Gravity Well

Gravity Well

@gravitywell.games

AAA independent game development studio working on an unannounced original IP. You can see game concept art at https://gravitywell.games

1.9K followers17 following31 posts

Huge congratulations to our incredible Senior Narrative Designer, Cara Ellison, for being selected for the 2025 BAFTA Breakthroughs cohort! 🥳 She is an absolutely amazing individual and a narrative powerhouse. We are incredibly lucky to have her on the GW team. Congrats, Cara!

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We're thrilled to welcome our incredible 2025 Summer Interns to the Gravity Well team! 🎮 Jack - Production Intern Ben - Design Intern Constanza - Engineering Intern We're so excited to have them join us for a season of learning and growth! 🎉

Gravity Well reposted

Taking a Winter Break to recharge! 🔋 Gravity Well will be closed starting Monday, December 23, and we'll be back on Monday, January 6. Wishing everyone a happy and restful holiday season! ✨

Heads up! We've been alerted to a recruiter claiming to be affiliated w/ GW. Please be aware that they aren't associated with us. We would never have a candidate rehearse interview questions & we don't use Zoom. If you have any questions/concerns, please reach out to us directly.

Gravity Well reposted

Hi Bluesky, due to the new X terms, I'll be posting here more often, I recently published more screenshots of my work on Wayfinder and how the early version of the game looked like, a lot more can be found on my website (link in bio)

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Before it was lost forever, I re-created a twitter thread from a few years back that I thought was worth keeping. If nothing else, so that future BlueSky generations can see the list of dumb fake gamertags we made.

Rayme@rayme.bsky.social

Development of the Ping System in Apex Legends 🧵 Two of the most important things that led to it going well in development, imo. A quick thread...

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Two more Unreal Engine editor improvements I've added recently for @gravitywell.games: 1. You can mark assets as deprecated in the content browser 2. You can add Blutility's to editor toolbar all driven via an .ini file Quick wins but sometimes they're the most satisfying :) #UE5

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Two recent Unreal Engine changes I've made at @gravitywell.games which I'm pretty happy with. 1. Reduce compile times by ~28% 2. Add a little icon to let you know if a property is replicated - great suggestion from the team which has already saved some headaches! (Also yay first post!) #gamedev

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I am so stoked at the team and game we're building at Gravity Well. We have a few people starting over the next month and I am SO EXCITED! That said, we're down to only THREE open positions! Senior Concept Artist Principal VFX Artist Principal Tech Artist gravitywell.games

Paul is the Creative Director on our first game, and absolutely loves tabletop games.

MerMuse@mermuse.bsky.social

#6 favorite game you NEVER get to play Pendragon RPG. I own 4 editions of this game and love the system… but never actually get it to the table. The traits add a unique element to role playing where they change over time based on your actions. Passions add a push you luck mechanic. #RPGaDAY2023

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Hey there, I'm Romain, Principal Environment Artist in the video game industry. I've worked on games like Wayfinder, Crash Bandicoot, Spyro, Besiege and more! I'm all about painterly art and foliages!

‼️ Job Posting ‼️ Gravity Well is looking for a Senior Concept Artist with a passion for bringing new worlds and characters to life and bringing a rich sense of storytelling to everything they design. If that's you, apply through the link below!

gravitywell.rippling-ats.comSenior Concept ArtistGravity Well is looking for a Senior Concept Artist with a passion for bringing new worlds and characters to life and bringing a rich sense of storytelling to everything you design. Working closely wi...

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