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I made a short video walking through DANGER CLOSE in 5 minutes - how it works, what makes it tick, and what makes it fun! youtu.be/UPMYKGmLeps
Lars // Dice Goblin Games
@dicegoblin.blog
DM/Warden. I wrote #BlockDodgeParry, #DANGERCLOSE and a shitload of FIST modules. Bloggie-nominated, featured in KNOCK! He/him. https://dicegoblin.blog/
945 followers327 following885 posts
Pinned
I made a short video walking through DANGER CLOSE in 5 minutes - how it works, what makes it tick, and what makes it fun! youtu.be/UPMYKGmLeps
🎃👻DO NOT BE FRIGHTENED - ALL MY STUFF IS ON SALE👻🎃 dicegoblingames.itch.io
Lars // Dice Goblin Games reposted
Block, Dodge, Parry by @dicegoblin.blog Levelless, classless fantasy adventures where characters grow by training, studying, and surviving. Your weapon and armor decide whether you can block or dodge a blow, and whether it tires you out. #TTRPG #ttrpgwiki #tabletop #rpg #indie
I wrote an essentially system-neutral freelancing/notoriety/faction system for my next project, and I think it's nifty enough to be highlighted separately: dicegoblin.blog/freelancing-...
I was thinking about the (power) fantasy of playing as a Jedi, and ended up with an ‘application of force/violence’ dial: choose the degree of violence you want to apply, and whether you'd rather risk undershooting or overshooting! dicegoblin.blog/restraint-st...
Lars // Dice Goblin Games reposted
The flavor sheet for playing DANGER CLOSE as a freelancing crew is out now! It is attached as a free addition to the game files. This one is essentially system-agnostic; it works with DC, but it is also a standalone faction attention and reputation system. dicegoblingames.itch.io/danger-close...
The flavor sheet for playing DANGER CLOSE as a freelancing crew is out now! It is attached as a free addition to the game files. This one is essentially system-agnostic; it works with DC, but it is also a standalone faction attention and reputation system. dicegoblingames.itch.io/danger-close...
Lars // Dice Goblin Games reposted
Lars // Dice Goblin Games reposted
My trick-of-the-day: Wanted to make a map (for the DANGER CLOSE discord campaign), but didn't feel like using hexes. So I took a Voronoi cell generator (www.themexpert.com/tools/svg-pa...), put that in Photoshop, and started painting the cells I wanted. Finally, I painted the rest of the owl.
DANGER CLOSE had me thinking about space travel in TTRPGs, and how to give it some JUICE dicegoblin.blog/safe-transit...
Lars // Dice Goblin Games reposted
Lars // Dice Goblin Games reposted
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
And it's out: 6 free 'flavor packs' for DANGER CLOSE, that help you to run battles in a galaxy far, far away, the grimdark future, in a giant fucking mech, the cockpit from a starfighter, and more! dicegoblingames.itch.io/danger-close...
DANGER CLOSE is now also available on @rpgtrader.bsky.social ! Just like on Itch: Buy once, get all future updates forever! rpg-trader.com/products/927...
Lars // Dice Goblin Games reposted
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
Lars // Dice Goblin Games reposted
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
The Contact Roll in DANGER CLOSE is like your standard Surprise/Distance roll in classic OSR RPGs, except make it TACTICAL and EXPLOSIVE and TENSE. Read all about it in my new post: dicegoblin.blog/contact-how-...
DANGER CLOSE is a system for theatre-of-the-mind tactical military skirmishes, yes, but it also contains a robust system agnostic campaign framework, in which you can pick-and-choose the elements you want in your campaign. I took it for a rest run! dicegoblin.blog/one-smuggler...
Lars // Dice Goblin Games reposted
Lars // Dice Goblin Games reposted
Lars // Dice Goblin Games reposted