Jay @ ENIGMA|STUDIO (tolt.horse)

Jay @ ENIGMA|STUDIO (tolt.horse)

@enigmastud.io

Irish Game Director @ ENIGMA STUDIO, a horror game studio based in Galway, Ireland | He/Him THE ENIGMA MACHINE | MOTHERED | ECHOSTASIS https://linktr.ee/ENIGMA_STUDIO

2.3K followers721 following804 posts

Jay @ ENIGMA|STUDIO (tolt.horse) reposted

the enigma trilogy (pentalogy?) is maybe my favourite story i've experienced in a game please play them, its so so worth it

Want to be really fuckin nice to me ON MY BIRTHDAY??? Take part in the PROMOTE ENIGMA STUDIO GAMES SO I DON'T HAVE TO CHALLENGE!!! Make your friends love you by recommending everything I've released on Steam OH and get them to subscribe to my Patreon as well cheers www.patreon.com/c/ENIGMA_STU...

I've been full pelt on TÖLT's development for so long now that it feels like basically everything else has fallen by the wayside, including reminding people that I exist by posting anything online. My thinking is that the best thing I can do is put everything I have into the game. ok cya

THISSSS

Indie Game Joe@indiegamejoe.com

You know, all I keep hearing is that AI is about speed, and only the end result matters. Input, output, done. And I just feel really sad about it all To me, the end product was never the point of making something. The actual making was. That's where the magic and the art are. #indiedev #gamedev

LOOKING FOR RECOMMENDATIONS. It's been a while since I've sat down and caught up with the weird indie horror game scene. Preferably looking for some strange obscure itch(dot)io type stuff. Not interested in jumpscares - looking for weird/atmospheric/uncanny/surreal stuff.

Hello!!! I am still alive!!! I've spent the past few months putting 100% of my energy into TÖLT, leaving none for posting/socialising/events/sharing my work but rest assured, I'm still very much active and making something huge + daft. Here is a screenshot for engagement. Please engage with it.

View full thread

I really wish I could find a better balance of writing this game AND poking my head above water to be a person but my writing style very much seems to requires going **hermit mode** for months at a time

Despite what the demo from last October would suggest, TÖLT is a stupidly ambitious game that probably has no business being ambitious at all, but here we are. That demo was about maybe 4 months of work to complete, with about 12 months of full time dev since then. It needs more time but exciting!!!

Hello!!! I am still alive!!! I've spent the past few months putting 100% of my energy into TÖLT, leaving none for posting/socialising/events/sharing my work but rest assured, I'm still very much active and making something huge + daft. Here is a screenshot for engagement. Please engage with it.

I do hate that "world moving on without you" feeling of not putting anything out for a while, but I'm super excited to show you this bullshit when it's ready. I've skipped basically every big games event I wanted to attend this year because this game is a stupid amount of work.

Jay @ ENIGMA|STUDIO (tolt.horse) reposted

FUNI RACCOON GAME COMING TO SWITCH OCT 2ND WISHLIST NOW ON SWITCH

Genuinely I found GTA VI mindblowing. Absolutely exceeded my expectations for what was possible with a base PS5. Defo a Rockstar flavour of open world but sure only they can make games like this. If this works the way people are saying it does, then there's totally never been a game like this before

View full thread

I get that not everyone's special interest is game art and what computers are now capable of rendering in realtime but I mean LOOK AT THIS HOW IS THIS A REAL COMPUTER SOFTWARE PRODUCT. Fuckin kudos to the five hundred trillion developers whose fingerprints are on this thing

Genuinely I found GTA VI mindblowing. Absolutely exceeded my expectations for what was possible with a base PS5. Defo a Rockstar flavour of open world but sure only they can make games like this. If this works the way people are saying it does, then there's totally never been a game like this before

View full thread

another reason why being a dev at r* must suck: You work for a company you cannot trust - years spent breaking your back to create some of the best game tech/art humanly possible, and rather than that work being celebrated on places like this? It instead feels like an incredibly uncool thing to like

I know if I worked there, I'd feel like my work is written off as popular-slop on here, with no interest in celebrating its artistic merit oh and also the people who ARE celebrating your work? The worst gamer chuds on the planet, lurking in the typa forums you wouldn't even go with a gun.

Genuinely I found GTA VI mindblowing. Absolutely exceeded my expectations for what was possible with a base PS5. Defo a Rockstar flavour of open world but sure only they can make games like this. If this works the way people are saying it does, then there's totally never been a game like this before

View full thread

Lil nervous about JUST how linear it looks, but one thing I loved about RDR2's narrative (that a lot of RPG's tend do as well) are times when the pacing feels less like a movie or TV show and more similar to idk, a book? Just characters existing in the world. This looks to have that same tone

quick elephant in the room check!! Do I hate it when developers get blatantly fired for trying to unionize while working at the Already Being Overworked Factory? Of course I do. Reminder that Rockstar and Take Two are run by total shitheads. actionnetwork.org/fundraising/...

actionnetwork.orgSupport Rockstar Workers Fighting Unfair Dismissals!Last week over 30 members of staff at Grand Theft Auto VI developer Rockstar were fired en masse in a “calculated attack on workers”. The IWGB described Rockstar’s actions as ‘the most blatant and rut...

Genuinely I found GTA VI mindblowing. Absolutely exceeded my expectations for what was possible with a base PS5. Defo a Rockstar flavour of open world but sure only they can make games like this. If this works the way people are saying it does, then there's totally never been a game like this before

It's so good to hear that they're focusing on giving more weight to the smaller things you do, sorta like they did going from San Andreas to 4. There's no point in going deeper on detail if you're not also going deeper in interaction

If they can bring over the best parts of RDR2's focus on immersion while avoiding some of its fuckass redundant game design (seriously RDR2 had one billion mechanics that straight up Did Not Matter Or Sometimes Even Work), then that's a world I'm DYING to spend endless time in.

Jay @ ENIGMA|STUDIO (tolt.horse) reposted

CICADAMATA" Original Sound Collection VOL. I + TEAR FLESH FROM BONE is now up for pre order on BANDCAMP! pre order it now and get the first two songs early!

Jay @ ENIGMA|STUDIO (tolt.horse) reposted

Xbox Wire post about the Gears of War controllers is like "commemorate the tragic brutal loss of life of E-Day with a sick controller dude, it is what the dead would want." Anyway, Xbox is still on the BDS boycott list

I swear that whatever this game is, it fuckin gets me. I too hate writing... yet here I am spending 8 years of my life writing narrative horror games as though I'm cursed and don't have a choice

Sam Eng@bysameng.com

i hate i hate writing i hate writing i hate writing i hate writing i hate writing i hate writing i hate writing i hate writing i hate 🎶🎵

You will absolutely not regret buying and playing Axyz

Mark | Making a Balloon Game@lithiumproject.bsky.social

Our award winning vaporwave flavoured take on Kula World is still half price for a couple more days which roughly equates to 0.05 cent per level store.steampowered.com/app/2850490/...

Jay @ ENIGMA|STUDIO (tolt.horse) reposted

I turned pinball into Jump King. -Two buttons. -One vertical world shaped by the history of ideas. -No score. -No safety net. Every shot is a choice. Every fall is your fault. It’s called Fallosophy. Would you keep climbing?

Spent my morning playing this and hot damn this shit rocks.

Dominic Tarason@dominictarason.com

Oh wow, yeah. I've only just scratched the surface of it by End Of Starchild feels like it might be one of the coolest things ever made with the Doom engine? Fully freeware and standalone. msx.horse/eos/ All these screenshots are from the same game It's seemingly a followup to 2021's Time Tripper

Wishlist this, it looks incredible!!

Jack King-Spooner@king-spooner.bsky.social

I need you all to wishlist this. I only want to make insane art games but I've realised I need to promote them more if I'm going to make a career out of it. And check out my older games, they still have something to say I reckon. For good or for bad, I don't think anyone makes games like mine.

Window shopping for adobe software (i know I know) and doing a quick Ctrl+F for "AI" on the Buy page revealed a disgusting density of the term. You really have to wonder what percentage of Adobe's userbase is actually interested in this crap. Like how is this not just totally alienating your users?