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Elliott Ayling | The Fire Must Grow ๐ฅ
Elliott Ayling | The Fire Must Grow ๐ฅ
@elliottayling.co.uk
Software Engineer ๐งโ๐ป Game Dev ๐ฎ Photos ๐ธ Wishlist The Fire Must Grow on Steam! https://store.steampowered.com/app/4129050
269 followers398 following107 posts
Elliott Ayling | The Fire Must Grow ๐ฅ reposted
Game: Devil's Derby Release: 4/2/2025 Developer: @elliottayling.co.uk Rail Location: ???
Happy to say that The Fire Must Grow๐ฅ is taking place in the #MidwinterSpirits steam event! โ๏ธ A great celebration of current and upcoming games that celebrate the cosy start of winter! Check out the sale page! store.steampowered.com/curator/4412... Thanks @IvyJuiceGames
Steam page is live! store.steampowered.com/app/4129050?...
Devil's Derby is currently just ยฃ4.12 in the Steam Autumn sale! store.steampowered.com/app/3121580 #indiegame
Damn, everybody trying to buy Devil's Derby today have crashed Steam. Crazy stuff. Guess I'll play #Silksong instead.
Devil's Derby is OUT NOW! Fast-paced FPS on skates in a single arena where you fight endless hordes of demons using advance movement to compete for high score! ๐ผ Get it on Steam! #indiegame #madewithunity #gaming #indiedev
Just updated this and my resource system to use "IResourceAttribute". Effectively means I now raise request for any attributes (IsEdible, IsBurnable etc) rather than specific resources. Resource itself is a IResourceAttribute though, so you can still do that. Much more flexible. #gamedev
I wrote up how I designed my logistics system in my next game. It's not a complete in depth post, but just a general overview of how it works at the moment, and the classes/objects that it uses. Hope it is helpful to some people. #gamedev #madeinunity
I wrote up how I designed my logistics system in my next game. It's not a complete in depth post, but just a general overview of how it works at the moment, and the classes/objects that it uses. Hope it is helpful to some people. #gamedev #madeinunity
Moved back to Unity for this project. Not because I didn't like #godot, but, as this was a Unity port, realised I spending too much time rewriting core systems instead of finishing the game. Also having to implement systems I use asset store assets for. Already missing certain parts of Godot though!
Starting to look like an actual game now. #gamedev #godot
This is based on a sprite from this great set: backterria.itch.io/the-roguelike
Works pretty well, with minimal code to support it. #godot #gamedev
Wrote some stuff to simplify serializing custom structs and classes to #godot editor to make for easier debug. Read only at the moment, but works on C# collections too (even collections of custom objects). Might clean it up and put it on github- could be useful.
Remember buying this on Xbox 360 from GameStation around release, I must have been 15 or so, and reading the manual on the way home from the shop, getting so excited. Remember stepping out of that sewer gate for the first time. Never played a game like it. Can't wait to do that again.
The Elder Scrolls IV Oblivion Remastered pics found on developer Virtuous website www.reddit.com/r/oblivion/c...