etti

etti

@etti.bsky.social

from the works of yesterday

92 followers132 following108 posts

true highlight of the release: when connecting functions to signals, autocompletion will no longer add parentheses

Godot Engine@godotengine.org

#GodotEngine 4.5 has finally arrived! 🎉 With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone! godotengine.org/releases/4.5/

want a cool blender tip? #b3d you can quickly switch between different objects in edit/sculpt/paint modes by hovering over them and pressing Alt+Q

want a cool blender trick? #b3d everyone knows about numpad keys and orthographic views, but not everyone knows about "align view to active" (shift+numpad keys), which goes into orthographic view while perfectly aligned to your current selection. Works in most modes!

bonus tip: numpad 8/4/2/6 also vary based on what modifier keys you press. - by default they orbit the center of your view - holding down ctrl make them pan the camera - and holding down shift makes them roll it (useful to orient yourself after using align view to active)

want a cool blender tip? #b3d Want a cool looking anamorphic glare but are unsatisfied with the default streaks result? Try slightly blurring the result or using bloom as the input for streaks (or both).

want a cool blender tip? #b3d when using the bump node, DO. NOT. USE. STRENGTH. Strength acts more like "opacity" of the generated normals, while Distance flattens them, which gives the correct effect. The difference seems subtle but it's very easy to spot on others' work when you know about it.

want a cool blender trick? #b3d press alt + middle mouse button to center your view on what your mouse cursor is currently hovering over. this should genuinely be one of the first things taught to new blender users i'm shocked by how many people dont know about this

finished playing through Okami i absolutely understand why the game gets the praise it gets and i liked it for what it is but at the same time... i also understand why roughly only 1/5 people on steam finished it because for me it just felt like this.

played around with this again #fractal #fractalart

etti@etti.bsky.social

found a cool program recently, here are a few images i got it to make that i thought looked kinda cool #fractal #fractalart

my non existent 2024 bingo keeps getting crazier the closer we are to the end other than that maybe its about time i revisit this

OFF@offtherpg.com

I have a sacred mission to fulfill. I must purify the world. OFF is coming to Steam® and Nintendo Switch™ in 2025. Preorder or Wishlist at offtherpg.com

so i never actually got around to making a full sonic model so i figured i might as well make one now heres how its going around an hour in

might as well try asking i'm considering getting a vr headset soon, is there any notable difference between the quest 3 and quest 3s other than the resolution? and is the difference big enough to get the more expensive one?

i wanna say maybe i should talk more about myself in my bio and such but having it be something completely unrelated fits me more

going a bit further... experimental accuracy test using the new NPR nodes this branch mainly focuses on im not exactly an accuracy person so this is mostly just eyeballed, but we might finally get perfect accuracy in modern blender if someone more capable gets their hands on this

etti@etti.bsky.social

a new experimental Blender branch adds Repeat Zones to the shader editor, which in practice means a dynamic octave hard cloud is possible in blender once again

a new experimental Blender branch adds Repeat Zones to the shader editor, which in practice means a dynamic octave hard cloud is possible in blender once again

Finished the game(s) sonic generations is universally liked for a good reason, that game is always a joy to replay and shadow generations finally made me think the future of this series is not uncertain. its not perfect, but far more than just "a step in the right direction"

honestly the worst part of shadow generations is it's size, sonic generations was already short and sweet and this is even shorter and sweeter. i hope we get to see what they can pull off with higher budget and less tight schedule

fun fact! most social media are lying to you, almost no social media site has been using actual gifs for the last decade. they are always just converted to mp4s or such because of gif's terrible storage efficency. this is also why tenor gifs work on bsky, they are just videos without a play bar.

snowlattes@snowlattes.bsky.social

ngl the reasons i havent been here is to wait for gif support lmaoo but i guess i can start by my still illustrations.. i still prefer the gif presentation of my work ngl