In this week's issue, Digital Extremes' president Sheldon Carter and senior community manager Sarah Asselin explain how Soulframe is being developed without encroaching on Warframe's ongoing success.
Knowledge
Knowledge
@edgeknowledge.bsky.social
Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com
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@mikebithell.bsky.social talked to Knowledge editor Patrick Garratt at @gamerepublic.bsky.social in the UK last week about how Vampirium: 1997 grew out of experimenting with Godot and the birth of the "imm-slim".
We speak to @cr-games.bsky.social CEO Rita Lebedeva on curating breakout indie games and ensuring every voice is heard as Buckshot Roulette closes on 11 million sales.
@jamesbatchelor.bsky.social speaks to the industry about dealing with the launch of Rockstar's latest juggernaut.
Exclusive: Mike Klubnika’s Buckshot Roulette, the horror title published by Critical Reflex in 2024, has now passed 10.5 million sales on Steam.
In this week's issue, we take a look at NC's Cinder City, the genre-blending MMO shooter Nvidia loves to headline. Also: the indie game media, news, social comments and 8,000 words about Vib-Ribbon. Yours for the price of a click.
We speak to VGC's @andyrobinson.bsky.social, The Game Business's Chris Dring and RPG Site and Respec's @apzonerunner.com on the future of the independent game media and the increasing importance of reader support.
With Hell Let Loose: Vietnam now passing a million units sold, we speak to Expression CEO Errol Ismail on how Team17, who also published the three million-selling Wardogs, played the UK shooter market. Also, the week's news, the latest issue of Edge, and why you shouldn't be looking games job.
We speak to Vlambeer's Jan Willem Nijman, SecretSauce Labs' Simon Davis and others about crunch in the wake of Bulkhead CEO Joe Brammer's recent comments about development overtime.
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I'm going to be interviewing @mikebithell.bsky.social at Game Republic New Horizons on October 15 for @edgeknowledge.bsky.social. He'll reveal some new aspects of his next game, Vampirium: 1997, during the session. Should be cool!
Joe Brammer speaks candidly about the way Bulkhead approaches crunch in this week's issue of Knowledge.
This week we talk to Bulkhead CEO Joe Brammer about recent comments he made regarding crunch on Wardogs and social media screening for potential hires. Live at 2pm UK. Sign up for our weekly newsletter via SmartBrief (bit.ly/knowledgenew...) on on our website (knowledge.edge-online.com).
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David McCarthy wandered the giant halls of TGS 2026 for Knowledge last week, finding record crowds and the ostensibly unstoppable rise of indie as prevalent in Japan as it is in the West.
In this week's issue, we speak to ProbablyMonsters CMO David Reid about building an editorial line as a double-A publisher. Plus the week's news, analysis of Blizzcon's reveals and more.
Today we're publishing Edge 428's cover story (all 7,000 words of it), written by Alex Spencer. The wide-ranging piece on the current state of the industry and potential fixes contains an interview with Epic Games founder Tim Sweeney, a quote from which was widely cited earlier this month.
@atari.com is the world's best retro game company, CEO Wade Rosen told @newjorg.bsky.social in Edge In Person's latest stage interview.
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Future's looking for a GTA6 "social lead," if you fancy a go.
In this week's issue, Xsolla president Chris Hewish explains why direct-to-consumer sales mean more for developers and publishers than "margins". Plus, your week's news summary, analysis of the Zelda reveal and recommendations for this weekend's play (Halloween!).
If you're wondering about the absence of legal ramifications in relation to the Trump administration using copyrighting videogame IP in its "messaging", @jamesbatchelor.bsky.social, via legal experts, has the answer.
Gabe over? "Genuine competitors to Steam" will arrive in near future, says Satvat, adding, "Manhattan Project breakthrough" on customer analysis or online PC retail expected in "one, two, three years": knowledge.edge-online.com/p/gabe-over-...
Knowledge’s website launches today. The weekly newsletter will continue to be delivered as normal every Friday to existing SmartBrief subscribers, as well as to new readers subscribing via the site. We hope you like this new way of accessing our editorial!
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Don't Nod confirmed this morning that up to 90 jobs "could" be erased at the studio in H1 26 results and that there is now "material uncertainty regarding the company's ability to continue as a going concern beyond January 31, 2027.": www.finanzwire.com/press-releas...
And in case you missed is, @jamesbatchelor.bsky.social's piece in last week's issue studied the relevance of physical shows from developer, publisher and talent scouting perspectives. Read it here: tinyurl.com/bdcr96jf
In today's issue, @evercade.co.uk CEO Andrew Byatt talks the incoming Evercade Nexus, the value of physical media (the firm has seen an "uptick" in sales since Sony said it's to drop discs) and "Evercade 2". Live at 2pm BST.
Also in today's issue, @jamesbatchelor.bsky.social investigates transformations in the world of co-dev, finding external partners now being more tightly integrated into fewer projects. Live at 2pm BST.
In today's issue, we talk to "micro-AAA" @pridefulsloth.com co-founder Cheryl Vance about taking Go Go Town! to the top of the Switch 2 charts with only five staff. Sign up here for new issues at 2pm GMT every Friday: bit.ly/knowledgenew...
In today's issue, we talk to UKIE CEO Nick Poole about the souring desire to work in the UK game industry in response to mass layoffs. Live at 2pm GMT. Sign up to get weekly issues by email every Friday: bit.ly/knowledgenew...
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"It’s entirely fair for players, staff, and anyone else involved to be worried that this deal is more about political and cultural influence than about purely business-driven considerations." @robfahey.net in today's issue on EA's sale, approved yesterday by the EU. Sub here: tinyurl.com/ybenvahb
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The European Commission has greenlit the EA acquisition by Saudi's PIF: ec.europa.eu/commission/p...
"One man's garbage is another man's heritage": Why Cognition's Lunar Strike is targeting the preservation of humanity through real science: tinyurl.com/5e94dhjk
Will Moby Professional fix gaming recruitment? We talk to MobyGames on the jobs tool built on the site's 25-year-old game database: tinyurl.com/5e94dhjk
In our latest issue, we welcomed @jamesbatchelor.bsky.social as our newest contributor. As Sony readies to stop PS5 disc production, he looks at the reality of other digitised entertainment industries and their relationships with physical media: tinyurl.com/4jhspv9p
In our latest issue, we speak to the new president of Atari Europe, Andreas Deptolla, on responsible studio management and resurrecting legacy IP: tinyurl.com/4jhspv9p
This week, @robfahey.net discusses the implications of GTA6 going disc-free and the future of physical media. In addition, we talk to one of Eve Online's longest-serving players on the importance of community in live-service games. newsletter.smartbrief.com/servlet/Arch...
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So, @newjorg.bsky.social interviewed the co-CEO of CD Projekt Red in Gdansk yesterday, in which he spoke about switching to Unreal, how he doesn't feel as though they've made up for Cyberpunk's hashed launch and much more: newsletter.smartbrief.com/servlet/Arch...
This week, in addition to looking back at Summer Game Fest, we talk to Turnip Boy developer @snoozykazoo.com about its next title, Rizz Dungeon, making authentically queer projects, and delivering short games while understanding scope. Sign up to read more at 2pm BST: bit.ly/knowledgenewsletter
This Friday at 2pm BST, we look at what last week's Xbox and PlayStation showcases tell us about triple-A's creative dead end. Sign up here: bit.ly/knowledgenew...
Bond's back. Today we speak to IO on creating 007 First Light and the importance of regulating the hero's violent tendencies. That, plus an interview with IGI's co-founder on a decade of supporting Japanese indies. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
This week, alongside IO Interactive, we're also reporting back from BitSummit. Alan Wen (@damisanthrope.bsky.social) talked to iGi's co-founder Takaaki Ichijo on a decade of indie development and supporting the Japanese scene. Sign up to read more on Friday: bit.ly/knowledgenewsletter
This week, as 007 First Light launches, we chat to IO Interactive's Tom Marcham about the game's pillars, fostering player agency while needing to retain a specific identity, and "going for a Batman approach" when it comes to Bond's licence to kill. Read more on Friday: bit.ly/knowledgenewsletter
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Here's the portrait I took of Fenris Creations (formerly CCP) CEO Hilmar Pétursson at Eve Fanfest in Rekyavik last week. In our @edgeknowledge.bsky.social interview on Friday, he talks the Pearl Abyss deal, the future of New Eden and partnering with DeepMind. Sign up here: bit.ly/knowledgenew...
We're in Iceland today for Eve Fanfest with Fenris Creations (rebranded from CCP at the beginning of this month). Don't miss our coverage next Friday on the company's plans for both the studio and its games, including the upcoming Frontier and Vanguard. Sign up here: bit.ly/knowledgenew...
This week, we chat to Johnny Galvatron about making @mixtapegame.bsky.social – he tells us about building "nostalgia of the heart, not of the era" and how Beethoven & Dinosaur is building its portfolio like (you guessed it) a mixtape. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
In tomorrow’s issue, we talk to Hasbro CEO Chris Cocks about the firm’s continued investment in videogames, what happened with Atomic Arcade (and the future of the project it was working on), AI in games, globalising its studios, and more. Sign up to read more on Friday: bit.ly/knowledgenewsletter
This Friday, read our interview with Chaotic Works founders Karl Francis and Lawrence Grabowski about their upcoming unannounced project and the trials of funding an indie in the UK. Live at 2pm BST. Sign up here: bit.ly/knowledgenew...