latency.club, the platform of Nestor Siré and Steffen Köhn, imagines a future Cuba of prediction markets and AI divination at Medialab Matadero through Dec. 13.
Killscreen
Killscreen
@index.killscreen.com.ap.brid.gy
Exploring the future of interdisciplinary play 🌉 bridged from https://www.killscreen.com/ on the fediverse by https://fed.brid.gy/
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Aurora Mititelu synthesized the perfectly distant boyfriend from an archive of old texts, then gave the character an Unreal Engine world.
The Unreal Engine game came out of the Bartlett's Cinematic and Videogame Architecture program and showed at its Autumn Show.
Dylan Pailes-Friedman's Los Santos machinima, shot partly on Super 16mm, is streaming free after a run of nearly 30 festivals.
Freehold Games' simulation roguelike, nearly 20 years in the making, lands on a Switch 2 cartridge with a fold-out overworld map and a 3LP soundtrack.
Marco De Mutiis' free update treats Nvidia's neural renderer as one more lens for anyone making pictures inside Grand Theft Auto V.
Matthew Stein reports back from three months inside Japan's escape room and riddle scene, in a free online lineup with Hempuli and Evan Todd.
Fei Fei leads a two-session counter-surveillance workshop at Games Transformed Festival in East London, where building a character doubles as evasion training.
Drexel's Pearlstein Gallery becomes a playable lounge, with Derek Yu's fictional 1980s LX hardware rebuilt 10 times, a giant bowler hat controller and a queer games timeline.
Two horror composers on building dread from almost nothing: a muted brass collage, music that waits on the player and a small metal oil rig that screams.
I ask a cinematographer and two horror game makers how a ferry became a spaceship, a church became a slaughterhouse and why the dark does the real work.
In a new conversation with critic Louis Bury, The Endless Forest co-creator traces a career spent following each medium until the magic ran out.
The esolang, where code is only nested empty directories, can now run without anyone filling a desktop with thousands of them.
Fish Fabrications made the instrument for sound artist Yuri Suzuki during Suzuki's years at Pentagram and has only now shown it.
Gregory Nachmanovitch's 2018 landscape films screen free online as VRAL 139 through Oct. 29, with an interview on the politics of the pastoral.
Florence Smith Nicholls' free zine turns an hour inside any title into a hand-drawn chart and a diary of the day.
The update to the solo-developed Early Access platformer brings 63 spells cast through wall runs, slides and dashes.
The Brazilian developer has swapped the next game’s 2D player sprites for pre-rendered ones modeled on the 1998 PlayStation title Skullmonkeys.
Every wall is a floor if you try.
Guillaume Roux and Johan Delétang's one-player game drives an interactive movie for a watching audience, premiering at IDFA DocLab Nov. 12.
The hand-animated deckbuilder, due in 2027, ties every duel to the order in which cards are placed.
Darwin Modestly is building an audio-paced racing game
Happy New Year, Jim, a 2022 Cannes Directors' Fortnight selection, follows two players through New Year's Eve inside the Western game.
Africa-based artists have until Nov. 1 to apply for three weeks in Addis Ababa, with the resulting work shown in Berlin next May.
Sickhouse built this year's edition in Enschede around rest, and Samuel Baidoo brings a tea-and-play hangout for Plum Road Tea Dream to the overnight.
A group show at 999 puts the exploration game in an arcade cabinet built by the Apocateca crew, on view through Nov. 6.
The Athens program backs analog-digital prototypes: 5,000 euros of funding, four months of development, and an exhibition in March 2027.
Argentina's national developers' expo fills BA Ferial in Buenos Aires with more than 100 local games, including Bicho Raro Games' take on Alejandra Bruno's book.
The Bartlett graduate project draws on Chinese funerary traditions and ghost marriage rites, with rooms that record every route walked.
Danny Snelson and I talk through Sagan Yee's mermaid hookup sim, Oleomingus's paradise, You+Pea's building plans and a Steel Battalion cockpit in a box.
The free Bartlett graduation project sets resolution against memory: some rooms return as coarse mosaics, others almost sharp.
Jeremiah Johnson’s site counts the days around 300 dated sets and releases, from his 1980 birth to a projected death in 2057.
Brad Hock and Andrea Laperni extend the Italian publisher’s catalog of printed play, timed to Lucca Comics & Games.
Studio 2084 is sending its print-and-play tooth-collecting brawl to anyone who donates before the anti-capitalist festival opens Oct. 30.
Alix Bugat and Elouan Le Bars close the Brussels-Arles residency for experimental video games with a free talk at Octobre Numérique.
The Processing co-founder turns a weekly watercolor into a score for software agents, live, one last time before the show closes.
Pierre Moulin's 360-degree film premieres in the Kaohsiung Film Festival's XR Competition, with resin sculptures pulled out of its world.
Ian Cheng, Lynn Hershman Leeson, Gene Kogan and Franco Mattes present at the New Museum, alongside the Intersubjectivity IV book launch.
Total Refusal, the Vienna collective that turns mainstream games into political theater, performs at Games Transformed in London.
Directed by Otman Qrita, the one-minute short sells motion capture as craft as the designer’s Xbox horror project moves through production.
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
vladkudas's black-and-white brutalist horror demo is out now, with walls that become floors as you run.
Ira Greenberg's installation is part of Scaling Intelligence, Gray Area's free show of 11 new AI commissions in San Francisco.
The asses.masses co-creator leads a free Zoom dialogue on games, performance and collective decision-making for Koç University's KARMA Lab.
The free two-day gathering of Brazilian game developers in Brasília adds the solo maker of Aviãozinho do Tráfico to its talks lineup.
Peter Nichols's follow-up to Crude Oil stays outside the human point of view, down to a dedicated screech button.
Half Gold / Half Dung, a 72-page collection from Breakdown Press, fills its pages with knights in armor recognizable from the FromSoftware universe
Dreams on a Pillow has raised more than $113,000 on LaunchGood and passed 10,000 Steam wishlists.
The Kafkaesque immersive sim Militsioner about escaping a town watched by a Colossal Policeman is playable at last
The high-contrast survival horror game, published by ZNT Productions, is on Steam with no release date yet.