Flechs

Flechs

@flechs.net

Software for BattleTech More stuff: https://Flechs.net Support: https://ko-fi.com/flechsbison

92 followers27 following129 posts

Flechs Sheets >>> v8 v8 contains 'fixes' for automations for rules that've changed in the new official Core Rules. A version of Flechs Sheets with now now-legacy rules from Total Warfare etc. is available here: Flechs-Sheets-TW.web.app Good hunting. ✌️

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Most recently, basic network features -- connect with other players and view their units; include their forces in init tracking, sync and lock match settings for participants to ensure someone didn't bring iATMs 'by mistake'...

Lastly, a variety of BV calc fixes plus the bulk of Core Rules changes have been made, with exceptions for some of the newer equipment rules.

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Granular controls over random force generation. The 'generate random force' button was originally just for use in debugging sessions but with a little work it's become a new kind of handy.

Do you, a spreadsheet jockey, have home-brew campaign rules too bespoke for anything other than excel? CC now imports and exports human-friendly .csv -- repair units in your tool of choice by just deleting/editing damage entries and re-importing. Same data also available as .json.

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INNIT has been updated to include support for Core Rules' front-loaded init.

Flechs@flechs.net

INNIT your turn?? A mobile-web friendly #BattleTech initiative tracker for supporters✌️ Details and gifs!: ko-fi.com/Post/INNIT-Y... Supporter-only post w/ link to most recent version: ko-fi.com/post/Flechs-...

Relatedly, Work on updating Flechs Sheets for Core Rules has begun! The dev build here includes changes that affect printed sheets and manual marking: flechs-sheets-cr-dev.web.app Also, Command Console v0.17.11.5.1 now prints legacy bipeds through that url when rules edition is 'Core Rules'.

flechs-sheets-cr-dev.web.appFlechs SheetsDigital record-sheets for BattleTech
Flechs@flechs.net

Command Console progress! Jumping into the upcoming Core Rules Changes: ko-fi.com/post/Command...

Saw a post describing this as a grinder alternative — it’s very much not: not for convention play, not for a big group; not for walk up new players (there’s force building). The resemblance is almost entirely just in ‘lose a dude get a dude’.

Flechs@flechs.net

Freebie #BattleTech scenario/format: flechs.itch.io/the-grinding... A pick-up format lightly aimed at players of different skill levels; a war-game inside a war-game at the NAIS. Some thoughts here: flechs.itch.io/the-grinding...

If anything, minimum experience level is players who’ve played _so many Grinders_ their preferences for casual play is something with at least a little teeth. ✌️

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Related to input popover dragging, It's been possible for a long time to manually mark things in the details view even in the middle of an event (!), but that capability was often literally hidden by event panels. No more.

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Draggable popovers, smartly placed next to units (Chrome 125+, Safari 26+); and the ability to bounce to another unit to resolve strikes without having to dip into their details.

Random force generation now results in a force that has parity with others forces in match. Random force generation is really just a for me doing tests, but has been handy outside of that. We'll see if this gets massaged further...

Flechs Sheets v7.4.32 includes a preemptive fix for an issue displaying attack roll results in the upcoming Chrome 144 release. ✌️

🔔🚧 Maintenance 🚧🔔 If you experience any issues accessing Flechs Sheets the next 48 hours, please try: flechs-sheets.web.app If you have issues accessing supporter only content, don't hesitate to DM. Apologies for any inconvenience.

Flechs Command Console progress... Attack to-hit etc. summaries 👌 Pardon the text-wrap dust around MMLs. 😬 Details: ko-fi.com/post/Flechs-... This one took me on a "fun" detour into the HTML inline-layout spec. Did you know that 'line-height' is actually _preferred_ line-height? 🫠👍

Guys, I failed two cold activation MASC rolls for the same guy last match and he ended up closing the game with a pilot kill.

Flechs@flechs.net

Me turns 1-15 when there’s a Gauss or LBX on the field, or a Clan ERPPC, or a normal PPC or a small laser or a one point punch from a Cicada chicken nugget arm.

Flechs Command Console v0.14: Improved import handling — ad-hoc unit imports are saved in a 'catalog' included in searches; import whole folders of units for offline use; Chrome users can link to a folder of units w/o import. Safari requirements upped tho. Details: ko-fi.com/post/Flechs-...

A tiny but important item is engine and explosion liabilities. Each of the units here have somewhat beefy-ish armor / internal but are differently robust — note the THR's ammo + XL combo, the ANH's overall explodeyness compared to the Rifleman IIC, and the MAD-3R's solitary unCASEd ammo bin.

Small Flechs Sheets bug fixing detour: Fixed: Deleted forces reappearing after update when using multiple devices. Fixed: Bad pilot skills on .mul import. Fixed: PSR automation setting ignored during attempts to stand.

Flechs Command Console >>> v0.13.2.2 Fixed: Desktop Safari 18.2+: All prints should be scaled to fit US letter landscape. 📐👌