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I ported the classic flash game Bloxorz to the Game Boy Advance. You can play it now at nostabyte.itch.io/bloxorzgba Anyway, here's the trailer I threw together for it #gamedev
Jacob Coughenour
@jacobcoughenour.com
Web dev that does game dev and music http://jacobcoughenour.com/
205 followers469 following83 posts
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I ported the classic flash game Bloxorz to the Game Boy Advance. You can play it now at nostabyte.itch.io/bloxorzgba Anyway, here's the trailer I threw together for it #gamedev
Here is my submission for GBA Jam 2026 nostabyte.itch.io/xo89
Did a huge refactor and now I have baked tile lighting. I love the way it reveals ore as you mine now.
Some good progress during the week. Added a crosshair, breaking animation, and physically simulated items that drop and can be picked up. I also figured out how to make a radar/minimap by drawing directly to a bitmap.
It works with the new area light and reflections too!
It turns out you can snap the LIGHT_VERTEX to the nearest tex coord to make it look like the realtime lighting is baked into the texture. I've been wanting this effect since I saw it in a minecraft shader years ago. Now I'm going to add it to StandardMaterial3D. #godot #gamedev
Somebody put my bloxorz gba port on retroachievements and now they are speedrunning it retroachievements.org/leaderboardi...
I ported the classic flash game Bloxorz to the Game Boy Advance. You can play it now at nostabyte.itch.io/bloxorzgba Anyway, here's the trailer I threw together for it #gamedev
Jacob Coughenour reposted
I made another addon for Godot instead of working on my game... jacobcoughenour.com/posts/gdscri...
I made another addon for Godot instead of working on my game... jacobcoughenour.com/posts/gdscri...
I remember buying portal for my white 2010 MacBook from school because my sister and her friend were watching @hankgreen.bsky.social play it. It ran like shit on that MacBook and I only played the first 3 chambers.
Jacob Coughenour reposted
Jacob Coughenour reposted
My Variant Inspector plugin is now available on the new Godot Asset Store store-beta.godotengine.org/asset/jacob-...
I've been waiting years for the stencil buffer PR to get merged. just in time for me to redo my postprocessing stack with some crisp outlines
Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪 As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version. Please report any issue you encounter while testing on GitHub! godotengine.org/article/dev-...