Nath

Nath

@headwaregames.bsky.social

Creator of Hollowbody, Chasing Static & Guard Duty. www.headwaregames.com

11.5K followers825 following652 posts

remember when we were screaming at big studios to fight back against the plagiarism machine and protect IP/copywrite yeah maybe they should have actually done someth about that because jesus its getting bad

Here, a perfect example of what I mean from today's run of RE2 Claire B. Notice how zombie placement, reaction speed, turn speed and movement speed are all dialed in to match the player's traversal limitations. There's incredible depth here that did not happen by accident.

Nath@headwaregames.bsky.social

there was so much gameplay depth to the movement in the original 3 Resident Evil games due to their finely tuned and balanced implementation of tank controls and the industry just collectively turned their backs on it in favor of 'push stick go direction, turn on a dime'.

there was so much gameplay depth to the movement in the original 3 Resident Evil games due to their finely tuned and balanced implementation of tank controls and the industry just collectively turned their backs on it in favor of 'push stick go direction, turn on a dime'.

These days precision platformers, metroidvanias and soulslikes are all incredibly popular *because* they put friction in front of core gameplay systems & reward careful, intentional placement when moving the player and choosing to attack. RE had all of this and it was taken away.

all these huge budget, big team, shiny survival horror games coming out. Meanwhile im just chipping away at my lil passion project doing the same shit as Chasing Static/Hollowbody just with a lot more intention and way less rushed cus im not about to go broke this time ๐Ÿซก

Nath reposted

Myself and @tamoorh.com are back podcasting babyyy

/noclip@noclipvideo.bsky.social

In the first episode of /noclip Game Club @dannyodwyer.bsky.social and @tamoorh.com take a submersible to Shadow Moses to explore the design & legacy of the original Metal Gear Solid. Apple Podcasts: www.youtube.com/watch?v=HSIu... YouTube: www.youtube.com/watch?v=HSIu...

Nath reposted

๐Ÿ“ข New Game Announcement: The Monkey's Paw Hold the monkey's paw and make a wish, but remember: everything comes at a price. A short horror visual novel where choices matter...painfully. Steam link in replies ๐Ÿ‘‡

Nath reposted

๐ŸŽ‰ Hocus Focus is out now on Steam! A cozy desktop companion to help you work, study, or relax to soothing tunes. Youโ€™re a student in a magic university - control time and weather, unlock new locations, collect cute Mitzkins, and level up in-game and in real life!

Nath reposted

Ten years ago, it started with a game jam. Since then, we've poured all of our love and craft into every single pixel. Now, it's finally here: a wordless point-and-click adventure in a prehistoric world full of dinosaurs. Theropods launches August 20th!๐Ÿฆ•

Nath reposted

Everytime you encounter a sharp corner like this, you can bet that the game is loading in some new level segments juuuust outside your view. Super obvious stuff, but I enjoy the โœจr e t r oโœจ aspect of it

UE folks! what is the best practice for forcing the game to run at a specific resolution? I've tried a postprocess material (bad for performance I presume), I've tried ScreenPercentage (bad because its relative to screen resolution). currently testing 'set screen resolution'

basically I want to render a very specific crunchy pixel size, somewhere around 720 on the Y axis. I'm testing atm finding the monitor's closest supported resolution to that and using 'Set Screen Resolution' node but not sure if this is the recommended approach?

Nath reposted

Hey so if you haven't played Hollowbody yet I am demanding you do so. In terms of narrative this is one of the best of the modern wave of indie survival horror games. Just lets you wallow in the horror of government abandonment in the face of an epidemic.

Nath@headwaregames.bsky.social

this is so cool to be able to say MY GAME IS NOW ON PLAYSTATION AND XBOX ๐Ÿฅณ๐Ÿฅณ๐Ÿพ Hollowbody is out RIGHT NOW on Playstation 5 and Xbox Series X|S!! so many people asked for this and your support helped make it happen, so stoked ๐Ÿ–ค links below if ya wanna grab it

Nath reposted

this is so cool to be able to say MY GAME IS NOW ON PLAYSTATION AND XBOX ๐Ÿฅณ๐Ÿฅณ๐Ÿพ Hollowbody is out RIGHT NOW on Playstation 5 and Xbox Series X|S!! so many people asked for this and your support helped make it happen, so stoked ๐Ÿ–ค links below if ya wanna grab it

this is so cool to be able to say MY GAME IS NOW ON PLAYSTATION AND XBOX ๐Ÿฅณ๐Ÿฅณ๐Ÿพ Hollowbody is out RIGHT NOW on Playstation 5 and Xbox Series X|S!! so many people asked for this and your support helped make it happen, so stoked ๐Ÿ–ค links below if ya wanna grab it

Hollowbody will be available on PS5 and Xbox Series X/S in like... 1 hour and 11 minutes if ur reading this as I am typing it which is unlikely because i'm typing this really slowly so its probably more like 1 hour and 10 minutes now, also I haven't pressed post yet

Nath reposted

๐Ÿ”The Big Hollow: 1982 is officially OUT NOW!๐Ÿ” Think like a killer - follow FBI procedure to solve a grounded serial killer mystery. ๐Ÿ•ต๏ธ๐Ÿ”ช Inspired by The Silence of the Lambs & The Golden Idol games, great for armchair detectives & true crime fans alike. Links below ๐Ÿ‘‡๐Ÿ‘‡

the crashed version (there will be sheep everywhere ๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘๐Ÿ‘)

Nath@headwaregames.bsky.social

6th gen style Land Rover with sheep transport I made ๐Ÿ‘

this is one of those rare (but much appreciated) cases where the subject can quite easily be split right down the middle, so I only need to model half and therefore can get away with just texturing half and having the texture mirrored. Once it's in engine I'll use some decals to add asymmetry

for Project 4โ„ข๏ธ I have modelled every single asset in the game myself, for Hollowbody/Chasing Static I would use store bought assets for generic/background props probably means Project 4โ„ข๏ธwill take 4ever to release but this is important to me, given the current tech landscape

I don't quite know why it's important, there's nothing wrong with using store bought assets (especially as a solo developer) but I really like how hand crafted everything feels so far, all the assets have my own touch or style and they sit together nicely in a scene.

I was also a little worried that store bought stuff might have A*I* usage somewhere, maybe for textures or similar, I'd hate that. But I think ultimately its just nice to be able to say 'everything you see was made by me, I put a lot of hard work into it' and hope ppl appreciate

there's something really comfy about starting a tutorial for implementing a new thing in your game and just chilling with the tutor as they walk you through everything. It's a nice breather from all the decisions you have to make alone otherwise ๐Ÿ˜†

Nath reposted

Hollowbody was one of the coolest indie games I've reviewed, and it getting a console release rules. The people yearn for Hollowbody 2.

Nath@headwaregames.bsky.social

by popular demand... ๐ŸŽฎ HOLLOWBODY IS COMING TO CONSOLES!! ๐ŸŽฎ ๐Ÿ’€ JUNE 5TH ๐Ÿ’€ You asked for it and we somehow made it happen (without a publisher lol) Hollowbody is coming to PS5 and Xbox Series X|S on June 5th! Release timings below ๐Ÿ‘‡ RT's & shares appreciated as always ๐Ÿ–ค

Nath reposted

My very first video review was for Hollowbody, if this game intrigues you at all, I had some nice things to say about it!

youtu.beHollowbody - The Technoir Survival Horror inspired by the PS2 eraYouTube video by Casey Explosion
Nath@headwaregames.bsky.social

by popular demand... ๐ŸŽฎ HOLLOWBODY IS COMING TO CONSOLES!! ๐ŸŽฎ ๐Ÿ’€ JUNE 5TH ๐Ÿ’€ You asked for it and we somehow made it happen (without a publisher lol) Hollowbody is coming to PS5 and Xbox Series X|S on June 5th! Release timings below ๐Ÿ‘‡ RT's & shares appreciated as always ๐Ÿ–ค

Hollowbody will launch for PlayStation 5 and Xbox Series X|S @ midnight UTC on June 5 That's: Los Angeles, USA - 17:00 PDT - June 4 New York, USA - 20:00 EDT - June 4 London, UK - 01:00 BST - June 5 Central Europe - 02:00 CEST - June 5 Tokyo, Japan - 09:00 JST - June 5 ๐Ÿ–ค