Ideaplatz

Ideaplatz

@ideaplatz.com

Ideaplatz: a design education company founded by Cheryl Platz in pursuit of empowering today’s designers to build tomorrow’s experiences. Talks & workshops based on Cheryl's books Design Beyond Devices and The Game Development Strategy Guide. ideaplatz.com

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Have you read The Game Development Strategy Guide yet? If so, we’d love a review - and if you post a selfie with your book and tag @ideaplatz with the hashtag #enduringplay author Cheryl Platz will mail you a signed bookplate sticker! Available at most online booksellers: amzn.to/3JgyrCh

amzn.toThe Game Development Strategy Guide: Crafting Modern Video Games That ThriveAmazon.com: The Game Development Strategy Guide: Crafting Modern Video Games That Thrive: 9781959029717: Platz, Cheryl, Schell, Jesse: Books

Ideaplatz is thrilled to announce that our first podcast, #EnduringPlay: A #GameDev Podcast, has been named a finalist in two categories at the @signalawards.bsky.social: Gaming & Actual Play and Solopreneur Podcast. Listener's choice voting is open and we'd love your vote! Links in thread.

Have you ever wished your production tools and process were more like the games you make? Lead gameplay engineer turned lead producer Cory Tsang is here to tell you that configuring JIRA can be like… engineering Sims objects. Listen to #EnduringPlay S2 E9: sites.libsyn.com/586820/s2-e9... #gamedev

sites.libsyn.comEnduring Play: A Game Development Podcast: S2 E9: Better Production Techniques, inspired by The Sims featuring Cory TsangHave you ever wished your production tools and process were more like the games you make? Lead gameplay engineer turned lead producer Cory Tsang is here to tell you that configuring JIRA can be like… ...

Ideaplatz founder Cheryl Platz @funnygodmother.bsky.social is honored to join the Entertainment Lions for Gaming jury for the 2026 Cannes Lions Festival of Creativity (June 2026 in Cannes, France). Check out her juror bio here: www.canneslions.com/awards/jury/... #gamedev #videogames

canneslions.comCheryl Platz | Entertainment Lions for Gaming JuryCheryl Platz is a world-renowned designer, creative director, teacher, and author whose work on emerging technologies has reached over one billion customers

Ideaplatz founder and creative director Cheryl Platz has been named a Hungama Game Changer for 2026 in recognition of her groundbreaking work in the #videogame industry pushing the craft of #gamedev forward for all. Read more at the official press release: mediabrief.com/hungama-digi...

mediabrief.comHungama Digital Media Unveils Game Changers 2026 WinnersHungama Digital Media announces the 50 winners of Hungama Game Changers 2026, celebrating women across music, video, and gaming industries.

Enduring Play Season 2 Ep 6 is out now with Amy White, Director of People at Fusebox Games - whose work has helped build a #gamedev culture with one voluntary departure in three years. That's no accident. How can proactive people strategy help your studio thrive? sites.libsyn.com/586820/s2-e6...

sites.libsyn.comEnduring Play: A Game Development Podcast: S2 E6: Proactive People Programs for Thriving Game Studios with Amy WhiteMost game studios start out chasing a game, not a plan to stick around for the long haul - and that's where things start to fall down. Right at the moment when success knocks at the door and you start...

Have you played And Roger yet? With aging gamer audiences, the range of stories we're telling - and the control schemes we're using to tell them - are expanding. S2E2 of the #EnduringPlay podcast with @afnarratives.blacksky.app explores generational #gamedev: from 5 year olds to 50 year olds.

Ideaplatz founder Cheryl Platz is speaking at #GDC2026 today - don’t miss her GDC debut at the Spreadsheets Microtalk at 4:30 in West Hall 2005, then follow her to the GDC Bookstore for a signing of The Game Development Strategy Guide and meetup at 5:45 PM until supplies run out.

In Enduring Play's S1 closer, meet Yesenia Cisneros - a prodigious video game producer who loves solving problems for the people around her. Learn what it's like to build sustainable #gamedev teams with people at the center - and why you shouldn't hard code strings. sites.libsyn.com/586820/s1-e1...

sites.libsyn.comEnduring Play: A Game Development Podcast: S1 E10: People, Process, and Players: Human-Centered Video Game ProductionHow do you navigate the incredibly high stakes of video game development (even AAA video game development) without losing the fun, and your humanity along the way? Senior Producer Yesenia Cisneros hel...

In Episode 9 of Season 1 of Enduring Play, Tamara Knoss, a self-styled UX/UI Unicorn with vast experience across a wide number of art & #uxdesign disciplines gives an interview applicable to almost everyone in #gamedev - and with some bonus handheld gaming insights. sites.libsyn.com/586820/s1-e9...

sites.libsyn.comEnduring Play: A Game Development Podcast: S1 E9: Doing More with Less for Video Game Art and UI with Tamara KnossTamara Knoss has played many roles in the video game industry: character animator, lead artist, UI artist, and now Senior Technical UI Designer - or, as she describes it, "UI/UX unicorn" thanks to the...

In Episode 6 of Enduring Play, a #GameDev podcast, we get the rare chance to hear from Eric Kabisch, an early design leader at Scopely & former VP of Design at #Roblox and VRChat. His experience with user-generated content #UGC & scaling up studios sustainably makes this a must listen! #videogames

gamedevelopmentstrategyguide.comGrowing and Shepherding Thriving Design Culture in Games with Eric Kabisch (Enduring Play S1 E6) - The Game Development Strategy GuideSeason 1 Episode 6: Growing and Shepherding Thriving Design Culture in Games Episode Summary Some leaders speak with their actions, and video game design executive Eric Kabisch is one of those leaders...

In Episode 5 of #EnduringPlay, a #GameDev podcast, @brightwhitney.bsky.social levels up our understanding and appreciation of #narrative design and narrative direction - and how they differ from writing - drawing from award-winning experience on #videoGames like Holovista & TTRPG Bluebeard's Bride.

In Episode 3 of #EnduringPlay: A #GameDev Podcast, Executive Design Producer Amy Kalson talks about the curiosity-driven philosophy she uses with development partners to get to better outcomes in #videogame development. Listen now on your favorite platform or enduringplay.com.

Want to book a stop on Cheryl’s Game Development Strategy Guide book tour for your venue, conference, school, or other event (physical or virtual)? It never hurts to inquire. Use this Google Form to share details & we’ll be in touch. Limited availability - inquire soon. forms.gle/46F1LqYf9HLs...

forms.gleEnduring Play and Game Development Strategy Guide Contact RequestLooking to get in touch with Enduring Play podcast host and Game Development Strategy Guide author Cheryl Platz? Use this form to get started.

"Enduring Play: A #GameDev Podcast" has been released by Ideaplatz today! Check out the official press release for details on guests, first episode, and contact information. Press kit available on the Enduring Play website. Releasing Tuesdays through October. www.einpresswire.com/article/8410...

einpresswire.comNew Game Development Podcast: 'Enduring Play' Explores Thriving Games and Studios With Industry VeteransLevel up your game development career at any stage of the game with 10 candid interviews that explore the best and the worst of modern video game development.

The worst consequence of successfully releasing video games that thrive is breaking the modern systems that now assume games change. Wheels of Aurelia was released over a decade ago but its design doesn’t require updates. If games like The Sims can re-release as is 25 years later, why force this?

Santa Ragione@santaragione.com

Apple is delisting Wheels of Aurelia from the App Store, because it's... "obsolete". Our statement:

There might be a policy of server data reclamation in there, but the lack of transparency makes it difficult. How can systems be engineered so that games that aren’t changing aren’t a resource drain unless there’s a potential transaction? Maybe a classic catalog with slower load times but cheaper?

Ideaplatz has moved from our old social media home that shall not be named to BlueSky! Looking forward to contributing to the #UXDesign and #GameDev communities here, particularly inspired by Cheryl Platz's books The Game Development Strategy Guide and the 2020 bestseller Design Beyond Devices.

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