Draque

Draque

@draque.bsky.social

Just a creature. Love creative things, artwork, and tarot. they/them

90 followers195 following400 posts

Draque reposted

It's wild how sometimes a completely unrelated tidbit can lead down a rabbit hole that helps you with something completely unrelated! I completely misunderstood how masking worked in Unity. Things like this can look much cleaner now. #graphics #masking #indiedev #gamedev

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Custom dialog which pops on successful or rejected trade... I still need to clean up the text transition there, though. Slow progress! Also finished another BIG thing this weekend... will show it off pretty soon! #indiedev #indiegame #gamedev #dialog #barter

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Lots of work hardening control systems. Here, communications grey out when there's a battle going on... no one has time to talk when there are hostilities! Boatloads of other control tightening that's harder to show as well, though. #UI #UX #gamedev #indiedev #indiegame

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Got a few things going on here. There's an alert that goes off for ship heat (too much and you explode), and some smoother transitions all around the menus. Been working on some new stuff to accommodate the Chromatan animations, but you'll get to see that later... #indiegame #indiedev #gamedev

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Freeyow. Sometimes a seemingly small task spirals! I realized that parts of the mouse/keyboard controls had to be fundamentally reworked for trading. Ah well. The barter system is largely done! I can polish later. On to new things! #gamedev #indiedev #indiegame #synth #helpers #android

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And the first completed preview of the Chromatans! Anne is knocking their design out of the park, and as they have come together, their role in the story has expanded a lot. Just seeing them come to life has inspired a lot of fun ideas. #aliens #buggo #indiegame #characterdesign #indiedev

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These li'l critters are early concepts for the Chromatans. I'm sure some folks can guess what they're designed after and where the name comes from! Still crankin' away at the barter system. After that, the planet editor tools are the last big system. #aliens #bugs #indiegame #indiedev #gamedev

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The late May Patreon post it up! These outline lots of the stuff that's been posted here in the last few weeks, but go into a bit more detail here and there for anyone curious or looking to keep up with things! www.patreon.com/posts/late-m... #patreon #monthly #indiegame #indiedev #gamedev #update

patreon.comLate May Update | Darisa DesignsLate May Update by Darisa Designs on Patreon. Join Darisa Designs's community for exclusive content and updates.

Draque reposted

Got some serious work in on the trade system, and even some of its UI work... you can also see a bit of the test console below where it's currently dropping NPC generated trade proposals when the player requests something from their inventory. #furry #furryart #indiegame #indiedev #gamedev

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Been working on kind of boring stuff lately. Smoothing out rough areas, making animations tighter, etc... this video shows how much more smoothed out scene and loading transitions are now. Gotta get fun loading screens made, as well... #indiedev #indiegame #gamedev #UI #UX

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If I made Spaceballs 2? Mel Brooks as Skroob dangling like a puppet from a big mechanical arm that smacks him against a wall when it malfunctions, and also Yogurt in a tender death scene, only rather than fading away he explodes all over Lone Starr and the Dink-Dinks sell the goo as merchandise.

Draque reposted

PLANETS! PLANETS! PLANETS! MOONS! ASTEROIDS! ALL THIS STUFF! Thank you for being patient. I will post things other than planets for a while now. But having this working at a good framerate and as I intend has me very excited. XD #indiegame #gamedev #indiedev #procedural #planets

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THE WORLD GEN IS IN ;_; This took a LOT of work. I cannot tell you how happy I am to have this functioning! I still need to make tools for world customization, but I can have them generate procedurally from seed, and I absolutely love how them came out. #gamedev #indiedev #procedural #generation

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THIS is the planet system I have been busting my butt to get working. I've been upgrading Sebastian Lague's planet gen system from Unity's old Built In Pipeline to the new URP (which Transience runs on). 95% done, but it does not play nice yet... #indiedev #indiegame #gamedev #shaders #graphics

A tool I made for Unity to help with MonoBehavior problems (primarily try/finally blocks in IEnumerator coroutines). #Unity #scripting #coding #MonoBehavior

A Story About Forever: Transience@transiencegame.bsky.social

Ok! So here is a post for any Unity coders out there! Have you ever dealt with try/finally blocks in coroutines failing to fire properly? Do you want something which addresses that? Do you want something that addresses it *with nested coroutine support*? github.com/DraqueT/Bett...

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The Steam page is up, and we're really excited for it! Anyone who would be willing to add us to your wishlist or repost this would be super appreciated/helpful! Thanks to everyone who's been cheering us on so far! tinyurl.com/2wnj6zhz #indiegame #steam #indiedev # #gamedev #annoucement

store.steampowered.comA Story About Forever: Transience on SteamA Story About Forever is a space exploration action RPG game with heavy emphasis on story, player interaction. The game has action elements in its Asteroids style dogfights, an upgradable ship, a…

Draque reposted

Oh FOR THE LOVE OF... Have you ever been in charge of a joey who will just NOT stop poking the death-sickle robot that you salvaged with a stick? Maybe there's a reason these critters have such short lifespans... #indiegame #indiedev #gamedev #POSSUM

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Shield recharge and icon done... outside of battle, a shield will recharge after a few seconds. You can also see the changing icon for the UI as well. Still gotta make it remain upright, regardless of ship orientation... #indiegame #indiedev #gamedev #space

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Design notes for the save system here! This is one of three large, remaining systems that need to be completed on the path to a demo. (The other two are fleshing out the planet editor and making the trading system). #gamedev #indiedev #indiegame #UI #UX #gamedev #indiedev #indiegame #UI #UX

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After many hours of slogging, all data structures are now hierarchical, ensuring that in game data contamination is staved off. But. Instead of that, please focus on Possella, who is entirely too nervous to say anything. #gamedev #indiegame #indiedev

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Just a li'l tidbit today! This is one of the concept designs for the corvette class of the Helpers. I think it looks like a little VMU from anyone who remembers those! Gave me a cool idea for a minigame that will be fun to make... #gamedev #indiedev #indiegame

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Got a nifty little frame to the conversation window now with an open/close animation and compatibility with dual conversation mode. Also took the time to write up the roadmap to the game demo! Lots of work left, but it's on the horizon! #indiedev #indiegame #gamedev

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Encryption! it's not in game, but I'd like to stave off miners for at least a bit. I just miss games being enigmatic, and I want folks to be able to dig into mysteries of the game's story. It's ok to be left wondering if there's anything left hiding, too. #mysteries #gamedev #indiedev #indiegame

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This weekend, I worked hard on getting the voice synth system under better control! It had been making pops and gross blowouts a lot, so I wrangled it a bit and have the constructive interference problem way better in hand! #synth #gamedev #indiedev #indiegame

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Say hello to the sketch designs for Bassurians! These little critters will be skittering around the galaxy, and are a pretty cheerful bunch, despite having drawn some short straws. The mech augment arms were Anne's idea, and I'm exited to work them into the lore! #indiegame #indiedev #gamedev

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Some work done on the conversation UI! I tossed together a shader for the background that I think is nice. I'm not 100% sure I'll end up using it in the game, but it came out well enough as an experiment. It's starting to look a lot more together, though! #gamedev #indiedev #indiegame #shaders

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A bunch of cool stuff here! A tiny preview of a killer new musical piece by Ben, a really nicely revamped background for the Y'tori from Anne, and configurable control over background animation speeds. More things come together every day! #indiegame #indiedev #gamedev

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This was one of those things that should have been easy, but was very not due to some naive architecture from earlier in the project. But now that this is done, multiple person conversations will be very straightforward! #gamedev #birds #indiedev #indiegame

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Mourn the poor Macrourans. They've fallen victim to editing, and we will not be seeing skunks in Transience. They were too similar to the Hyäne. However... now we'll be seeing the Basurians! They're lovely creatures who just want to drink ranch dressing and hang out... #indiegame #indiedev #gamedev

Draque reposted

So much refactoring... so many bad decisions made two years back XD. This video might look more or less identical to stuff you've seen before, but it's finally ready for some very significant updates from behind the scenes. New features incoming! #gamedev #indiedev #indiegame

Draque reposted

Deep digging in the guts of the code for Transience over the last few days... reworking how animation functions so that multiple characters can all animate properly on the screen at once. But to folks over, check out these cool ship concepts from Brendan! #indiedev #indiegame #shipdesign #space

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More work on the UI for the battle system here! After this, I'll be giving it a bit of a rest and moving to some more work on the backgrounds for the Conversation menu... and a big project will be making conversations able to support multiple characters at once. #indiegame #indiedev #gamedev

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And here's the nifty lock-on animation when you manage to zero in on your enemy for long enough for the computer to train missiles on them properly! Obviously there will be a cool sound to go along with this eventually as well... #gamedev #indiedev #indiegame #UI