Embraceware

Embraceware

@embraceware.com

Indie game studio working on "Alpha Pairs" and "Beyond Sentinel" for NES, Game Boy, Super NES, Sega Genesis, Master System, Game Gear, and modern systems.

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New Alpha Pairs (NES) demo featuring our updated title screen and gameplay. Dr. Atoz now walks and talks, Alphy hops around, logo shimmers and menus animate. We're aiming for November for release. #nesdev #nes #homebrew

Working on something fun for Ultimate Game Guide: The Daily Cart. Every day the app gets a new magazine-style issue with fresh content and trivia. Like the old game magazines, except the next one shows up tomorrow. Coming soon to iOS and Android. #RetroGaming #NES

Our Ultimate Game Guide app now has a companion database on the web. All 1,610 NES and Super NES games, free to browse, with daily collector values and a rarity meter on every page. Get the app for full reviews, codes, collection tracking and the media archive. embraceware.com/en/apps/ulti...

Our racing game in development (Rearview Rivals) now has a working rear-view mirror and a rival car on the track. Very early days in development - but making good progress. #nesdev #homebrew

Very early demo of a racing game we're prototyping for the NES. You drive between ports, board a ship, and race in locations around the world. Branching routes, changing terrain, weather and time of day. The ability to go in reverse has been a fun addition. #nesdev #homebrew

We're experimenting with additional gameplay modes as well. For example, turning off to a point of interest or gas station will transition to a top-down view (much like the pit stop view in Al Unser Jr.'s Turbo Racing, etc).

Very early demo of a racing game we're prototyping for the NES. You drive between ports, board a ship, and race in locations around the world. Branching routes, changing terrain, weather and time of day. The ability to go in reverse has been a fun addition. #nesdev #homebrew

Our custom "GameKit" development tool has been updated to build tracks for the game. Still tons to do, but it's coming together.

Use your letters before Alphy eats the extras! ๐Ÿ˜‹ Alpha Pairs is coming to NES and Sega Genesis later this year. #segadev #segagenesis #nesdev #homebrew

NES and Sega Genesis builds of Alpha Pairs are coming along in parallel. Here's where the Genesis version is at. #segadev #segagenesis #nesdev #homebrew

Our custom Sega Genesis emulator, built in Unity, now supports dynamic touch regions and widescreen, and the ROM still runs on original Genesis hardware. We're using it to bring Alpha Pairs to desktop, TV and mobile.

Work in progress on Beyond Sentinel: Justin and Erica's character animations in Aseprite. #screenshotsaturday #pixelart #indiedev #gamedev

Wrote an Aseprite script that tells you exactly which palette indices your indexed sprite uses, how much, and where. Click a color โ†’ jumps to its first frame/layer and selects the pixels. Great for NES/SNES palette budgeting. ๐ŸŽจ #aseprite #pixelart

Wrote an Aseprite script that tells you exactly which palette indices your indexed sprite uses, how much, and where. Click a color โ†’ jumps to its first frame/layer and selects the pixels. Great for NES/SNES palette budgeting. ๐ŸŽจ #aseprite #pixelart

Been a lifesaver for trimming down to retro console palettes. You think you're at 15 colors but there's a rogue off-white, 4 pixels total, hiding in one frame of an animation. Now it sits at the bottom of the table, I click it, and it jumps right to those pixels. ๐Ÿ˜…

Alphy now follows the action with his eyes as you move around the board in Alpha Pairs. Small touch, but it makes him feel a lot more alive. Also new: a pause screen, complete with curtain. NES version shown.

We wanted anyone to be able to pick up Alpha Pairs and start playing right away, so there's a full tutorial built into the game. Here's how it plays on the NES version. Printed and digital manuals are coming too.

Alpha Pairs cover art for the Sega Genesis version featuring Dr. Atoz and Alphy. In development now, and coming to 5 other retro systems.

Alpha Pairs is coming to the Sega Master System and 5 other retro systems. We hit corrupted sprites on real SMS hardware that didn't show up in emulators or even a Genesis in Master System mode. The EverDrive from @krikzz.bsky.social has been essential for catching bugs like that on every system.

Alpha Pairs is coming to the Sega Master System and 5 other retro systems. We hit corrupted sprites on real SMS hardware that didn't show up in emulators or even a Genesis in Master System mode. The EverDrive from @krikzz.bsky.social has been essential for catching bugs like that on every system.

Added platform edge detection to Beyond Sentinel, so the character strikes a dramatic pose at ledges - inspired by Sonic, Aladdin and plenty of others. Running here on NES, Game Boy, Super NES, Genesis, Master System and Game Gear. #nesdev #gbdev #snesdev #segadev #homebrew

Announcing our second game: Beyond Sentinel, a metroidvania crossed with a horizontal shooter, in parallel development with Alpha Pairs. Mapping engine is operational, with a Super Metroid style mini-map. Level artwork is placeholder - character is finalized ๐Ÿ˜€ #nesdev #snesdev #segadev #homebrew

Announcing our second game: Beyond Sentinel, a metroidvania crossed with a horizontal shooter, in parallel development with Alpha Pairs. Mapping engine is operational, with a Super Metroid style mini-map. Level artwork is placeholder - character is finalized ๐Ÿ˜€ #nesdev #snesdev #segadev #homebrew

Announcing our second game: Beyond Sentinel, a metroidvania crossed with a horizontal shooter, in parallel development with Alpha Pairs. Mapping engine is operational, with a Super Metroid style mini-map. Level artwork is placeholder - character is finalized ๐Ÿ˜€ #nesdev #snesdev #segadev #homebrew

We have this mapping engine working on NES, Super NES, Sega Genesis, Sega Master System, Game Boy and Game Gear. NES and Super NES are shown in the video above. Floor slopes and elevators were just implemented. All level artwork is a placeholder for demo/debug purposes.

High scores screen finished for Alpha Pairs (NES). Battery-backed SRAM, so the board keeps your scores between sessions. #NESdev #homebrew #gamedev

After some palette, tile and sprite acrobatics, we finally got Dr. Atoz and Alphy both on the title screen together. The letter cube rotation is working nicely too. #nesdev #homebrew #pixelart #gamedev

More progress on Alpha Pairs, running on real NES hardware. Getting the graphics compliant for NES was a fun challenge. Game Boy is next, and there's a peek at it in here. #nesdev #gbdev #segadev #homebrew

Fitting 53,901 words onto a NES cart. Alpha Pairs is a word game: make words from letters on a 6ร—6 grid, cart validates them. The dictionary ships in ROM as a DAWG, 168KB of the 256KB PRG. Those ten solid banks in my space checker are all dictionary. #NESdev #homebrew #gamedev

Artwork pipeline is in. Our GameKit tool now handles validation, optimization and export per system โ€” tile limits, palette rules and formats all applied automatically. #nesdev #gbdev #segadev #homebrew