fiGames / Stellar Fury

fiGames / Stellar Fury

@figames.bsky.social

The first DOSmaku ➡ Discord: http://discord.gg/kahpuYdJus ➡ Email: info@figames.net ➡ Music by Jean Baudin: http://jeanbaudin.bandcamp.com ➡ http://figamesllc.itch.io/stellar-fury

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This is an *old pattern* from maybe 2022 or 2023 I was proud of it then but now I feel it's prescriptive and breaks the flow. Doesn't exercise the core gameplay. It's actively "unfun" to dodge thru. Gonna have to take my medicine and remove this. #shmups #stg #gamedev

Reworked the 1up item drop visual. It's glowing and gold now... way more enticing. It now drop down instead of bouncing around the screen - creating more pressure to grab it. Also now grants a very small amount of iframes on collection #shmups #stg #gamedev #indiegame #arcade

Working on the 4b true boss. Also remove the "point containers" that drop medals from all bosses and have them drop from enemies that pop in. This forces the player to be at a certain point to get it. They also give 0.5 seconds of iframes now. #shmups #stg #gamedev #indiegame #arcade #retrogaming

4b boss - probably the easier variant... too few bullets for this late in the game but I like the patterns. Will need to figure out how to ratchet it up. #shmups #stg #gamedev #indiegame #retrogaming #arcade

Wrapped up the 4b level revamp. The original design of the level was 3+ years old and a rough draft at that. I've improved in shmups and shmup design a lot since then. #stg #shmups #indiegame #gamedev #arcade #retrogaming

Nearing the end of level 7/4b revamp. The hard line bullet patterns tend to restrict flow and limit design options. They can feel "unfun" to dodge. I've purged most from the design, but decided to keep this one. #shmups #stg #gamdev #retrogaming #arcade #indiegame

Remembered I needed to make an easy version variant so the the current one became the easy version and I made the regular version harder. also check out the highly illegal dodge at the 6 second mark 😆 #shmups #stg #gamedev #indiegame #bullethell #retrogames #arcade

In actual play, high rank only can be maintained if you are sealing enemies and destroying them at close range. I do try to make sure routing is still feasible though like this... even though in a practical playthru all these spawns aren't likely to occur.

Takes hours making encounters dense... I've spent several on this ~15 second section. Still not in love with it yet. You have to make sure that it feels fun and the patterns are readable. Not just the individual patterns - but the ones that emerge from multiple enemies #shmups #stg #retro #arcade

Made another update to the demo -some bug fixes but mostly work on level 2a. Found a lot of encounters felt "choppy". Check out the updated demo on #itchio #shmups #stg #gamedev #retro #arcade #indiegame

my solution is to take line patterns and break them up (i.e. a dashed line) to allow more dodging opportunities. For higher HP enemies, stagger their spawn times to create a nice flow. Multiple large high HP enemies at the same time I find to be too much of a slog.

Just did a quick patch that fixed a number of bugs - including the broken caravan mode. Reminder Stellar fury demo contains a full caravan mode. This will be free forever. Encourage everyone to go try it out. #shmups #stg #arcade

Can't believe it took me this long to figure it out. Massive bullet visibility boost by simply having the entire bullet (and glow) sit on black instead of transparent. Better contrast against the bg. #shmups #stg #gamedev #indiegame

Interesting feeling route. Gotta do this little dance on the edge of a knife. The midboss will timeout and if you don't get enough dmg you won't kill it otherwise. Easier to dodge going to the far edge but you won't dmg it there. #shmups #stg #gamedev #indiegame

First section of level 4 in #Eschatos can suck it. Seriously most troublesome part of the game I've encountered. Very route heavy. Also, uploaded a new video about my experiences with Eschatos. Made it to Level 6 (starting with 2 extends at level 4) #shmups #stg

Added section indicators (both popup and in the side panel hud). Should make it easier if you want to jump over to practice a section (and actually know what section you want to practice). My time with Eschatos reminded me that I wanted to do this. #shmups #stg #gamedev

Some people really like tea. There are tea houses they can go to to sample different flavors and varieties of tea. People have their own tools for preparing and consuming tea. Brewing tea has a particular process and everyone has their own techniques. #Shmups #stg

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I'm going to go start a new tea house that offers this new elevated and revolutionized tea with the bean from the coffea plant.". These tea lovers give is new "tea" a sample and say "wait, isn't this just a grubby cup of coffee?"

Some people really like tea. There are tea houses they can go to to sample different flavors and varieties of tea. People have their own tools for preparing and consuming tea. Brewing tea has a particular process and everyone has their own techniques. #Shmups #stg

Tea lovers exclaim, "Hey! That's tea at all!" and ask "There are lots of fine tea here to sample would you like to try some?" and this person says "No thanks, I don't like flavor or experience that those teas provide.

Committing to at least 15hrs of scheduled game dev time a week - really what you gotta do when you have a kid. 2025 has got to be the year I finally finish this game #gamedev #stg #arcade #shmups #indiegame