François Taddei

François Taddei

@ftaddei.bsky.social

Creative Director, Beenox. Current Project: Call of Duty: Modern Warfare 4. My opinions are my own. He/Him.

238 followers171 following163 posts

Pinned

🎮 New year, retro vibes. 1976. 1986. 1996. Three years that shaped video games as we know them. Which ones are turning 50, 40, or 30 in 2025? Let’s rewind. ⏪

Looking forward to play this!

Evil Empire Studio@evilempirestudio.bsky.social

October 15th, Rose Belmont will hunt the Night in Castlevania: Belmont’s Curse. Check out the new trailer introducing Rose (finally!), a first peek at the Castle & an insane key art by Terada-San. Imagining the story of a new Belmont is a lifetime privilege, and we hope you’ll love Rose like we do.

Thanks for the kudos, the team had fun with this!

Treyarch@treyarch.com

Loving the hype for Black Ops Classic! If you haven't already, jump into this throwback mode based on BO2-style movement & loadouts on iconic maps, and let us know what you think. Big shout-out to our friends at Beenox for bringing this one to life in #BlackOps7 🤝

François Taddei reposted

Call of Duty: Modern Warfare 4 arrives October 23. 🪖 A Campaign with war erupting on the Korean Peninsula threatening to destabilize the world 🔥 Multiplayer featuring grounded, precise combat with fluid movement 🎒 DMZ, a living world where every deployment is a new story

If you missed it, rewatch this great showcase of games developed in Quebec by indie studios!

Studio Imugi@studioimugi.bsky.social

We’re watching #QGCShowcase2026 ⚜️ - celebrating games made in Québec! YouTube: www.youtube.com/@indieasylum Twitch: www.twitch.tv/indieasylum #QGC2026 #QuebecGamesCelebration #CélébrationJeuxQuébec

Matthew Ball’s State of Video Games in 2026 is now out (Early Access) and cover: 1⃣ Why revenue growth is more elusive than headlines suggest 2⃣Why video gaming has been losing the attention war for a half decade (and to what) 3⃣ Where there's indisputable growth www.matthewball.co/all/presenta...

matthewball.coThe State of Video Gaming in 2026 by Matthew Ball / Epyllion — MatthewBall.coIn 2025, video gaming had more revenue and cultural weight than ever. Why, then, is growth (and even revenue ) so elusive? Why are player counts retreating across much of the developed world? And why...
View full thread

PC gaming peaks in ’96: Sid Meier's Civilization II, Command & Conquer Red Alert, Duke Nukem 3D, Quake, Broken Sword: Shadow of the Templars. But the breakout star is Tomb Raider, proving Lara Croft is here to stay. It’s no surprise that two new titles were announced this year at The Game Awards.

1996 reshapes the business. Valve, Firaxis, Red Storm & Black Isle are founded. Big mergers follow: CUC buys Sierra, Davidson & Blizzard, Eidos buys Core Design, Infogrames buys Ocean, Midway buys Atari, 3DO buys New World Computing. GameSpot and IGN launch, changing how games are covered.

View full thread

Meanwhile Nintendo stays busy across 3 consoles. SNES gets Super Mario RPG and DK Country 3. Game Boy launches Pokémon in Japan. Nintendo 64 arrives with Super Mario 64. Still on cartridges—bold move.

1996 is tougher for Sega. Saturn struggles vs PS1 and N64, Genesis and Game Gear are fading, but innovation continues. Nights into Dreams debuts with an analog gamepad, alongside Guardian Heroes, Dragon Force, Panzer Dragoon II—and yes, Tomb Raider too.

View full thread

1986 on computers: Commodore rules with C64, C128 & Amiga, ahead of Apple and its Apple II & Mac, but IBM PC clones explode. Some devs struggle—others adapt. Sierra shines with Space Quest I & King’s Quest III. Might & Magic and Starflight push RPGs and open exploration forward. 💻

1996 changes the game. Sony overtakes Nintendo with PlayStation. Crash Bandicoot becomes its mascot, while Resident Evil defines “survival horror”. 🧟 Notable hits on PS1: PaRappa the Rapper, Blood Omen: Legacy of Kain, Soul Edge, Dead or Alive. 🥋 Tomb Raider, a multiplatform title, also thrives.

View full thread

1986 arcades were on fire. 🔥 Arkanoid, Bubble Bobble, 720°, Rampage, Out Run, Wonder Boy, Ikari Warriors, Rygar... Power-ups, co-op, monsters, speed—pure coin-op magic. 🕹️

1986 births future giants. Bethesda, Ubisoft, and FromSoftware. From Elder Scrolls to Fallout and Starfield, Rayman to Assassin's Creed and Far Cry or King's Field to Dark Souls and Elden Ring, the roots of modern legends were planted. 🌱

View full thread

1986: the NES revives the industry. Zelda. Metroid. Castlevania. Dragon Quest. All launched that year. Super Mario Bros. 2 too, but only in Japan. Kid Icarus also saw the light of the day at the end of the year. 40 years later, Nintendo is still defining games—and pop culture.

Sega launches the Master System in North America at CES Chicago in June 1986. Packed with Hang-On, Safari Hunt and a light gun, it struggles against the NES. Alex Kidd earns praise—but it’s no Mario. Sonic is still years away. 🦔

View full thread

Arcades in ‘76 loved speed. 🏁 Road Race (aka Fonz), Night Driver, Stunt Cycle, F-1, Sprint 2, LeMans, Indy 4 all saw the light of the day. But Death Race stole the spotlight—running over screaming gremlins and igniting one of gaming’s first violence controversies.

In 1976, Coleco upstaged Atari with the Telstar. Built with the integrated circuit "Pong-in-a-chip". That year also gave us the Fairchild Channel F. First ROM cartridge-based console. First microprocessor in a home system. Designed by legend Jerry Lawson. Modern consoles start here.

View full thread

Also in 1976: Breakout. Nolan Bushnell wanted a solo Pong. Al Acorn assigned the project to Steve Jobs, who reached to Steve Wozniak for help. Woz designed an ultra-efficient circuit in just four nights. Atari shipped a simpler—but less elegant—version. The brick-breaking arcade game soared.🧱

Apple turns 50 in 2026. 🍎 Founded by Jobs, Wozniak & Wayne. Early success with Apple II and Mac. Jobs out in 1985. Jobs back in 1997. iMac, iPod, iPhone, iPad. You know the rest.

Colossal Cave Adventure turns 50. Built on a PDP-10 by William Crowther, it’s one of the first interactive fiction games—exploring caves, hunting treasure. Played on teletype machines, expanded in 1977 by Don Woods, and shared via ARPANET, Adventure went viral before “viral” was a thing. 📠➡️🌐

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

While Call of Duty still takes most of my time, I enjoyed the pure catharsis of Doom: The Dark Ages even more. Its shield-and-parry system feels great, turning defense into offense and encouraging a more aggressive, resilient playstyle.

I ended the year with Metroid Prime 4: Beyond. It’s stunning so far, with beautiful worlds and a sublime soundtrack, blending choirs and synthesizers. I’m still unsure about the larger zones you can explore with the Vi-0-La bike, I’m giving myself time to form a more informed opinion.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

I finally picked up a Switch 2 for Nintendo’s exclusives. Mario Kart World didn’t surprise me—its open world feels more like a hub of tracks—but it delivers solid visual upgrades and the same accessible, family-friendly fun.

Donkey Kong Bananza shines with fully destructible environments and flexible ‘Bananza’ transformations. Smashing everything is fun, though the camera can struggle and repetition holds it back. Still, it’s one of the Switch 2’s stronger titles.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

Another addictive title was Ball X Pit, which reinvents brick-breaking with roguelite mechanics: monsters replace bricks, heroes replace the paddle, and upgradeable, fuseable projectiles replace balls. Unlock effects, manage a village between runs, and build ever-stronger setups.

I also enjoyed Halls of Torment, a smart blend of survivor-like gameplay and the dark ’90s action RPG vibe of Diablo. Unlocking characters and gear fuels progression, and a good build turns runs into a spectacular enemy-clearing fireworks show.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

Games inspired by roguelite mechanics continued to proliferate in 2025, which is hardly surprising after the success of Hades, Balatro, and Vampire Survivors in recent years. I limit myself to three games of this genre per year, as they can easily become bottomless time sinks.

Blue Prince impressed me with its Myst-like design, sending players through a shifting, labyrinthine mansion. Its deep environmental puzzles uncover a family story while blending card mechanics and roguelite progression—some puzzles even rekindled my love for math.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

I then completed Avowed, a more traditional RPG from Obsidian Entertainment, in the vein of The Outer Worlds, where combat can involve swords, guns, or magic. While its narrative is fairly linear, I still enjoyed the universe, centered around investigating a supernatural blight.

Clair Obscur: Expedition 33 charmed me the most, blending a touching family drama with a time loop to break. Set in a Belle Époque–inspired Paris, its tactical turn-based combat is a joy, elevated by a haunting score.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

I took great pleasure in completing Eternal Strands, developed by Yellow Brick Games, as I was intrigued by its premise. This action RPG won me over with its creative magic system, based on physics-driven experimentation, as well as its titan battles, which naturally evoke Shadow of the Colossus.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

After loving It Takes Two in 2021, my partner and I eagerly awaited Split Fiction. While its villain is caricatured, heroines Mio and Zoey shine. We loved the varied sci-fi/fantasy visuals and constantly evolving co-op mechanics. Looking forward Out of Words, another coop game releasing in 2026.

Keeper, Double Fine’s latest, is a visual feast inspired by Salvador Dalí—a surreal painting brought to life. Told without dialogue, it explores the bond between a living lighthouse and its bird companion. Short and easy, but undeniably charming and relaxing.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

View full thread

I then jumped into RoboCop: Rogue City, which quickly became a guilty pleasure. The game does an excellent job of capturing the essence of the cult film through its gameplay mechanics (slow movement, assisted aiming, powerful shots) and its narrative.

My curiosity for Metroidvanias led me to Tales of Kenzera: Zau. While it doesn’t reinvent the genre, it tells a story of grief with sensitivity and elegance. More accessible than Silksong (which I gave up upon), it felt relaxing, carried by its music and African art–inspired environments.

Looking at my 2025 playtime stats, it’s no surprise I spent most of the year on Xbox Series X, discovering new and older games through Xbox Game Pass (courtesy of Microsoft). My PS5 and Switch 2 saw very little use. So, which games stood out most?

In catch-up mode, four games stood out. Alan Wake II was a highlight—I even replayed Alan Wake Remastered to fully dive back into its dark universe, then completed the Night Springs and The Lake House expansions. I was completely hooked. The Herald of Darkness song by the Old Gods of Asgard was🔥