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Greetings to all, I would like to introduce you to my very first mod & I am happy that it is one for Baldur's Gate Enhanced Edition. github.com/Incrementis/...
Akin C. Dev
@incrementis.bsky.social
NOTE: I don't condemn the use of AI, but rather how (much) it is used. I love and mod the Infinity Engine Games. Studied CS/Game Engineering. I rarely follow back(just put me on a list). GitHub: http://github.com/Incrementis
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Greetings to all, I would like to introduce you to my very first mod & I am happy that it is one for Baldur's Gate Enhanced Edition. github.com/Incrementis/...
It seems part of the IE community decided to rebuild WeiDU,as the old one has some serious issues.It includes AI, but it seems it is kind of a mix as some people who are AI-critical want to contribute without it.So,AI is an option but not a necessity.Let's hope the best! github.com/The-Mod-Elep...
Here is a collection of experiences of people working at GameStar,on how the games of BioWare altered their lives. There is one person whose career was defined by BG2 significantly. The video can be watched in English too, changeable in the settings. www.youtube.com/watch?v=CPjr...
Akin C. Dev reposted
I did an interview on CBC about the loss of Bioware. I actually did a few interviews, this is one of them. www.youtube.com/watch?v=b0cp...
Akin C. Dev reposted
Akin C. Dev reposted
I have an account on Unsplash. I upload high-resolution, copyright-free images there, taken with my smartphone camera. Interested modders are welcome to use them. They could, for example, be used for the item description(see image). Here is the link: unsplash.com/de/@incremen...
Here is a modification for the IE games which seems to allow managing spellcasting buffs in a more manageable way and in different timed ways. I currently do not use it, but it seems comfortable. YouTube video by ChrizFader www.youtube.com/watch?v=tltE...
Here is an email answer to the question of what some specific symbols mean in PST from Eric Campanella.It is from July 30, 2003&mentions "The symbol of Anguish","The Rune of Torment" and "The Symbol of Torment".As always,there is no guarantee regarding the authenticity. sorcerers.net/Games/Tormen...
I like oldschool Dwarves. I always imagine them as grumpy but good-hearted kin. Here is a shameless self-promo for my IE classic dwarven voice mod. youtu.be/t1pVB-WKLhI
36 Years Ago: Dwarves Deep was released. This 2e accessory focused on the dwarves of Faerûn. It explored dwarven magic, society, religion, settlements and history. #dnd #TBThursday #tbt forgottenrealms.fand...
Something cool on YouTube: A battle dance of Drizzt vs. Artemis. Drizzt can be met in BG(EE)&BG2(EE)&is a drow who uses 2 scimitars as weapons&is the creation of R.A. Salvatore, who can also be found here. @rasalvatore.bsky.social Video by Amalgam Sword Company: www.youtube.com/watch?v=FpNK...
Akin C. Dev reposted
Some Baldurs Gate, Quake, and Quake: DaBomb, the latter of which was a Heat.net exclusive mode initially.
Akin C. Dev reposted
Planescape: Torment: Enhanced Edition Patch 3.2 is now available on mobile and PC. This update brings in new languages, QOL improvements, mobile modding improvements, and much more. Beamdog will look into native controller support for PC in the future: www.rpgsite.net/news/21505-p...
Finished animations for 5 weapons. 5 more to go.
Rigging&animation for the ghost are done.Now the individual weapon animation per action needs to be done.Finished the sword animation.It is fun to come up with animations on the fly. It is a lot of work,but not as much as in the past due to a lack of basic knowledge (at least not all the time).
The interview has some high-level explanation of how companions work,which also has its uses in BG1,BG2, and PST.This may be useful for beginner modders who want to reproduce the writing style or maybe just write a solid companion.It is intuitive. Video link with timestamp: youtu.be/g50ikTETa8s?...
Nate Young,a musician who I mentioned here on Bluesky&shared his work on YouTube,has released another piece of music.He also shares them on the G3 forums.There is also another new piece of music from him.Stuff like this in the IE community makes it more alive. www.gibberlings3.net/forums/topic...
Akin C. Dev reposted
In this context, “blondie” is probably meant to be an english-language analogue to “güero”, which means “fair” and can refer to hair *or* skin. It’s the nice version of “white boy”, where the insulting version is “gringo”
Akin C. Dev reposted
Akin C. Dev reposted
Rediscover genre-defining masterpieces during the Classic RPGs Promo, live now on GOG! ⚔️ Save big until September 21 on iconic adventures that shaped gaming history. Take a look here: https://bit.ly/4hw1tvO
I just wondered how many people are still playing PST:EE on Steam,&it seems to be ~100 people daily since ~2022.That is a consistent number,the unknown player numbers who play the game in a different place, not included. The number is surprisingly resilient. src: steamdb.info/app/466300/c...
I have finished the sword, dagger, bow, and mace for the ghost model to wield so far. The full weapon set consists of 10, so there are six to go. Modeling in Blender feels like character creation on steroids.
Good evening, The body is also theoretically done, as I have no clue how well the rigging and animation will turn out.That said, I am not quite sure if the arms will be kept.This will replace the E000 Ghost animation for testing IE Autospriter. But before that, all the weapons need to be done, too.
Akin C. Dev reposted
Akin C. Dev reposted
Good evening, The body is also theoretically done, as I have no clue how well the rigging and animation will turn out.That said, I am not quite sure if the arms will be kept.This will replace the E000 Ghost animation for testing IE Autospriter. But before that, all the weapons need to be done, too.
Alright, I made the eyes. It is not the absolute final version, but one I can live with and like. The creature is not a demilich. The right image is the rendered version, just to see what it would look like at a 45° camera angle and in-game. The next part will be its body.
Alright, I made the eyes. It is not the absolute final version, but one I can live with and like. The creature is not a demilich. The right image is the rendered version, just to see what it would look like at a 45° camera angle and in-game. The next part will be its body.
Good evening, today, I finished the jaw of the creature. Next, I will model the eyes. I think animated, maybe glowing eyes could fit as the next step. We'll see.
Good evening, today, I finished the jaw of the creature. Next, I will model the eyes. I think animated, maybe glowing eyes could fit as the next step. We'll see.
Good morning, I am currently working on this right now in Blender for animation type E000. I am not yet telling what creature it will replace for testing. It follows an idea and not a concept. The fun part is everything is allowed as long as it looks cool. Super curious how it will turn out.
Akin C. Dev reposted
Here is an AMA from a modder who worked 25 years ago on an IE mod,specifically on Dark Side of the Sword Coast for Baldur’s Gate.That being said,no guarantees that this is authentic. "I’m Ken Henderson [...], creator of Dark Side of the Sword Coast for Baldur’s Gate." www.reddit.com/r/baldursgat...
Another review by "Bottomless Inventory" dropped regarding the mod "Blizzard in Baator". I am currently taking a break from modding myself, so it is nice to be able to share content from other IE enthusiasts. The review is a good overview without too many spoilers. www.youtube.com/watch?v=FGeD...
This interview is an enlightening conversation about the craft of two professionals. But the reason I am reposting it is because of this moment (link;timestamp).In BG2,collecting a fee is an interesting approach in an open world.Especially when that mechanic is abstracted. youtu.be/-52qa4giV4I?...
Well, look at that! There is a new update for Planescape: Torment. Who would have thought that? Here is the link with the news: forums.beamdog.com/discussion/9...
Akin C. Dev reposted
Oh dang, I'd not had a chance to give the new fan-made Planescape: Torment expansion a look yet, but Warlockracy did and is very impressed. so far, and he's pretty hard to please. Right now it's just one part of three planned. If the other two stick the landing... www.nexusmods.com/planescapeto...
Northern Tales of the Sword Coast (BG/:EE) smolderingmodsbar.com/northern-tal...
It is fascinating how the IE games are still a topic of discussion on social media today. In this case, it's a video about BG2 by "Bigjuicyhog’s Tome of Lore." In my opinion, it's more of a deeper overview than a real deep dive. Still worth a watch for the basics. www.youtube.com/watch?v=uhK4...
Akin C. Dev reposted