Sorry, sorry, mind if I show you something? It'll only take a little bit up of your... time.
#pixelart#indiegame#gamedev#screenshotsaturday#godot#godotengine
I'm almost to the point where I can introduce more party members and start on programming on new cards for the Action Sequencer plugin, namely dual and triple tech cards. This footage is from the RPG Maker version.
I could do better than this. Just gimme a bit of time, I'm going through some stuff.
Node.PHYSICS_INTERPOLATION_MODE_OFF, my beloved.
I was scratching my head for weeks on why my turn range indicator in battle was snapping between world origin or old pos with this one-frame ghosty image of it going to its actual position despite .show()ing the element a frame after moving its pos
I like debugging with familiar tunes that fit what I'm doing.
Still playing with timings and how to gain OP (Overtime Points). Have yet to tie any moves to MP or OP costs, still need OP Modes too (like FFX's Stoic, Warrior, Slayer, etc).
Crits and Overkills possible.
#godot#gamedev#indiegamedev
I like debugging with familiar tunes that fit what I'm doing.
Still playing with timings and how to gain OP (Overtime Points). Have yet to tie any moves to MP or OP costs, still need OP Modes too (like FFX's Stoic, Warrior, Slayer, etc).
Crits and Overkills possible.
#godot#gamedev#indiegamedev
Beyond that I need to figure out his weapon situation. Do I want to paperdoll him finally? That weapon should change in appearance based on what is equipped like the RPG Maker version. Should be easier to do in Godot, just need to plan out how my animations are supposed to work with it. Yeaaaaaah
I finally started to mess with editor tools after seeing my friend Rai and others make their own tools.
I got fed up while trying to make my own in Rai's style but realized there's a lot you can do with making a #Godot plugin in general. The battle refactor made me yearn for heavier Action control.
Thank you.
Anywhozits. Enemies now explode into souls of all possible elemental colors in the game: 🟣🔴🔵
There's a tad of lore behind it all. I have a few sprite offsets wonky since I'm reworking the battle spritesheets, too but wanted to show this to you.
#pixelart#gamedev#godot
Mini existential crisis. How do I know if the thing I'm making is still worth making?
I'm burned out on other non-dev aspects of life, but then I log in and it's just a stream of negativity surrounding art and code in all sorts of directions. I caught myself asking "why bother?" & it makes me sick.
Not done with the thing, but here's the battle system's refactored CTB turn gauge. Far from done but predictions work more accurately now, especially when targeting an enemy with a Tech with different delay values or custom scripting.
I'll show you what I mean later.
#indiegamedev#pixelart#godot
For example, highlighting with "Split Second" might see you with a great Delay value, great enough to lose Idyll's next turn. You can preview this before you decide like FFX.
Woah, I have been quiet... I don't think too quiet I hope?
I've actually been cooking something good but I can't talk about it until it's actually done, so you're just gonna have take my word for it!
I can say it involves a lengthy rehaul and refactor of the battle system's code and others.
Y'all didn't tell me I only posted this on Game Jolt lol
The second track might be a too intense for fishing's first phase, but it WILL play once you reel in a significant fish.
Well... fish or otherwise... :)
More on that another time.
(🎵 )
#pixelart#gamedev#godot
It's tiiiiiiiiime, kupo~
Time to be transformed into a Moogle for all of spooy month. Here's some old art of my Ivalice-inspired one.
Let's have some fun, kupo!
#pixelart#finalfantasy#moogle
Uh oh, kupo. Its almost October. You know what that means... I'll be thematically a Moogle for the entire month to celebrate Halloween like I did last year!
If I have an extra time or dough, I'd love some new art from myself or somebody. If not, thats okay I will recycle what I have!
I just had a lot of fun programming a pixelart caustics reflection effect shader.
This was far more complex than I anticipated, but in the end came out just as I hoped.
Maybe I will use it in Vampire Tactics.
It's so fresh when you have characters standing next to water and it shows on them.
Y'all didn't tell me I only posted this on Game Jolt lol
The second track might be a too intense for fishing's first phase, but it WILL play once you reel in a significant fish.
Well... fish or otherwise... :)
More on that another time.
(🎵 )
#pixelart#gamedev#godot
Oh no you don't! Gotcha! (It was sort of hard lmao)
Chilling to SNES demixes of my favorite tunes while testing. If you recognize the tune, I love you :)
#godot#indiegamedev#gamedev
Nothing flashy for this Saturday's update since I'm working on the inventory system and other parts of the UI.
Here's one of Idyll's newest Techs again (from the battle video).
Oh no you don't! Gotcha! (It was sort of hard lmao)
Chilling to SNES demixes of my favorite tunes while testing. If you recognize the tune, I love you :)
#godot#indiegamedev#gamedev
Added a bunch of new stuff to fishing. Heavily inspired by the fishing in Dark Cloud 2. Have yet to finish the event and fish caught.
#pixelart#gamedev#godot
Added a bunch of new stuff to fishing. Heavily inspired by the fishing in Dark Cloud 2. Have yet to finish the event and fish caught.
#pixelart#gamedev#godot
youtu.be/RgB_aaLwOj8
My friend pointed out that my game Somewhen was mentioned in the comments and that just revived all the vigor I could ever need to work on it again.
Guess which game of mine I wanna work on for a while? :3
I hit a wall with the yo-yo project. Soon to be switching gears to Somewhen. I've got new inspiration!
#pixelart#gamedev#indiegamedev
Forgot to show this earlier, but Hops sounds absolutely ADORABLE now.
I'll be working on some overworld stuff this weekend. :3
#yoyohopscorch#godot#indiegame
Forgot to show this earlier, but Hops sounds absolutely ADORABLE now.
I'll be working on some overworld stuff this weekend. :3
#yoyohopscorch#godot#indiegame
🦭🎣 Announcement! 🎣🦭
We’re partnering with @playismen.bsky.social to bring Sea Sniffers to the world!
Today we’re revealing our brand-new trailer, launching our revamped Steam page, and sharing what we’ve been working on!
#gamedev#pixelart#indiegames#construct3