this seems like a good time to remind old and new #AuxCrew of important words and phrases: "One" TWO! Mountain Climbing Honkitude Campbell Cliff I'm sure I've missed a few. Any Streampunks or Aux Crew have ones to add on?

The Streampunks@streampunksrpg.bsky.social

WE RETURN TONIGHT! The finance has begun of this year long journey. Join us as we near the end of this amazing first campaign! #StarTrekAdventures #TTRPG

One of my Pillow Fort soldiers informed me @delevely.bsky.social wanted to know how I make FATE and PbTA: The Veil interact. You may be disappointed to hear, they don't for the most part. I system switch depending on which character is being run. I have created Moves for some teamwork though.

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Now that they are physically teaming up with their "Other Selves" their FATE characters can trigger my new Move by spending a FATE point to help: Full success they gain Advantage Forward. Partial success they gain +1 Forward. This one has not been play tested yet.

In reverse, Lift The Veil would be good for creating aspects and Help or Hinder could just give a simple teamwork benefit, which is a FATE rule we are using. Honestly, these Moves are probably not balanced, but they work for us and help tell the story I want. Let me know if you want to know more!

One of my Pillow Fort soldiers informed me @delevely.bsky.social wanted to know how I make FATE and PbTA: The Veil interact. You may be disappointed to hear, they don't for the most part. I system switch depending on which character is being run. I have created Moves for some teamwork though.

Since the story involves parallel universes, the first Move I made involved becoming "aware of your Other Self" giving them access to their FATE characters aspects or stunts: Full success is Advantage based on an aspect, partial success is +1 based on a stunt. This Move is not without consequences.

For both cases I get Hold (1 and 2 respectively) to reflect having someone else in your head: Take an extra spike in a State Take Disadvantage Forward Lose time (minutes, hours, days) I can't use it until after they use their benefit though. Plot has forced me to change this Move though.

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