Knowledge

Knowledge

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Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com

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With Hell Let Loose: Vietnam now passing a million units sold, we speak to Expression CEO Errol Ismail on how Team17, who also published the three million-selling Wardogs, played the UK shooter market. Also, the week's news, the latest issue of Edge, and why you shouldn't be looking games job.

knowledge.edge-online.com"It's a lot of pressure": Expression Games' Errol Ismail on shipping Hell Let Loose: Vietnam and surviving what comes nextPlus: What is crunch and should it exist? Top developers respond

In this week's issue, Xsolla president Chris Hewish explains why direct-to-consumer sales mean more for developers and publishers than "margins". Plus, your week's news summary, analysis of the Zelda reveal and recommendations for this weekend's play (Halloween!).

knowledge.edge-online.comXsolla president Chris Hewish: direct-to-consumer is not about "margins"Plus: Tetris vs Trump: Why the White House continues to get away with using videogames in its propaganda

Knowledge reposted

Don't Nod confirmed this morning that up to 90 jobs "could" be erased at the studio in H1 26 results and that there is now "material uncertainty regarding the company's ability to continue as a going concern beyond January 31, 2027.": www.finanzwire.com/press-releas...

finanzwire.comDONTNOD (EPA:ALDNE) |DON'T NOD reports €6.1 million revenue for H1 2026, a 14% decrease, and an organizational transformation plan to enhance cost reduction and business alignment

Here we go again. As a Gamescom media partner, we start our coverage this week with an interview with show director Tim Endres on selling out and expanding next year. This week's issue goes live at 2pm BST.

Moonlight Peaks, Little Chicken Game Company's vampire life-sim, sold more than 200,000 units in 20 days after releasing last month on Switch and PC. Read our interview with studio head Yannis Bolman in this week's issue, live at 2pm BST.

This week, as 007 First Light launches, we chat to IO Interactive's Tom Marcham about the game's pillars, fostering player agency while needing to retain a specific identity, and "going for a Batman approach" when it comes to Bond's licence to kill. Read more on Friday: bit.ly/knowledgenewsletter

We're in Iceland today for Eve Fanfest with Fenris Creations (rebranded from CCP at the beginning of this month). Don't miss our coverage next Friday on the company's plans for both the studio and its games, including the upcoming Frontier and Vanguard. Sign up here: bit.ly/knowledgenew...

In tomorrow’s issue, we talk to Hasbro CEO Chris Cocks about the firm’s continued investment in videogames, what happened with Atomic Arcade (and the future of the project it was working on), AI in games, globalising its studios, and more. Sign up to read more on Friday: bit.ly/knowledgenewsletter