heinn

heinn

@heinn.dev

🍤 lowpoly shrimp 🍤 heinn.dev 🍤 @filet.group 🍤 Dread Delusion (lovelyhellplace.bsky.social) 🍤

4.7K followers155 following225 posts

little test

heinn@heinn.dev

did some evil thinken, realized that I could use the kebrothic vertex painting system with however many textures I want on the same mesh without chunking it (but only 4 at the same vertex) by storing the translation layer on the vertex attributes directly ALSO in whatever "z" order

did some evil thinken, realized that I could use the kebrothic vertex painting system with however many textures I want on the same mesh without chunking it (but only 4 at the same vertex) by storing the translation layer on the vertex attributes directly ALSO in whatever "z" order

actually had a vision of actually good mechanics for chitin, I will prototype for a bit..... surely I wont abandon yet another game project

been makin some cool stuff for this game, go take a looksie

James Wragg@lovelyhellplace.bsky.social

𝔉𝔯𝔬𝔪 𝔱𝔥𝔢 𝔪𝔞𝔨𝔢𝔯𝔰 𝔬𝔣 𝔇𝔯𝔢𝔞𝔡 𝔇𝔢𝔩𝔲𝔰𝔦𝔬𝔫... 𝕰𝖓𝖙𝖗𝖔𝖕𝖞 is OUT NOW in Early Access!!! ⚔️Tactical Combat! 💀Soulslike Mechanics! 💬Narrative Conundrums! 🌎3D World Map! fr, the team have poured their hearts and souls into this one & I'm so proud of what we've achieved❤️ store.steampowered.com/app/3940340/...

also faffing about with unit movement having stopped units carve the navmesh seemed like a hack at first but it's actually quite effective I got the attack encirclement behavior for free, wasn't looking forward to implement that

for once I did something right, enemy units work exactly the same as normal units. tried out some fun possession stuff and it just werks

testing out the aforeposted "forgs", they infect living units so you can turns them into different forg-types depending on body size, but you only have access to the medium sized-ones as direct resurrects frog because frogification was more interesting than usual zombies... (?)