Maxime

Maxime

@mangelmaxime.bsky.social

338 followers61 following62 posts

πŸš€ Free speedups for JS/TS in the next Fable release: - List operations: up to 3x faster - Map lookups: ~1.7x faster Zero code changes needed. #fsharp #fablecompiler

Fable 5.22 is out. Since 5.16: - Opt-in Temporal dates / times for JS - Implicit conversion to U2..U9 - Cold builds: project cracking 7.7s to 2.3s 🏎️ - Compilation up to 2.9x faster (server GC + JIT tuning) πŸŽ‰ - Faster watch: incremental inline exprs - Many BEAM and Rust fixes #fsharp #fablecompiler

Fable 5.14.0, 5.15.0, and 5.16.0 have been released over the past few days! πŸš€ These updates feature: - Improved support for Python, Rust, and Beam. - Added support for precompiled libraries in fable-standalone (stay tuned for a surprise coming in the next few days!). #fsharp #fablecompiler

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πŸš€ fable-lit-fullstack-template v3.2.0 is released: 🐈 Now includes a cross-platform desktop host with HMR fast refresh dev loop 🐈 Fable.Lit UI + Serde.FS.Fable RPC for end-to-end type safety #fsharp @sergeytihon.com

πŸš€ Fable 5.7.0 is officially live! πŸŽ‰ This release brings massive performance upgrades under the hood for Python: - DU pattern matching: 6-10x speed up! 🏎️ - Sequences: 1.6x faster! #fsharp #fablecompiler

Fable 5.6 is officially here! πŸš€ πŸ“ Expanded System.IO API support (Path and Directory) for JS & Python. πŸ€– 100% automated release process achieved for the first time! #fsharp #fablecompiler

Fable 5.5 is out πŸŽ‰ This release have a strong focus on fixing bug for JavaScript/TypeScript targets. It is also trying to make writing cross-target code easier. Thanks to `Compiler.is*` target detection as an alternative to compiler directives. github.com/fable-compil... #fsharp #fablecompiler

github.comRelease 5.5.0 Β· fable-compiler/FableπŸš€ Features (all) Add Compiler.is* target detection flags for conditional branching (#4692) (621dea31) (js/ts) Map task { } to Promise (97f54d36) (js/ts/python/beam) Add support for Async.AwaitEven...

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πŸ•·οΈSpiders a Γ©tΓ© mis en liquidation judiciaire aujourd'hui, le 29 avril. D’ici quelques semaines, le studio cessera dΓ©finitivement d’exister. CommuniquΓ© complet de la section STJV Γ  Spiders, en premiΓ¨re ligne depuis des semaines : www.stjv.fr/2026/04/liqu...

stjv.frLiquidation de Spiders – rΓ©cit d’une casse sociale – STJVSpiders a Γ©tΓ© mis en liquidation judiciaire le 29 avril. D’ici quelques semaines, le studio cessera dΓ©finitivement d’exister. Ce sont 71 travailleureuses qui vo

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Oxpecker.Solid 1.0 has been released with Fable 5 support #fsharp #oxpecker

Maxime@mangelmaxime.bsky.social

Fable 5 has been released πŸŽ‰ This is the result of almost 1 year and a half of work from the community and the maintainers. Huge thank you to everyone involved. ❀️ #fsharp #fablecompiler

EasyBuild.ShipIt 2.2.0 has been released. This version add a new `--dry-run` flag allowing you to preview the changes that will be made. It is pretty handy when setting up a new repo to check that everything is working correctly. #fsharp

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✨Fable v5 ✨ Such great news today ❀️ In addition to JS/TS, Rust, and Dart, the Python target has been significantly improved, and there is also the exciting new BEAM target added to the list. Write once run everywhere πŸ₯° #fsharp #fablecompiler

Maxime@mangelmaxime.bsky.social

Fable 5 has been released πŸŽ‰ This is the result of almost 1 year and a half of work from the community and the maintainers. Huge thank you to everyone involved. ❀️ #fsharp #fablecompiler

Fable 5 has been released πŸŽ‰ This is the result of almost 1 year and a half of work from the community and the maintainers. Huge thank you to everyone involved. ❀️ #fsharp #fablecompiler

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Next week I will present the new work on Fable Beam at Oslo F# Meetup πŸ’« #fsharp #fablecompiler

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11 years ago I’ve made first commit on the project that would later be known as Ionide. A lot has changed over all those years, but one thing remains - the biggest value of the project has been meeting awesome people from F# community, many of whom I’m proud to call friends. #fsharp

πŸš€ EasyBuild.ShipIt 1.0.0 is out! πŸŽ‰ Automate your release chores. ShipIt parses your Conventional Commits to calculate versions, generate changelogs, and auto-open Release PRs! πŸ› οΈ βœ… Auto Release PRs βœ… Monorepo ready Start shipping: 🚒https://github.com/easybuild-org/EasyBuild.ShipIt #dotnet #fsharp

Fable 5.0.0-alpha.15 has been released. Lot of improvements have been made for TS and Python target. It also include fixes for Nullable Reference Types hopefully making us closer to an official stable release. Fable 5 is already used in production by some. #fsharp #fablecompiler

πŸš€ Fable 5.0.0-alpha.14 is out! This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work) To benefit from all the new features you need to use Fable.Core beta too #fsharp #fablecompiler

Thanks to recent contribution EasyBuild.FileSystemProvider reached stable release. If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start πŸ™ˆ #fsharp

πŸš€ Fable 5.0.0-alpha.13 is out! This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks. #fsharp #fablecompiler

It has been a while since we announce a new release, but don't worry we have been cooking a lot. Here are the Changelogs for Fable 5.0.0-alpha 10 & 11 #fsharp #fablecompiler

Glutinum.Template 1.1.0 has been released. It removes all the custom code in favor of using EasyBuild official packages replacing 100s of line of code with 15 lines in the build system. #fsharp #fablecompiler