EDIA

EDIA

@ediatoolbox.bsky.social

A Unity XR Toolbox for research

43 followers62 following26 posts

Nothing finds a bug faster than teaching in front of a room. Unity 6.6 has domain reloading off by default, and the packages EDIA depends on do not survive that. We found out in our own workshop. Running EDIA on 6.6? Switch domain reloading back on for now, we are working on a proper fix.

Clones keep going up across the EDIA repos. Good to see, what we don't see is if you bump into issues. If you are building a project with EDIA and something is unclear, please just reach out. We read along and we answer. Open a discussion #XRResearch #OpenSource #EDIA

EDIA is getting cloned. Good to see people picking it up. We spent some time on the first hurdle: the initial setup. The installer is heavily updated. Import one unitypackage and the wizard will take you through the process. Get v0.5.0 #XRResearch #OpenSource #EDIA

Want to build a custom VR experiment without reinventing the basics? AffectTracker did exactly that: continuous emotion rating built on EDIA Core, Eye and LSL, so experiment structure, eye tracking and EEG sync came out of the box. Published in Frontiers in VR. #VR #XRResearch #OpenSource #EDIA

The results from our EDIA workshop at PuG 2026 in Heidelberg are in: 4.2/5 overall satisfaction, and most participants felt ready to build their own VR experiment right after. Thanks to everyone who joined and shared feedback. Next stop: Frankfurt, September. #OpenSource #EDIA #XR

As promised at the workshop: edia_survey is now open source. Survey components for VR in Unity, driven by JSON: Likert, LikertFaces, VAS sliders, matrix grids, dropdowns, free text. Plugs straight into edia_core. https://github.com/edia-toolbox/edia_survey #EDIA #XRResearch #OpenSource

Had a great time at our PuG 2026 workshop last week. The vibe in the room felt good, but we sent out a survey anyway, because vibes aren't data. 😄 #EDIA #XRResearch #PuG2026

This time next week: Heidelberg, PuG 2026. Berlin was version 1 — good content, rough edges. Heidelberg is version 2. If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd. See you there! #PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience

EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control. Built at MPI. Published in Journal of Vision. MIT-licensed. https://edia-toolbox.github.io/ #VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA

Quick update: we've been working through feedback from our Berlin workshop (content relevance: 9.7/10). Refining the format, improving onboarding. Looking forward to #PuG 2026 in Heidelberg, June 3–6. #EDIA #XR

We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity. Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works. More to come. #VR #XR #OpenSource #Unity #Neuroscience #EDIA

EDIA XR toolbox for research has been released. We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00. This will be hosted on zoom, contact us via bluesky or email for the link. See you there?

One of the projects that helped shape EDIA during development.

Antonin Fourcade@toninfrc.bsky.social

👥An amazing team effort by: @fra-malandrone.bsky.social @lucyroe.bsky.social A. Ciston @thefirstfloor.bsky.social A. Villringer S. Carletto @michaelgaebler.com #neuroskyence #vr #emotion #affect #selfreports

📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025 We had a packed 4.5 hours of great discussions on XR research tools & eye tracking. ✨ Stay tuned, open-source release coming soon! 🔗 edia-toolbox.github.io #XR #Research #Academic #OpenSource

🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025! Built in Unity + tested in real labs. 👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA. 📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway. #XR #OpenSource #Unity3D

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