Fuzzymoth

Fuzzymoth

@fuzzymothgames.bsky.social

Developer of Bean Conquest, a roguelike autobattler with some RTS aspects. The game is released and is avaliable at https://fuzzymoth.itch.io/bean-conquest !!! Follow me for development and release updates!

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Another clip of me getting bodied by one of the later encounters. This features the Summoner trait, which not only swarms your enemies but also makes those swarms self-destruct [ #gamedev #indiedev #screenshotsaturday ]

With optimization nearly done, I can now confidently announce that Bean Conquest will release in 7 days (give or take one or two) now that it can handle so many entities [ #gamedev #indiedev #solodev ]

I'm finally out of bugfixing limbo and I just finished working on one of the features I'm most excited for: HUGE MAPS! These add a ton of strategic depth to the game that wasn't present with the smaller areas [ #indiedev #gamedev #solodev #screenshotsaturday ]

Machine units are a very aggressive faction, headed by the fast and chaotic Bean Rider. Their bonus is a fleet of probes that greatly increase your DPS and provide additional shielding to allies when their owner dies. [ #gamedev #indiedev #screenshotsaturday ]

Void units are one of the smaller traits in the game. Their bonus is a high-damage death explosion that can easily swing a losing battle in your favor. [ #gamedev #indiedev #screenshotsaturday ]

Insects are one of the few trait combos in the game that don't give stat buffs; rather, they clone some of your units, allowing you to completely overwhelm your enemies [ #gamedev #indiedev #solodev #screenshotsaturday ]

Fancy menu animation for the game + button sfx! Still WIP (the past month has just been bugfixing so I don't have anything cooler to show off) [ #gamedev #indiedev #solodev #screenshotsaturday ]

Finally got around to implementing an actual pathfinding system, along with a more impactful system for commanding your army. Simple flanking maneuvers used to be the most you could do, but now they're the bare minimum [ #gamedev #indiedev #solodev #screenshotsaturday ]

How do y'all manage to get such crisp videos of your pixel art? Every time I try uploading any of my videos they always come out low quality, is it just the file size or is there some other trick? #gamedev #pixelart

Star Wizards are powerful ranged generalists - excelling in damage, crowd control, and AoE (although they have a tendency to prioritize the nearest enemy over more important ones) [ #gamedev #indiedev #beans ]

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