Jesse Himmelstein

Jesse Himmelstein

@heavenstone.net

Creating games for discovery, learning, and raising awareness. Designer, developer, and entrepreneur. Lives in Nantes, France

105 followers49 following57 posts

Yay, les GameDev Afterworks d' @atlangames.com reprennent à Nantes ! Rendez-vous le mardi 20 octobre à l'ESMA (il parait que les locaux sont très cool), pour une présentation de Delphine Fourneau, une superbe artiste, qui parlera de Murmurations, son jeu d'observation d'oiseaux en vue subjective.

Jesse Himmelstein reposted

📣 Game Dev Afterwork Nantes - mardi 12 mai à 19h à La Centrale Mini-conf par Emma Morin UX/UI designer (Reigns, Crush House, Just Dance…) “C’est quoi une bonne UX/UI dans le jeu vidéo ?” 📝 Inscription obligatoire www.helloasso.com/associations... Le showcase actu docs.google.com/presentation...

helloasso.comGame Dev Afterwork [NANTES]Conférence organisé·e par Atlangames à Nantes - Retrouvez le réseau Atlangames dans le cadre des Game Dev Afterworks pour échanger, partager ou présenter des idées et des projets, avec une communauté ...

Jesse Himmelstein reposted

Jesse Himmelstein reposted

📢 Le prochain Game Dev Afterwork à Nantes, c'est la semaine prochaine mardi 13 janvier à 19h à la Centrale avec @roilulu.bsky.social Art Director, Character Designer et Game Artist ! Inscription obligatoire : www.helloasso.com/associations...

helloasso.comGame Dev Afterwork [NANTES]Conférence organisé·e par Atlangames à Nantes - Retrouvez le réseau Atlangames dans le cadre des Game Dev Afterworks pour échanger, partager ou présenter des idées et des projets, avec une communauté ...
Atlangames@atlangames.com

📣 Le prochain Game Dev Afterwork à Nantes, c’est mardi 13 janvier à 19h à La Centrale ! On accueillera @roilulu.bsky.social, Art Director, Character Designer et Game artist (Goodbye Volcano High, GNOG, Anarcute…). 📝 Inscription obligatoire : www.helloasso.com/associations...

Jesse Himmelstein reposted

Petit teaser de ma présentation au prochain Game Dev Afterwork à Nantes 👀 Venez nombreuux

Atlangames@atlangames.com

📢 Le prochain Game Dev Afterwork à Nantes, c'est la semaine prochaine mardi 13 janvier à 19h à la Centrale avec @roilulu.bsky.social Art Director, Character Designer et Game Artist ! Inscription obligatoire : www.helloasso.com/associations...

Grandma has gone missing in the old forest. Good thing she left you with this map! Find the lizard under the rock, and the bird nest in the tree. Search by the moonlight. Win stickers. Solve puzzles about food webs. Rekindle old memories. Maybe they will lead you back to her? 1/3 #PitchYaGame

Secret Woods is based on a real place, a forest in southern France with incredible biodiversity. All the creatures are real too! When you click on an objective, we give hints about where they might be hiding. This “genette” likes to stay up high. 2/3

But in fact, a pitch deck is the main documentation that the whole publishing team will see, across different departments like marketing and production that I can't present to. Therefore, it has to stand on its own. In other words, the pitch deck _is_ the presentation. 2/2

This Sunday I'm headed to Kraków for the #DigitalDragons #gamedev event. Despite living in Europe for the past 20 years, this will actually be my first time in Poland, and I'm excited to discover it! I've heard great things about the historic center. Hit me up if you're there and we can meet!

Recently I ran a brainstorming workshop for a game about soil health for the Benchmarks EU project. The game is inspired by Reigns, and players make hard decisions and see how they impact the soil. After playing the rough prototype, the participants came up with new cards we can integrate.

ChatGPT likes me! 😂 Someone wrote on our website asking how to try our game. I figured they had seen Secret Woods at the London Games Festival last week. But when I asked how they heard about us, they wrote: "I ask to chatGPT for educational game on blockchain and it suggested you :)"

I never saw so many game design books in one place as there was at the #GDC shop! I couldn't resist, and bought 2 that I'm sure to love. "Building Simcity" traces the classic city builder and the history of simulation games. "Game Balance" seems to be a bible on this most difficult of subjects.

Our game Secret Woods was accepted into the London Games Festival!

London Games Festival@londongamesfest.bsky.social

🌱 Introducing the Official Selection: NATURAL WORLD - celebrating games inspired by nature! 🪵Secret Woods 🦊Spirit of the North 2 🐼Herdling #LGF25 #OfficialSelection

Jesse Himmelstein reposted

➕Playable at New Game Plus➕ 🪵 Secret Woods - Play Curious The Moss-t Fascinating Hidden-Object Adventure! A cozy hidden-object game about uncovering the wonders of an old-growth forest. 🎟️tickets.games.london | #LGF25 #NewGamePlus

I just got my tickets to my first #GDC! The Game Developers Conference is a huge #gamedev event, with something like 30k people attending. But because it is in San Franc, and it VERY expensive, I’ve never made it over there yet. Until this year! If you’re going too, let me know!

Jesse Himmelstein reposted

If you follow game dev, you might know that work conditions in big studios are often awful. To fight this, a French union (STJV) is organizing a global strike and made an incredible bundle to help raise some funds! Minami Lane and Froggy's Battle are both part of it ✊💕 Link ⬇️

Recently, I went to #MuseumConnections, a trade show for museums that takes place in Paris. Immediately, I noticed that the show floor was divided into two sections- a smaller one for selling equipment and know-how to build exhibits, and a larger one dedicated to gift shops!

I was told that this reflects how the museum business is run. In many museums, apparently, those running the gift shop are completely separate than those running the exhibits.

Here's a 30 second glimpse into Secret Woods, including some new gameplay elements #indiegame #gamedev

Tibo@tibohimself.bsky.social

Petite vidéo de 30 secondes avec de nouveaux éléments de gameplay ;) #indigame #videogame #secretwoods #hiddenobject #stickers #illustration #gamedev #AD

#Roundnet - When sports meets #gamedev! For the past year-and-a-half I’ve been loving playing Roundnet (aka #Spikeball). It’s a new sport that's evolving quickly. Ironically, this innovation can sometimes lead to the game becoming imbalanced, and losing what made it fun in the first place!

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The “Roundnet Rules Revolution” brainstormed and analyzed a large number of possible rule changes, with pros and cons for each. They grouped the rules into "packages", and encouraging teams to experiment with them, and give their feedback.

The suggestions range from adding out-of-bounds lines, to allowing the ball to bounce, to allowing both players to defend the serve. I’m excited to see what this process results in!

#Roundnet - When sports meets #gamedev! For the past year-and-a-half I’ve been loving playing Roundnet (aka #Spikeball). It’s a new sport that's evolving quickly. Ironically, this innovation can sometimes lead to the game becoming imbalanced, and losing what made it fun in the first place!

Players have developed killer techniques. In particular, "cut" serves that spin off to the side are so hard to catch that at the latest men's championship, only about 10% of points were rallies. Instead, most points are either aces or double-faults. The result is a game that’s pretty boring.

So how to fix it? One idea is to look for inspiration into how other ball games deal with serving. In tennis, you can only serve into a small region of the court, and every player gets to serve about the same number of points. Table tennis does the same, but doesn't allow a 2nd serve at all.

My schedule was packed, so I didn’t get to see a lot of talks, but I really enjoyed Jarvis Croft’s presentation on the state of indie publishing. The video game industry is under a lot of strain right now, but it’s good to know that at least some projects are going through!

Finally, I did check out the Indie Game Zone, where there were a bunch of game demos. Big shoutout to The Telegraphist from @cubepotato.eu - a rhythm game where you tap out Morse Code to stop Russia invading Poland in the post-WWI years. What a cool idea!