Five Nine Games

Five Nine Games

@fiveninegames.io

Like arcade games? Like blowing things up? Grab Bombs vs Bots at the link below ๐Ÿ‘‡ https://store.steampowered.com/app/4120110/Bombs_vs_Bots/

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It's been 3 years, but we're nearly there! Play testing has been going well and [hopefully] there will be a release within the next month. The only thing left to do right now (other than more testing) is get the Steam page updated with fresh screenshots and an updated trailer ๐Ÿฅณ #indiegames

It's been a bit quiet here lately, but things are still looking on track for release this year ๐Ÿ™‚ Pax is taking a breather in the prototype stage after blowing up lots of infrastructure and bots during play testing ๐Ÿ˜ด #indiegames #godot #gamedev

Work on one of the next boss arenas is underway, with a pinch of inspiration from Mr. Kojima ๐Ÿ‘€ #indiegames Don't forget to wishlist to be notified when it drops later this year ๐Ÿ˜Š store.steampowered.com/app/4120110/...

RobTheFiveNine@robthefivenine.bsky.social

Stealth camo shader is done, quite happy with how it turned out. Thank you for the inspiration, MGS โค๏ธ #gamedev #godot #codememoresnake

Some Duke Nukem 3D *may* have been getting played over the holidays and *may* have influenced some level design choices ๐Ÿ˜ #indiegames #indiegame #gaming #godot

I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots ๐Ÿ˜ฌ Steam store page is coming soon ๐ŸŽ‰ #indiegames #gamedev #protectsarahconnor

Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own โ˜บ๏ธ This is the script I wrote for the macOS optimisations mentioned in the previous post. blog.fiveninegames.io/adding-dynam... #godot #gamedev

blog.fiveninegames.ioAdding Dynamic Resolution in GodotResolution scaling is quite common in most games nowadays. It offers the ability for users to reduce the rendering resolution of the game without having to endure annoying resolution changes when alt-...

YOLOing several major updates on the web server - what could go wrong? Oh... oh no... It took several hours but the blog is back online ๐Ÿ™ new post incoming this week with some more Godot tips for the developer homies ๐Ÿฅณ

We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around ๐Ÿ™ #gamedev #indiegame #godot

Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix ๐Ÿค’ ๐Ÿ˜ญ Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits ๐Ÿ‘Š

Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included ๐Ÿ™‚ blog.fiveninegames.io/evading-grid... #godot #gamedev

blog.fiveninegames.ioEvading GridMap CrashesIt's been another busy streak since the last update including a rework of all the existing levels. In the process of doing this, a not-so-obvious bug revealed itself in Godot. As mentioned in The Pre...

This may be a blog post essentially just praising Kenney, but it's deserved ๐Ÿ˜… The quality of the assets they put out freely available for people to use to learn, prototype with or to use directly in commercial products is unmatched (IMO). Their value to the dev community isn't quantifiable ๐Ÿ’š

New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it ๐Ÿ™‚). #gamedev #godot blog.fiveninegames.io/baking-mesh-...

blog.fiveninegames.ioBaking Mesh Skeleton Poses in Godot 4.4We're almost done with developing the environmental hazards and this last one proved a bit more difficult than anticipated. Thankfully, Godot 4.4 released a few days prior to starting the work on this...

Maybe of interest to new game devs who are struggling because things feel like they don't look like the final product should do early on. I battled with this a lot early on, and kept starting over; it can be demotivating, but as you can see here, everything starts off looking a bit weird #gamedev

Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times ๐Ÿ˜… Anyone else finishing up the week with any interesting bugs? #gamedev

You may only interact with the elevator for a brief moment in any level, but at least you can now feel it's arrival with a bit of ground shake ๐Ÿฅณ #gamedev #indiegamedev #devlog #indiegame #godot #godotengine

It seems like the audio in the video is being compressed. The shake and sound effect both decay as you are further away, but the audio difference isn't too noticeable after uploading here ๐Ÿ˜ฌ

More work completed today on the level building tools. Adding these posts into the corners caused a bit more trouble today than predicted ๐Ÿ˜… Here's a short tour of a level (WIP, obviously) that pays homage to a game that may have inspired some elements of the gameplay ๐Ÿ‘€ #gamedev #godot #indiegame

Things derailed a bit today trying to fix a physics issue. It is resolved though, and here are the corpses of 160+ enemies to prove it! (warning: the sound of so many exploding at once is not pleasant ๐Ÿ˜ฌ) #gamedev #gaming #indiedev #indiegame #godot #godotengine #devlog

After reworking one of the enemy models, the old walk cycle with the new armature is starting to give big Liam Gallagher walking down the street vibes ๐Ÿ˜… #gamedev #indiegamedev #godot #godotengine #devlog

Hello Bluesky! I'm working on my first "big" game. If you're interested in action arcade games. Follow and keep up with future development updates ๐Ÿ™‚ #gamedev #godot #indiegame #indiegamedev

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