DiceCreation

DiceCreation

@dicecreation.bsky.social

Solo Indie Dev. Currently creating the English version of "Fantasy World: The Demon Lord's Truth." Languages for upcoming releases: JP / EN. #GameDev

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Updated the English site again today. All the category pages are in English now. The "no posts yet" placeholders should disappear as articles start going in. Article translations are close to starting. 👇 English official site: dicecreation.website/en/ #IndieDev #GameDev

dicecreation.website- DiceCreation | Game development, music, tools, and daily life🌐 The English version of this site is now live.More articles are being translated — check back soon! Create Games. Share Knowledge. Inspire Creativity.A site about sharing the joy of creating.Covering...

Steam Achievements are now implemented, and the game has been updated! I've prepared game images in both Japanese and English. I'll also be writing a DevLog soon about how to implement Steam Achievements! 🎮 #IndieDev #GameDev #JRPG

Thanks to the plugin developer's help, everything is now syncing perfectly! Having this progress bar really adds to the gameplay experience! All that's left is tuning the settings. I'll announce the official launch date soon! #IndieDev #GameDev

I was able to implement Steam achievements without waiting for a plugin fix! However, a feature meant to make the gameplay feel more rewarding has a communication bug. I've sent an inquiry for support and will share more details in my upcoming dev log! 🎮📝 #IndieDev #GameDev

Spent yesterday working on in-game achievements! Hit a couple of bugs and sent an inquiry to the plugin author. Regular achievements work great now, and we're currently fine-tuning the progress bar stats. Stay tuned! 🎮✨ #IndieDev #GameDev

Working on achievement icons today! I've named them all, mixing cool, funny, and creative ideas. Over half are marked as spoilers since the icons appear while achievements are locked. Now implementing them in-game! 🎮 #IndieDev #GameDev #JRPG

📢 Update Info Steam released a big update for achievements today! I tested it and it worked perfectly, so I’m working on adding achievements! It'll take time to design icons and assets, but I'll retroactively support existing clear saves. Stay tuned! #IndieDev #GameDev

We’ve started cross-posting past articles to our officially translated website! Today, we uploaded DevLog Vol.001. By backdating the posts to match their original release dates, we’ll be publishing them step-by-step over the coming days! #IndieDev #GameDev

I’m planning my social media strategy after translating my website into English. I’m considering Instagram and other platforms, and I’ll spread my articles out over several days instead of posting them all at once. Still figuring things out! 😊 #IndieDev #GameDev

帰りに本屋さんに立ち寄って来年の手帳を見て来ました。 以前に使ったような構成で、来年はこちらの手帳に! いつも朝6:30とかに起床してるので、手帳側もその時間帯から欲しいんですよね。 手帳も色も干支を考慮した上で2027のカラーテーマを選択🟢

I took a trip to Tateyama, Chiba on September 29–30! The ryokan had a sauna, so I was able to relax and warm up after working hard. I also enjoyed some delicious food! And tomorrow, my repaired display arrives! Perfect timing. 🖥️ #IndieDev #GameDev

I heard back about my display repair! They found an issue with the panel, so it will be repaired free of charge. They said they’ll ship it back within 3 business days! Also, I’m taking a little trip today and tomorrow. ✈️ I’ll be back with another post soon! #IndieDev #GameDev

Today, I translated the comments and homepage footer into English! I also found that the comments had two security measures, so I removed one and kept Google reCAPTCHA. While I was at it, I reviewed some other security settings too. #IndieDev #GameDev #BlogUpdate #WordPress

I’m currently looking into whether I can make this screen bilingual in Japanese and English. This is the text input field when leaving a comment. It’s the only part that is still displayed in Japanese, so I’m researching how to change it. #IndieDev #GameDev #BlogUpdate #WordPress

Currently getting my display repaired. The damage is in the photo below — started with just a few lines, but they kept multiplying over time. Only have one screen now while it's being repaired, but I'm still checking on the English site when I can. 🖥 #IndieDev #GameDev

A small detail, but I also made the orange-circled section bilingual. There was no direct setting, so Gemini helped me figure it out, and I used a snippets plugin to keep it working after theme updates. I feel Gemini is particularly good at programming. #IndieDev #GameDev

本日、英語の公式サイトのベースを更にアップデートしました! カテゴリーのページを全て英語化し、「記事がありません」なども、これから記事が追加された時に非表示になっていく想定です。 もうそろそろ記事の追加が始められそうです。 本日は日英同時に制作日誌を書こうかなとは思ってますが、まだ未定。 👇英語の公式サイトは下記です dicecreation.website/en/ #ブログ更新 #ゲーム制作

dicecreation.website- DiceCreation | Game development, music, tools, and daily life🌐 The English version of this site is now live.More articles are being translated — check back soon! Create Games. Share Knowledge. Inspire Creativity.A site about sharing the joy of creating.Covering...

いつも公式サイトでは、ゲーム制作でなるべく最適な選曲を行うための近道として、クラシック音楽を紹介しています。 本日、共通項目に新たな内容を1つ追加しました。 化学的な根拠はまだありませんが、「音響熟成」に関するお話です。 実は、木材を育成する際にクラシック音楽が活用されている業界があります。 これまでの投稿にも反映しましたので、ぜひ読んでみてください。 👇最新の投稿 dicecreation.website/music-vol16-... #ブログ更新 #ゲーム制作 #インディーゲーム

dicecreation.website【クラシック音楽紹介 Vol.016】失われたものを追い求め、運命に抗うような悲劇的な音楽 - ダイスクリエーション|ゲーム制作を軸に、音楽・ツール・日常まで発信📝【共通項目】「音楽を聴く」から「感性と創作を刺激する体験」へ 🔜次回予告とまとめ ダイス シューマンの歴史や

Good morning. Japan's long holiday week starts today, running through Sep 23. I'll be spending it on the English version of the official site. Got my monthly haircut out of the way first, though. Have a good one. #IndieDev #GameDev

Started adding English to the official site, beginning with the profile page as a test. Once that's done it goes on the top page, and if it works out, the articles are next. More on the game's details tonight. #IndieDev #GameDev #JRPG #IndieGameDev

制作日誌Vol.008を投稿しました! 英語版の配信についてとアプデ内容や、今回新職実装したのを後日共有しますという告知、また海外のプレスリリース先の一覧を共有したりしています。 是非読んで下さい! dicecreation.website/game-dev-log... #ブログ更新 #ゲーム制作 #RPGツクールMZ

dicecreation.website【RPG制作日誌 Vol.008】9/12の23時、英語版を配信! - ダイスクリエーション|ゲーム制作を軸に、音楽・ツール・日常まで発信ダイス 皆様、こんにちは! セレナ こんにちは~! リーラ こんにちは。 ダイス 本日は久々の制作日誌になりま

Continuing on the secret character. The basics: they inscribe a sigil. Enemies marked with it take more damage from them. The real point is what comes after. Inscribing is just the start — things change a lot from there. More tomorrow. #IndieDev #GameDev #JRPG #HackAndSlash

8 standard members, 4 gacha characters — but the description says 13... Where'd the last one go!? She's a secret character, so that stays a secret lol This one is seriously tactical. I can't say nothing, so I'll share just a little, starting tomorrow. #IndieDev #GameDev #JRPG #HackAndSlash

I haven't talked about the regular classes yet... The gacha characters are strong, but the eight standard members are each suited to specific roles. They all have clear strengths and weaknesses, so party building takes real strategy. #IndieDev #GameDev #JRPG #HackAndSlash

Today: something a bit different — the Game Master. He affects anything involving numbers. Use an attack-boosting item with him in the party and the boost is much bigger. ...Testing him, he might be too strong. Might tweak that lol #IndieDev #GameDev #JRPG #HackAndSlash

More on Leesha, the Hunter. She has two kinds of follow-up attacks. She also has an attack that ignores half of the enemy's defense, and Star Arrow, which leaves them unable to act. Give her a try! Next up: another character! #IndieDev #GameDev #JRPG #HackAndSlash

More on Leesha, the Hunter. Taking out on-field enemies gets you: ・EXP, gold, and items from that stage ・Progress on your crops ・Daily quest kill counts And she's strong in battle, too. The rest tomorrow! #IndieDev #GameDev #JRPG #HackAndSlash

I added these four gacha characters to push the hack-and-slash side harder — and the Hunter is very strong. For starters, she takes out on-field enemies in one hit. And the perks don't stop there. More tomorrow. #IndieDev #GameDev #JRPG #HackAndSlash

Quick heads up — I've got one more announcement coming on Sep 10, ahead of the English release. Character intros continue tonight. #IndieDev #GameDev #JRPG #HackAndSlash

Quick announcement before the next character intro! 10 days until the English release. That went fast. Here's what's coming after launch — including the official site going fully English. Demo is out now if you want to try it before then! #IndieDev #GameDev #JRPG #HackAndSlash

Continuing on Melm. Yesterday I mentioned the extreme resistance debuff. At the same fixed chance, she also inflicts a status ailment. This part is more of a bonus — it lands poorly against enemies with resistance. Tomorrow: the second character, Hunter. #IndieDev #GameDev #JRPG #HackAndSlash