Guilherme

Guilherme

@exdraco.bsky.social

Generalist Developer in Unreal Engine, Technical Artist at Sushi Ben, Looking for a job

67 followers42 following55 posts

Guilherme reposted

Number goes up

Dmaw⛅@dmawdev.bsky.social

Added a new response buff font. It went pretty well. Comic sans: Random chance to gain or lose 30% of the dates affection goal. ( Everything here is heavily WIP and jank)

Funding a newspaper to change its editorial line has apparently become outdated. Funny, today I saw a story about one of the world's largest juice companies helping to keep a newspaper afloat; that sounds less strange nowadays.

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I can finally say that a game I worked on released on Steam, it was quite an adventure

Dmaw⛅@dmawdev.bsky.social

SUSHI BEN IS OUT NOW! 🎉🎉🎉 I've been working on this since 2016 yay! My team has been working on this since 2021 yay! Plz try it out, its cheaper than toro nigiri tysm im so sleepy going to bed now.

Guilherme reposted

📢SUSHI BEN RELEASE DATE ANNOUNCEMENT📢 An interactive anime adventure written by the creator of Hatoful Boyfriend! 🍣 Save a struggling sushi bar 🌟 Star-studded English and Japanese VA cast 🎣 Silly minigames 🖥️ Playable on PC Flatscreen & VR Coming to Steam Sep. 18th Ahhh!!

Highly recommended to watch, to understand how we got to this point and maybe for the industry to have a chance to get out of this pit.

Acerola@acerola.gg

New video is up on the channel now! The Terribly Tragic, Totally Avoidable, Absolute Collapse Of The Gaming Industry

Learning the GAS system in Unreal seems like over engineering for a simple health and damage system, but then when you think about how to do buffet, debuffs and elemental damage this initial setup starts to make sense.

Guilherme reposted

The time has finally come! The NON-VR DEMO is launching next Friday! Now all of the "I wish this wasn't VR only" comments will stop right!?!

Guilherme reposted

New video is up on the channel now! What is perlin noise? please enjoy thank you more exciting stuff coming soon

The areas of entertainment and art can be summed up as: dedicate hours, days, months to make something that the public only looks at for a few seconds.

Jasozz@jasozzgames.bsky.social

Need a pile of bones, but don't want to spend 10 minutes arranging bones for a nice render? Instead, spend an hour figuring out particle simulations! #gamedev

I'm not a horror game person, but this experience was magnificent. Even though I don't understand half of what happened, I still enjoyed it all. Signalis is the kind of game that will stay in your mind and dreams for days.

An addendum, when enabling Shader Model 6 the compiler gives an error with InverseFimToneMapping, even though it is the same function as the source code, if anyone has an idea why let me know

Guilherme reposted

I'm the 3D character artist on this game! I modeled all the NPCs ✨ Out on VR now but non-VR version will be on steam 😎

Dmaw⛅@dmawdev.bsky.social

Spent all morning remixing a trailer to post here on Bluesky only to realize there's a 60 second limit. So i said F it and just increased the speed to 200% and Its kinda awesome! Wishlist the game on steam below! 👇

Guilherme reposted

devido a pressão popular adicionamos uma nova feature muito importante em ABYSS X ZERO pastel de feira, coxinha e pão de queijo #gamedev #indiegame #madewithunity #blenderart #axz

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